jabyengine/include/PSX/GTE/gte_instruction.hpp

21 lines
717 B
C++

#pragma once
#include "gte_types.hpp"
namespace JabyEngine {
namespace GTE {
static __always_inline void ldv0(const SVECTOR& vector) {
__asm__ volatile("lwc2 $0, 0(%0)":: "r"(&vector));
__asm__ volatile("lwc2 $1, 4(%0)":: "r"(&vector));
}
static __always_inline void ldv1(const SVECTOR& vector) {
__asm__ volatile("lwc2 $2, 0(%0)":: "r"(&vector));
__asm__ volatile("lwc2 $3, 4(%0)":: "r"(&vector));
}
static __always_inline void ldv2(const SVECTOR& vector) {
__asm__ volatile("lwc2 $4, 0(%0)":: "r"(&vector));
__asm__ volatile("lwc2 $5, 4(%0)":: "r"(&vector));
}
}
}