jabyengine/examples/PoolBox/application/old/FontWriter/font_writer.cpp

96 lines
3.3 KiB
C++

#include "../assets.hpp"
#include "font_writer.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/gpu_primitives.hpp>
namespace FontWriter {
using namespace JabyEngine;
FontWriter::Pool::Buffer FontWriter::Pool :: buffer[2];
GPU::Link* FontWriter::Pool :: last_link = nullptr;
GPU::SPRT_16::Linked* FontWriter::Pool :: text_ptr = nullptr;
void FontWriter::Pool :: reset_links() {
Pool::last_link = &Pool::buffer[GPU::Display::current_id].page;
Pool::text_ptr = Pool::buffer[GPU::Display::current_id].text_buffer;
}
void FontWriter::Pool::Buffer :: setup() {
this->page = GPU::TexPage::create(GPU::PositionU16::create(Assets::FontTIM.get_texture_x(), Assets::FontTIM.get_texture_y()), GPU::TexturePageColor::$4bit).linked();
for(auto& single_char : this->text_buffer) {
single_char.set_link_identitiy();
single_char->set_identitiy();
single_char->clut = GPU::PageClut::create(Assets::FontTIM.get_clut_x(), Assets::FontTIM.get_clut_y());
}
}
void FontWriter::Pool :: setup() {
Pool::reset_links();
for(auto& buffer : Pool::buffer) {
buffer.setup();
}
}
void FontWriter::Pool :: render() {
const auto render_id = GPU::Display::current_id ^ 1;
Pool::last_link->terminate();
GPU::render(Pool::buffer[render_id].page);
reset_links();
}
Position FontWriter :: write(Position pos, const char* text) {
static const auto parse_esc = [](const char* text, const GPU::Color24& color) -> pair<const char*, GPU::Color24> {
static const auto char_to_color = [](char number) constexpr -> uint8_t {
return (1 << (number - '0')) - 1;
};
if(text[0] != '[' || text[2] != ';' || text[4] != ';' || text[6] != 'm') {
return {text, color};
}
return {text + 7, GPU::Color24::from_rgb(char_to_color(text[1]), char_to_color(text[3]), char_to_color(text[5]))};
};
const auto* cur_text_end = &Pool::buffer[GPU::Display::current_id].text_buffer[Pool::Buffer::BufferSize];
const auto org_x = pos.x;
auto font_color = GPU::Color24::Grey();
while(Pool::text_ptr < cur_text_end) {
const char cur_char = *text;
text++;
(*Pool::text_ptr)->position = pos;
switch(cur_char) {
case '\0':
goto end;
case '\n':
pos.y += 16;
pos.x = org_x;
continue;
case '\x1b':
tie(text, font_color) = parse_esc(text, font_color);
continue;
case 'i':
case '!':
pos.x += 12;
break;
default:
pos.x += 16;
}
const uint8_t char_id = cur_char - '!';
(*Pool::text_ptr)->tex_offset = GPU::PageOffset::create(((char_id & 0xF) << 4), ((char_id >> 4) << 4));
(*Pool::text_ptr)->color = font_color;
Pool::last_link = &Pool::last_link->concat(*Pool::text_ptr);
Pool::text_ptr++;
}
end:
return pos;
}
}