jabyengine/include/PSX/GPU/gpu_primitives.hpp

314 lines
15 KiB
C++

#ifndef __JABYENGINE_GPU_PRIMITIVES_HPP__
#define __JABYENGINE_GPU_PRIMITIVES_HPP__
#include "gpu_types.hpp"
#include <PSX/System/IOPorts/gpu_io.hpp>
namespace JabyEngine {
namespace GPU {
namespace internal {
struct Code {
static constexpr uint8_t CmdValue = 0b001;
static constexpr auto BitCorrection = 24;
static constexpr auto CmdID = BitRange::from_to(29 - BitCorrection, 31 - BitCorrection);
static constexpr auto GouraudShading = Bit(28 - BitCorrection);
static constexpr auto FlatShading = !GouraudShading;
static constexpr auto QuadVertics = Bit(27 - BitCorrection);
static constexpr auto TriVertics = !QuadVertics;
static constexpr auto Textured = Bit(26 - BitCorrection);
static constexpr auto Untextured = !Textured;
static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
static constexpr auto NonTransparent = !SemiTransparent;
static constexpr auto BlendTexture = Bit(24 - BitCorrection);
static constexpr auto NoBlendTexture = !BlendTexture;
uint8_t value = bit::value::set_normalized(0u, CmdID.with(CmdValue));
constexpr Code() = default;
constexpr Code(const Code& code) : value(code.value) {
}
constexpr Code& set(Bit bit) {
this->value = bit::set(this->value, bit);
return *this;
}
constexpr Code& set(ClearBit bit) {
this->value = bit::set(this->value, bit);
return *this;
}
};
// Concept for now
template<typename T>
struct Hooked {
uint32_t hook;
T primitive;
};
template<typename T>
struct CodeInterface {
constexpr T& set_semi_transparent() {
static_cast<T*>(this)->code.set(Code::SemiTransparent);
return *static_cast<T*>(this);
}
constexpr T& set_non_transparent() {
static_cast<T*>(this)->code.set(Code::NonTransparent);
return *static_cast<T*>(this);
}
constexpr T& set_texture_blending() {
static_cast<T*>(this)->code.set(Code::BlendTexture);
return *static_cast<T*>(this);
}
constexpr T& set_non_texture_blening() {
static_cast<T*>(this)->code.set(Code::NoBlendTexture);
return *static_cast<T*>(this);
}
};
struct IsPrimitive {
static constexpr bool is_primitive = true;
typedef JabyEngine::GPU::internal::Code Code;
};
}
// Reexport for easier use
typedef JabyEngine::GPU_IO::SemiTransparency SemiTransparency;
typedef JabyEngine::GPU_IO::TexturePageColor TexturePageColor;
struct PageClut {
uint16_t value = 0;
constexpr PageClut() = default;
constexpr PageClut(uint16_t x, uint16_t y) : value((y << 6) | ((x >> 4) & 0x3f)) {
}
};
struct TPage {
static constexpr auto TexturePageX = BitRange::from_to(0, 3);
static constexpr auto TexturePageY = BitRange::from_to(4, 4);
static constexpr auto SemiTransparency = BitRange::from_to(5, 6);
static constexpr auto TextureClut = BitRange::from_to(7, 8);
uint16_t value = 0;
constexpr TPage() = default;
constexpr TPage(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) : value(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast<uint16_t>(transparency)) | TextureClut.as_value(static_cast<uint16_t>(clut_color))) {
}
};
/*
1
/ \
3 - 2
*/
struct POLY_F3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_F3> {
static constexpr auto IdentityCode = Code().set(Code::FlatShading).set(Code::TriVertics).set(Code::Untextured).set(Code::NonTransparent).set(Code::NoBlendTexture);
Color24 color; // a
Code code = IdentityCode; // a
Vertex vertex0; // b
Vertex vertex1; // c
