jabyengine/include/PSX/File/Processor/cd_file_processor.hpp

42 lines
1.3 KiB
C++

#ifndef __JABYENGINE_CD_FILE_PROCESSOR_HPP__
#define __JABYENGINE_CD_FILE_PROCESSOR_HPP__
#include "../../AutoLBA/auto_lba.hpp"
#include "../../Auxiliary/circular_buffer.hpp"
#include "../../Auxiliary/lz4_decompressor.hpp"
#include "../../System/IOPorts/cd_io.hpp"
#include "../cd_file_types.hpp"
#include "file_processor.hpp"
extern "C" uint32_t __heap_base;
namespace JabyEngine {
class CDFileProcessor {
public:
struct JobArray {
const CDFile* files = nullptr;
size_t size = 0;
};
private:
FileProcessor::State file_pro_state;
CircularBuffer<CD_IO::DataSector> circular_buffer;
LZ4Decompressor lz4_decomp;
JobArray jobs;
uint8_t* work_area = nullptr;
const AutoLBAEntry* lba = nullptr;
void start_cur_job();
public:
CDFileProcessor() = default;
void setup(const volatile AutoLBAEntry* lba, JobArray jobs, uint8_t* work_area = reinterpret_cast<uint8_t*>(&__heap_base));
Progress process();
};
}
// This will be used as the file processor but will work on cd types
// Will probably use file_processor
// Will also setup the circular buffer for the CD code
#endif //!__JABYENGINE_CD_FILE_PROCESSOR_HPP__