55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "../include/font_writer.hpp"
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#include "FontWriter/font_writer.hpp"
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#include "Objects/paco.hpp"
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#include "Overlay/Overlay.hpp"
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#include "assets.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <stdio.h>
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using namespace JabyEngine;
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using NewFontWriter = ::JabyEngine::FontWriter;
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static object::Paco paco;
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static void setup() {
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font_writer_setup();
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Assets::load_for_main();
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FontWriter::FontWriter::setup();
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paco.setup();
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}
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static void update() {
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Periphery::query_controller();
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FontWriter::FontWriter cursor;
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const auto end_pos = cursor.write(FontWriter::Position::create(0, 32), "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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cursor.write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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font_writer_update();
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paco.update();
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}
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static void render() {
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GPU::swap_buffers_vsync(1);
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FontWriter::FontWriter::render();
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paco.render();
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font_writer_render();
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}
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void main() {
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setup();
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Overlay::TimerTest::mesaure_busy_loop();
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JabyEngine::HighResTime::enable();
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while(true) {
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const auto start = Overlay::TimerTest::start_measuring();
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update();
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render();
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Overlay::TimerTest::end_measuring(start, GPU::Display::frames_per_sec);
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}
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} |