jabyengine/include/PSX/Overlay/overlay.hpp

9 lines
329 B
C++

#pragma once
#include "../AutoLBA/auto_lba.hpp"
namespace JabyEngine {
typedef AutoLBAEntry OverlayLBA;
// Can be used to create dummy values to trick LZ4 into compressing an uncompressed overlay
#define __create_dummy_fill(length) static const uint8_t __section(".keep.dummy") __used DummyFilling[length] = {0x0}
}