jabyengine/include/PSX/GPU/Primitives/primitive_gpu_commands.hpp

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C++

#ifndef __JABYENGINE_PRIMITIVE_GPU_COMMANDS_HPP__
#define __JABYENGINE_PRIMITIVE_GPU_COMMANDS_HPP__
#include "../../System/IOPorts/gpu_io.hpp"
#include "primitive_support_types.hpp"
namespace JabyEngine {
namespace GPU {
struct TexPage {
GPU_IO::GP0_t value;
constexpr TexPage(const PositionU16& tex_pos, TexturePageColor tex_color, SemiTransparency transparency = SemiTransparency::B_Half_add_F_Half, bool dither = false) : value{
GPU_IO::Command::TexPage(tex_pos, transparency, tex_color, dither, false)} {}
};
namespace internal {
__jaby_engine_declare_render_primitive(TexPage);
}
}
}
#endif // !__JABYENGINE_PRIMITIVE_GPU_COMMANDS_HPP__