jabyengine/support/include/FontWriter/font_writer.hpp

48 lines
1.7 KiB
C++

#pragma once
#include "Type/types.hpp"
#include <stdarg.h>
namespace JabyEngine {
class FontWriter {
private:
#define __write_impl(start, color, wiggle) \
va_list list; \
va_start(list, start); \
FontWriter::write(state, str, color, wiggle, list); \
va_end(list)
FontBufferInfo prim_buffer;
GPU::TexPage::Linked tex_page;
FontPrimitive* cur_primitive;
void setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const GPU::SizeI16& font_size);
public:
static constexpr FontWriter empty() {
FontWriter instance;
instance.prim_buffer = FontBufferInfo::empty();
instance.tex_page = {0};
instance.cur_primitive = nullptr;
return instance;
}
void setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const FontInfo& font_info) {
FontWriter::setup(buffer_info, vram_dst, Make::SizeI16(font_info.font_size.width, font_info.font_size.height));
}
void write(State& state, const char* str, ...) {
__write_impl(str, GPU::Color24::Grey(), nullptr);
}
void write(State& state, const char* str, GPU::Color24 color, ...) {
__write_impl(color, color, nullptr);
}
void write(State& state, const char* str, GPU::Color24 color, Wiggle* wiggle, ...) {
__write_impl(wiggle, color, wiggle);
}
void write(State& state, const char* str, GPU::Color24 color, Wiggle* wiggle, va_list list);
void render();
#undef __write_impl
};
}