Vertex vertex2; // d
constexpr POLY_F3() = default;
constexpr POLY_F3(const Vertex (&verticies)[3], Color24 color) :
color(color), code(IdentityCode),
vertex0(verticies[0]),
vertex1(verticies[1]),
vertex2(verticies[2]) {
}
};
struct POLY_FT3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_FT3> {
struct VertexEx {
Vertex position;
PagePosition page;
};
static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::Textured);
Color24 color; // a
Code code = IdentityCode; // a
Vertex vertex0; // b
PagePosition page0; // c
PageClut page_clut; // c
Vertex vertex1; // d
PagePosition page1; // e
TPage tpage; // e
Vertex vertex2; // f
PagePosition page2; // g
uint16_t padded2; // g
constexpr POLY_FT3() = default;
constexpr POLY_FT3(const Vertex (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color) :
color(color), code(IdentityCode),
vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage),
vertex2(verticies[2]), page2(page_pos[2]) {}
constexpr POLY_FT3(const VertexEx (&vertices_ex)[3], TPage tpage, PageClut clut, Color24 color) :
color(color), code(IdentityCode),
vertex0(vertices_ex[0].position), page0(vertices_ex[0].page), page_clut(clut),
vertex1(vertices_ex[1].position), page1(vertices_ex[1].page), tpage(tpage),
vertex2(vertices_ex[2].position), page2(vertices_ex[2].page) {}
};
struct POLY_G3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_G3> {
struct VertexEx {
Vertex position;
Color24 color;
};
static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::GouraudShading);
Color24 color0; // a
Code code = IdentityCode; // a
Vertex vertex0; // b
Color24 color1; // c
uint8_t pad1; // c
Vertex vertex1; // d
Color24 color2; // e
uint8_t pad2; // e
Vertex vertex2; // f
constexpr POLY_G3() = default;
constexpr POLY_G3(const Vertex (&verticies)[3], const Color24 (&color)[3]) :
color0(color[0]), code(IdentityCode), vertex0(verticies[0]),
color1(color[1]), vertex1(verticies[1]),
color2(color[2]), vertex2(verticies[2]) {}
constexpr POLY_G3(const VertexEx (&verticies_ex)[3]) :
color0(verticies_ex[0].color), code(IdentityCode), vertex0(verticies_ex[0].position),
color1(verticies_ex[1].color), vertex1(verticies_ex[1].position),
color2(verticies_ex[2].color), vertex2(verticies_ex[2].position) {}
};
struct POLY_GT3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_GT3> {
struct VertexEx {
Vertex position;
PagePosition page;
Color24 color;
};
static constexpr auto IdentityCode = Code(POLY_G3::IdentityCode).set(Code::Textured);
Color24 color0; // a
Code code = IdentityCode; // a
Vertex vertex0; // b
PagePosition page0; // c
PageClut page_clut; // c
Color24 color1; // d
uint8_t padded1; // d
Vertex vertex1; // e
PagePosition page1; // f
TPage tpage; // f
Color24 color2; // g
uint8_t padded2; // g
Vertex vertex2; // h
PagePosition page2; // i
uint16_t padded3; // i
constexpr POLY_GT3() = default;
constexpr POLY_GT3(const Vertex (&verticies)[3], const PagePosition (&page_pos)[3], const Color24 (&color)[3], TPage tpage, PageClut clut) :
color0(color[0]), code(IdentityCode), vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
color1(color[1]), vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage),
color2(color[2]), vertex2(verticies[2]), page2(page_pos[2]) {}
constexpr POLY_GT3(const VertexEx (&verticies_ex)[3], TPage tpage, PageClut clut) :
