jabyengine/src/Library/internal-include/GPU/gpu_internal.hpp

105 lines
4.2 KiB
C++

#ifndef __JABYENGINE_GPU_INTERNAL_HPP__
#define __JABYENGINE_GPU_INTERNAL_HPP__
#include <PSX/GPU/gpu.hpp>
#include <PSX/System/IOPorts/dma_io.hpp>
#include <PSX/System/IOPorts/gpu_io.hpp>
namespace JabyEngine {
namespace GPU {
namespace internal {
struct Display {
typedef ::JabyEngine::GPU::Display PublicDisplay;
static constexpr auto Width = PublicDisplay::Width;
static constexpr auto Height = PublicDisplay::Height;
#ifdef JABYENGINE_PAL
static constexpr auto DisplayMode = GPU_IO::DisplayMode_t::PAL();
static constexpr uint16_t ScanlinesV = 288;
#else
static constexpr auto DisplayMode = GPU_IO::DisplayMode_t::NTSC();
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
static uint32_t exchange_buffer_and_display();
};
void wait_vsync(uint8_t syncs);
static void wait_ready_for_CMD() {
while(!GPU_IO::GPUSTAT.is_set(GPU_IO::GPUSTAT_t::GP0ReadyForCMD));
}
static void set_draw_area(const PositionU16& pos) {
const auto top_left = GPU_IO::Command::DrawAreaTopLeft(pos);
const auto bottom_right = GPU_IO::Command::DrawAreaBottomRight(pos.move((Display::Width - 1), (Display::Height - 1)));
wait_ready_for_CMD();
GPU_IO::GP0 = top_left;
wait_ready_for_CMD();
GPU_IO::GP0 = bottom_right;
}
static void copy_vram_to_vram(const AreaU16& dst, const PositionU16& src) {
wait_ready_for_CMD();
GPU_IO::GP0 = GPU_IO::Command::VRAM2VRAM_Blitting();
GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(src);
GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(dst.position);
GPU_IO::GP0 = GPU_IO::Command::WidthHeight(dst.size);
}
static void quick_fill_fast(const Color24& color, const AreaU16& area) {
wait_ready_for_CMD();
GPU_IO::GP0 = GPU_IO::Command::QuickFill(color);
GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(area.position);
GPU_IO::GP0 = GPU_IO::Command::WidthHeight(area.size);
}
static void set_draw_offset(const PositionI16& offset) {
wait_ready_for_CMD();
GPU_IO::GP0 = GPU_IO::Command::SetDrawOffset(offset);
}
static void reset_cmd_buffer() {
GPU_IO::GP1 = GPU_IO::Command::ResetCMDBufer();
}
namespace DMA {
static void wait() {
::JabyEngine::DMA_IO::GPU.wait();
}
static void end() {
reset_cmd_buffer();
}
namespace Receive {
static void prepare() {
GPU_IO::GP1 = GPU_IO::Command::DMADirection(GPU_IO::DMADirection::CPU2GPU);
reset_cmd_buffer();
}
static void set_src(uintptr_t adr) {
DMA_IO::GPU.set_adr(adr);
}
static void set_dst(const PositionU16& position, const SizeU16& size) {
wait_ready_for_CMD();
GPU_IO::GP0 = GPU_IO::Command::CPU2VRAM_Blitting();
GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(position);
GPU_IO::GP0 = GPU_IO::Command::WidthHeight(size);
}
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
typedef DMA_IO::BCR::SyncMode1 SyncMode1;
DMA_IO::GPU.block_ctrl.write(DMA_IO::BCR::from(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
}
}
}
}
}
}
#endif //!__JABYENGINE_GPU_INTERNAL_HPP__