107 lines
4.9 KiB
C++
107 lines
4.9 KiB
C++
#pragma once
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <PSX/System/IOPorts/dma_io.hpp>
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namespace ScreenCenter {
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using namespace JabyEngine;
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class Frame {
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private:
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struct TopBorder : public GPU::internal::LinkedElementCreator<TopBorder> {
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GPU::TILE top_left[2];
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GPU::TILE top_right[2];
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static constexpr TopBorder::Linked create(GPU::Color24 BaseColor, GPU::SizeI16 Size) {
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TopBorder frame;
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frame.top_left[0] = Make::TILE(Make::AreaI16(0, 0, Size.width, Size.height), BaseColor);
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frame.top_left[1] = Make::TILE(Make::AreaI16(0, 0, Size.height, Size.width), BaseColor);
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frame.top_right[0] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.width, 0, Size.width, Size.height), BaseColor);
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frame.top_right[1] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.height, 0, Size.height, Size.width), BaseColor);
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return frame.linked();
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}
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};
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struct BottomBorder : GPU::internal::LinkedElementCreator<BottomBorder> {
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GPU::TILE bottom_left[2];
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GPU::TILE bottom_right[2];
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static constexpr BottomBorder::Linked create(GPU::Color24 BaseColor, GPU::SizeI16 Size) {
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BottomBorder frame;
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frame.bottom_left[0] = Make::TILE(Make::AreaI16(0, GPU::Display::Height - Size.width, Size.height, Size.width), BaseColor);
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frame.bottom_left[1] = Make::TILE(Make::AreaI16(0, GPU::Display::Height - Size.height, Size.width, Size.height), BaseColor);
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frame.bottom_right[0] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.height, GPU::Display::Height - Size.width, Size.height, Size.width), BaseColor);
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frame.bottom_right[1] = Make::TILE(Make::AreaI16(GPU::Display::Width - Size.width, GPU::Display::Height - Size.height, Size.width, Size.height), BaseColor);
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return frame.linked();
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}
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};
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struct LineBorder : GPU::internal::LinkedElementCreator<LineBorder> {
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GPU::LINE_G_MULTI<5> border;
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static constexpr LineBorder::Linked create(int16_t offset = 0) {
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const auto get_color = [](size_t idx, int16_t offset) -> GPU::Color24 {
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const GPU::Color24 Colors[4] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()};
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return Colors[(idx + offset)%4];
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};
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const int16_t origin = 0 + offset;
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const int16_t width = GPU::Display::Width - 1 - offset;
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const int16_t height = GPU::Display::Height - 1 - offset;
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LineBorder frame;
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frame.border = Make::LINE_G(
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GPU::ColorVertex{get_color(0, offset), Make::Vertex(origin, origin)},
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GPU::ColorVertex{get_color(1, offset), Make::Vertex(origin, height)},
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GPU::ColorVertex{get_color(2, offset), Make::Vertex(width, height)},
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GPU::ColorVertex{get_color(3, offset), Make::Vertex(width, origin)},
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GPU::ColorVertex{get_color(4, offset), Make::Vertex(origin, origin)}
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);
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return frame.linked();
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}
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};
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struct LineCross : GPU::internal::LinkedElementCreator<LineCross> {
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GPU::LINE_G_SINGLE cross[2];
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static constexpr LineCross::Linked create(const decltype(LineBorder::border)& border) {
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LineCross frame;
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frame.cross[0] = Make::LINE_G(border[0], border[2]);
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frame.cross[1] = Make::LINE_G(border[3], border[1]);
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return frame.linked();
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}
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};
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TopBorder::Linked top_border;
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BottomBorder::Linked bottom_border;
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LineBorder::Linked line_border[2];
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LineCross::Linked line_cross;
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public:
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static constexpr Frame create() {
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constexpr auto BaseColor = GPU::Color24::from_rgb(0x1D, 0xA0, 0xA3);
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constexpr auto Size = Make::SizeI16(64, 16);
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Frame frame;
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frame.top_border = TopBorder::create(BaseColor, Size);
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frame.bottom_border = BottomBorder::create(BaseColor, Size);
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frame.line_border[0] = LineBorder::create();
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frame.line_border[1] = LineBorder::create(1);
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frame.line_cross = LineCross::create(frame.line_border[0]->border);
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return frame;
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}
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void setup() {
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this->top_border.concat(this->bottom_border.concat(this->line_border[0].concat(this->line_border[1].concat(this->line_cross))));
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}
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void render() const {
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GPU::render(this->top_border);
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}
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};
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} |