208 lines
7.1 KiB
C++
208 lines
7.1 KiB
C++
#include "../../../include/shared.hpp"
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#include "include/frame.hpp"
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#include <FontWriter/fonts.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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namespace ScreenCenter {
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using namespace JabyEngine;
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using GenericButton = Periphery::GenericController::Button;
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struct ButtonPulser {
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static constexpr auto StartTime = 2500_ms;
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static constexpr auto PulseTime = 100_ms;
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enum struct State {
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WentDown,
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Pulse,
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Unkown
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};
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SimpleTimer<uint8_t> timer;
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uint8_t pulse_time;
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void setup() {
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this->timer.reset();
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this->pulse_time = StartTime;
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}
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void reset() {
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ButtonPulser::setup();
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}
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State check(GenericButton button) {
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const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
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if(!controller.button.was_down(button)) {
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ButtonPulser::reset();
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if(controller.button.went_down(button)) {
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return State::WentDown;
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}
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}
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if(this->timer.is_expired_for(this->pulse_time)) {
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this->pulse_time = PulseTime;
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this->timer.reset();
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return State::Pulse;
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}
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return State::Unkown;
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}
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};
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#ifdef JABYENGINE_PAL
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static const char TVModeStr[] = "PAL";
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static constexpr uint16_t ScanlinesV = 288;
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#else
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static const char TVModeStr[] = "NTSC";
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static constexpr uint16_t ScanlinesV = 240;
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#endif //JABYENGINE_PAL
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namespace PSYQ {
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static const char*const Name = "PSYQ";
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static void set_offset(uint16_t x, uint16_t y) {
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GPU::Display::set_offset(x, y);
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}
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}
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struct Formular {
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const char* name;
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void (*function)(uint16_t, uint16_t);
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};
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static const Formular ScreenFormulars[] = {
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Formular{.name = PSYQ::Name, .function = PSYQ::set_offset}
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};
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static constexpr const GPU::VRAM2VRAM background_img[] = { // TODO: Shouldn't current_id 0 be 0 and not 256?
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GPU::VRAM2VRAM::create(Make::AreaU16(384, 240, 256, 240), Make::PositionU16(32, GPU::Display::Height)),
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GPU::VRAM2VRAM::create(Make::AreaU16(384, 240, 256, 240), Make::PositionU16(32, 0)),
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};
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static auto frame = Frame::create();
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static ButtonPulser button_pulse[4];
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static void (*update)() = nullptr;
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static int16_t offset_x = 0;
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static int16_t offset_y = 0;
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static uint8_t formular_sel = 0;
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static void update_interactive();
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static void reset_screen();
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static void update_enter_state() {
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static const char IntroductionTest[] = "Press START to begin with\n";
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static constexpr auto IntroductionTestLength = BIOSFont::Info.estimate_str_render_length(IntroductionTest);
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static constexpr auto CenterPoint = Make::PositionI16((GPU::Display::Width - IntroductionTestLength)/2, (GPU::Display::Height - (2*16))/2);
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const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
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if(controller.button.went_up(GenericButton::R1) || controller.button.went_up(GenericButton::L1)) {
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// Only one mode supported
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//formular_sel ^= 1;
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}
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if(controller.button.went_down(GenericButton::ST)) {
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update = update_interactive;
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}
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auto cursor = FontWriter::update(CenterPoint);
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FontWriter::bios_font_writer.write(cursor, IntroductionTest, GPU::Color24::White());
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FontWriter::bios_font_writer.write(cursor, ScreenFormulars[formular_sel].name, GPU::Color24::White());
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}
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static void update_interactive() {
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static const auto handle_button = [](ButtonPulser& button_pulse, GenericButton button, int16_t &dst, const int16_t mlp) {
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switch(button_pulse.check(button)) {
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case ButtonPulser::State::WentDown:
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dst += (1*mlp);
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break;
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case ButtonPulser::State::Pulse:
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dst += (2*mlp);
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break;
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}
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};
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static const char*const ModeStr = "TV-Mode: %s\n";
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static const char*const FormularStr = "<<%s>>\n";
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static const char OffsetStr[] = "Offset: %i, %i";
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static constexpr auto CenterLength = FontWriter::BIOSFont::Info.estimate_str_render_length(OffsetStr);
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static constexpr auto CenterPoint = Make::PositionI16((GPU::Display::Width - CenterLength)/2, (GPU::Display::Height - 3*16)/2);
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const auto& screen_formular = ScreenFormulars[formular_sel];
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const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
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handle_button(button_pulse[0], GenericButton::Left, offset_x, -1);
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handle_button(button_pulse[1], GenericButton::Right, offset_x, 1);
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handle_button(button_pulse[2], GenericButton::Up, offset_y, -1);
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handle_button(button_pulse[3], GenericButton::Down, offset_y, 1);
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if(controller.button.is_down(GenericButton::R1) && controller.button.is_down(GenericButton::L1)) {
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for(auto& pulse : button_pulse) {
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pulse.setup();
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}
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reset_screen();
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}
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auto cursor = FontWriter::update(CenterPoint.move(-offset_x, -offset_y));
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FontWriter::bios_font_writer.write(cursor, ModeStr, GPU::Color24::White(), TVModeStr);
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FontWriter::bios_font_writer.write(cursor, FormularStr, GPU::Color24::White(), screen_formular.name);
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FontWriter::bios_font_writer.write(cursor, OffsetStr, GPU::Color24::White(), offset_x, offset_y);
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screen_formular.function(offset_x, offset_y);
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}
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static void reset_screen() {
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PSYQ::set_offset(0, 0);
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offset_x = 0;
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offset_y = 0;
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}
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static void setup() {
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Shared::back_menu.reset();
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frame.setup();
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for(auto& pulse : button_pulse) {
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pulse.setup();
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}
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update = update_enter_state;
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formular_sel = 0;
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offset_x = 0;
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offset_y = 0;
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}
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static bool update_or_exit() {
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Periphery::query_controller();
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if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
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return true;
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}
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update();
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return false;
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}
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static void render() {
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GPU::render(background_img[GPU::Display::current_id]);
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frame.render();
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Shared::back_menu.render();
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}
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void main() {
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setup();
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while(true) {
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if(update_or_exit()) {
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reset_screen();
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break;
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}
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GPU::swap_buffers_vsync(1);
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render();
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}
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}
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} |