jabyengine/include/PSX/SPU/spu.hpp

32 lines
985 B
C++

#pragma once
#include "../System/IOPorts/spu_io.hpp"
namespace JabyEngine {
namespace SPU {
using SRAM_Adr = uint16_t;
struct Voice {
size_t get_id() const {
return reinterpret_cast<size_t>(this);
}
SRAM_Adr allocate(size_t size) const;
SRAM_Adr allocate(SPU_IO::SampleRate frequency, size_t size) const;
void deallocate() const;
void set_sample_rate(SPU_IO::SampleRate frequency) const {
SPU_IO::Voice[Voice::get_id()].sampleRate.write(frequency);
}
void play() const {
SPU_IO::Key::On.write(1 << Voice::get_id());
}
void stop() const {
SPU_IO::Key::Off.write(1 << Voice::get_id());
}
};
extern const Voice voice[SPU_IO::VoiceCount];
}
}