jabyengine/examples/PoolBox/application/src/Overlay/ScreenCenter/include/frame.hpp

107 lines
4.9 KiB
C++

#pragma once
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/System/IOPorts/dma_io.hpp>
namespace ScreenCenter {
using namespace JabyEngine;
class Frame {
private:
struct TopBorder : public GPU::internal::LinkedElementCreator<TopBorder> {
GPU::TILE top_left[2];
GPU::TILE top_right[2];
static constexpr TopBorder::Linked create(GPU::Color24 BaseColor, GPU::SizeI16 Size) {
TopBorder frame;
frame.top_left[0] = Make::TILE(Make::AreaI16(0, 0, Size.width, Size.height), BaseColor);
frame.top_left[1] = Make::TILE(Make::AreaI16(0, 0, Size.height, Size.width), BaseColor);
frame.top_right[0] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.width, 0, Size.width, Size.height), BaseColor);
frame.top_right[1] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.height, 0, Size.height, Size.width), BaseColor);
return frame.linked();
}
};
struct BottomBorder : GPU::internal::LinkedElementCreator<BottomBorder> {
GPU::TILE bottom_left[2];
GPU::TILE bottom_right[2];
static constexpr BottomBorder::Linked create(GPU::Color24 BaseColor, GPU::SizeI16 Size) {
BottomBorder frame;
frame.bottom_left[0] = Make::TILE(Make::AreaI16(0, GPU::Display::Height - Size.width, Size.height, Size.width), BaseColor);
frame.bottom_left[1] = Make::TILE(Make::AreaI16(0, GPU::Display::Height - Size.height, Size.width, Size.height), BaseColor);
frame.bottom_right[0] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.height, GPU::Display::Height - Size.width, Size.height, Size.width), BaseColor);
frame.bottom_right[1] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.width, GPU::Display::Height - Size.height, Size.width, Size.height), BaseColor);
return frame.linked();
}
};
struct LineBorder : GPU::internal::LinkedElementCreator<LineBorder> {
GPU::LINE_G_MULTI<5> border;
static constexpr LineBorder::Linked create(int16_t offset = 0) {
const auto get_color = [](size_t idx, int16_t offset) -> GPU::Color24 {
const GPU::Color24 Colors[4] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()};
return Colors[(idx + offset)%4];
};
const int16_t origin = 0 + offset;
const int16_t width = GPU::Display::Width - 1 - offset;
const int16_t height = GPU::Display::Height - 1 - offset;
LineBorder frame;
frame.border = Make::LINE_G(
GPU::ColorVertex{get_color(0, offset), Make::Vertex(origin, origin)},
GPU::ColorVertex{get_color(1, offset), Make::Vertex(origin, height)},
GPU::ColorVertex{get_color(2, offset), Make::Vertex(width, height)},
GPU::ColorVertex{get_color(3, offset), Make::Vertex(width, origin)},
GPU::ColorVertex{get_color(4, offset), Make::Vertex(origin, origin)}
);
return frame.linked();
}
};
struct LineCross : GPU::internal::LinkedElementCreator<LineCross> {
GPU::LINE_G_SINGLE cross[2];
static constexpr LineCross::Linked create(const decltype(LineBorder::border)& border) {
LineCross frame;
frame.cross[0] = Make::LINE_G(border[0], border[2]);
frame.cross[1] = Make::LINE_G(border[3], border[1]);
return frame.linked();
}
};
TopBorder::Linked top_border;
BottomBorder::Linked bottom_border;
LineBorder::Linked line_border[2];
LineCross::Linked line_cross;
public:
static constexpr Frame create() {
constexpr auto BaseColor = GPU::Color24::from_rgb(0x1D, 0xA0, 0xA3);
constexpr auto Size = Make::SizeI16(64, 16);
Frame frame;
frame.top_border = TopBorder::create(BaseColor, Size);
frame.bottom_border = BottomBorder::create(BaseColor, Size);
frame.line_border[0] = LineBorder::create();
frame.line_border[1] = LineBorder::create(1);
frame.line_cross = LineCross::create(frame.line_border[0]->border);
return frame;
}
void setup() {
this->top_border.concat(this->bottom_border.concat(this->line_border[0].concat(this->line_border[1].concat(this->line_cross))));
}
void render() const {
GPU::render(this->top_border);
}
};
}