jabyengine/include/PSX/Periphery/controller.hpp

103 lines
4.6 KiB
C++

#pragma once
#include "../GPU/gpu_types.hpp"
#include "raw_controller.hpp"
namespace JabyEngine {
namespace Periphery {
class GenericController : public RawController {
public:
struct Rumble {
static constexpr uint8_t LargeMotorThreshold = 0x60;
};
enum struct Button : uint16_t {
L2 = static_cast<uint16_t>(GenericButton::D0),
R2 = static_cast<uint16_t>(GenericButton::D1),
L1 = static_cast<uint16_t>(GenericButton::D2),
R1 = static_cast<uint16_t>(GenericButton::D3),
Triangle = static_cast<uint16_t>(GenericButton::D4),
Circle = static_cast<uint16_t>(GenericButton::D5),
Cross = static_cast<uint16_t>(GenericButton::D6),
Square = static_cast<uint16_t>(GenericButton::D7),
SEL = static_cast<uint16_t>(GenericButton::D8),
ST = static_cast<uint16_t>(GenericButton::D11),
Up = static_cast<uint16_t>(GenericButton::D12),
Right = static_cast<uint16_t>(GenericButton::D13),
Down = static_cast<uint16_t>(GenericButton::D14),
Left = static_cast<uint16_t>(GenericButton::D15)
};
void set_digital_rumble() {
RawController::header.rumble0 = 0x1;
RawController::header.rumble1 = 0x7F;
}
void set_analog_rumble(uint8_t largeMotor, bool smallMotor) {
RawController::header.rumble0 = smallMotor ? 0x1 : 0x0;
RawController::header.rumble1 = largeMotor;
}
void stopRumble() {
RawController::header.rumble0 = 0x0;
RawController::header.rumble1 = 0x0;
}
bool is_small_rumble() const {
return static_cast<bool>(RawController::header.rumble0);
}
uint8_t get_large_rumble() const {
return RawController::header.rumble1;
}
bool is_useable() const {
const auto type = RawController::get_type();
return ((RawController::header.state == RawController::State::Stable) && (type == ControllerType::Controller || type == ControllerType::DualShock));
}
};
class AnalogeController : public GenericController {
public:
enum struct Button : uint16_t {
L2 = static_cast<uint16_t>(GenericButton::D0),
R2 = static_cast<uint16_t>(GenericButton::D1),
L1 = static_cast<uint16_t>(GenericButton::D2),
R1 = static_cast<uint16_t>(GenericButton::D3),
Triangle = static_cast<uint16_t>(GenericButton::D4),
Circle = static_cast<uint16_t>(GenericButton::D5),
Cross = static_cast<uint16_t>(GenericButton::D6),
Square = static_cast<uint16_t>(GenericButton::D7),
SEL = static_cast<uint16_t>(GenericButton::D8),
L3 = static_cast<uint16_t>(GenericButton::D9),
R3 = static_cast<uint16_t>(GenericButton::D10),
ST = static_cast<uint16_t>(GenericButton::D11),
Up = static_cast<uint16_t>(GenericButton::D12),
Right = static_cast<uint16_t>(GenericButton::D13),
Down = static_cast<uint16_t>(GenericButton::D14),
Left = static_cast<uint16_t>(GenericButton::D15)
};
private:
uint8_t read_special_byte(size_t idx) const {
return reinterpret_cast<const uint8_t(&)[4]>(this->special)[idx];
}
public:
GPU::PositionI16 get_right_stick_pos() const {
const uint8_t joy_x = AnalogeController::read_special_byte(0);
const uint8_t joy_y = AnalogeController::read_special_byte(1);
return GPU::PositionI16::create(joy_x - 0x80, joy_y - 0x80);
}
GPU::PositionI16 get_left_stick_pos() const {
const uint8_t joy_x = AnalogeController::read_special_byte(2);
const uint8_t joy_y = AnalogeController::read_special_byte(3);
return GPU::PositionI16::create(joy_x - 0x80, joy_y - 0x80);
}
};
using GenericButtonState = GenericController::ButtonState;
}
}