jabyengine/examples/PoolBox/application/src/asset_mgr.cpp

66 lines
1.9 KiB
C++

#include "../include/asset_mgr.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <stdio.h>
extern "C" uint32_t __gpu_tests_start;
namespace Assets {
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
static void load(const CDFile* assets, size_t size) {
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
CDFileProcessor file_processor;
file_processor.setup(lba, CDFileProcessor::JobArray{assets, size}, buffer_cfg);
while(true) {
switch(file_processor.process()) {
case Progress::InProgress:
break;
case Progress::Done:
if(!file_processor.next(lba, buffer_cfg)) {
return;
}
break;
case Progress::Error:
printf("Error detected! Aborting load\n");
return;
}
}
}
template<size_t N>
static void load(const CDFile (&files)[N]) {
return load(files, N);
}
namespace Main {
static const CDFile Files[] = {
CDFileBuilder::simple_tim(LBA::PACO, PacoTIM)
};
void load() {
::Assets::load(Files);
}
}
namespace Overlay {
static const CDFile Files[] = {
CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start)
};
void load_gpu_test() {
::Assets::load(Files);
// Load Overlay assets?!
}
}
}