color0(verticies_ex[0].color), code(IdentityCode), vertex0(verticies_ex[0].position), page0(verticies_ex[0].page), page_clut(clut),
color1(verticies_ex[1].color), vertex1(verticies_ex[1].position), page1(verticies_ex[1].page), tpage(tpage),
color2(verticies_ex[2].color), vertex2(verticies_ex[2].position), page2(verticies_ex[2].page) {}
};
/*
1 - 2
| |
3 - 4
*/
struct POLY_F4 : public internal::IsPrimitive, public internal::CodeInterface<POLY_F4> {
static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::QuadVertics);
Color24 color; // a
Code code = IdentityCode; // a
Vertex vertex0; // b
Vertex vertex1; // c
Vertex vertex2; // d
Vertex vertex3; // e
constexpr POLY_F4() = default;
constexpr POLY_F4(const Vertex (&verticies)[4], Color24 color) :
color(color), code(IdentityCode),
vertex0(verticies[0]),
vertex1(verticies[1]),
vertex2(verticies[2]),
vertex3(verticies[3]) {}
constexpr POLY_F4(const AreaI16& area, Color24 color) : POLY_F4({
area.position,
area.position.move(area.size.width, 0),
area.position.move(0, area.size.height),
area.position.move(area.size.width, area.size.height)},
color) {}
};
struct POLY_FT4 : public internal::IsPrimitive, public internal::CodeInterface<POLY_FT4> {
typedef POLY_FT3::VertexEx VertexEx;
static constexpr auto IdentityCode = Code(POLY_FT3::IdentityCode).set(Code::QuadVertics);
Color24 color; // a
Code code = IdentityCode; // a
Vertex vertex0; // b
PagePosition page0; // c
PageClut page_clut; // c
Vertex vertex1; // d
PagePosition page1; // e
TPage tpage; // e
Vertex vertex2; // f
PagePosition page2; // g
uint16_t padded2; // g
Vertex vertex3; // h
PagePosition page3; // i
uint16_t padded3; // i
constexpr POLY_FT4() = default;
constexpr POLY_FT4(const Vertex (&verticies)[4], const PagePosition (&page_pos)[4], TPage tpage, PageClut clut, Color24 color) :
color(color), code(IdentityCode),
vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage),
vertex2(verticies[2]), page2(page_pos[2]),
vertex3(verticies[3]), page3(page_pos[3]) {}
constexpr POLY_FT4(const VertexEx (&vertices_ex)[4], TPage tpage, PageClut clut, Color24 color) :
color(color), code(IdentityCode),
vertex0(vertices_ex[0].position), page0(vertices_ex[0].page), page_clut(clut),
vertex1(vertices_ex[1].position), page1(vertices_ex[1].page), tpage(tpage),
vertex2(vertices_ex[2].position), page2(vertices_ex[2].page),
vertex3(vertices_ex[3].position), page3(vertices_ex[3].page) {}
constexpr POLY_FT4(const AreaI16& area, const PagePosition& texture_pos, TPage tpage, PageClut clut, Color24 color) : POLY_FT4({
{area.position, texture_pos},
{area.position.move(area.size.width, 0), texture_pos.move(area.size.width, 0)},
{area.position.move(0, area.size.height), texture_pos.move(0, area.size.height)},
{area.position.move(area.size.width, area.size.height), texture_pos.move(area.size.width, area.size.height)}},
tpage, clut, color
) {}
};
typedef POLY_F3 FlatTriangle;
typedef POLY_FT3 FlatTexturedTriangle;
typedef POLY_G3 GouraudTriangle;
typedef POLY_GT3 GouraudTexturedTriangle;
typedef POLY_F4 FlatRectangle;
typedef POLY_FT4 FlatTexturedRectangle;
static_assert(sizeof(POLY_F3) == 16);
static_assert(sizeof(POLY_FT3) == 28);
static_assert(sizeof(POLY_G3) == 24);
static_assert(sizeof(POLY_GT3) == 36);
static_assert(sizeof(POLY_F4) == 20);
static_assert(sizeof(POLY_FT4) == 36);
}
}
#endif // !__JABYENGINE_GPU_PRIMITIVES_HPP__