jabyengine/examples/PoolBox/application/src/paco.cpp

33 lines
1.3 KiB
C++

#include "include/paco.hpp"
namespace object {
const GPU::Color24 Paco :: Colors[] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()};
void Paco :: setup() {
/*this->tex_page = Make::TexPage(Make::PositionU16(
Assets::Main::PacoTIM.get_texture_x(), Assets::Main::PacoTIM.get_texture_y()),
GPU::TexturePageColor::$4bit).linked();
this->sprite = Make::SPRT(
Make::AreaI16(Make::PositionI16(0, 100), Make::SizeI16(120, 128)),
Make::OffsetPageWithClut(Make::PageOffset(0, 0), Make::PageClut(Assets::Main::PacoTIM.get_clut_x(), Assets::Main::PacoTIM.get_clut_y())),
GPU::Color24::Blue()).linked();*/
this->timer.reset();
this->tex_page.concat(this->sprite);
}
void Paco :: update() {
if(this->timer.is_expired_for(325_ms)) {
static constexpr uint8_t LastIDX = (sizeof(Paco::Colors)/sizeof(Paco::Colors[0])) - 1;
this->color_idx = (this->color_idx == LastIDX) ? 0 : this->color_idx + 1;
this->timer.reset();
}
}
void Paco :: render() {
this->sprite->color = Paco::Colors[this->color_idx];
GPU::render(this->tex_page);
}
}