jabyengine/examples/PoolBox/application/src/main.cpp

58 lines
1.9 KiB
C++

#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/gpu_primitives.hpp>
#include <stdio.h>
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(FONT, "ASSETS/FONT.BIN"),
__jabyengine_end_lba_request
};
static void load_assets() {
static const JabyEngine::CDFile Assets[] = {
JabyEngine::CDFileBuilder::simple_tim(LBA::FONT, JabyEngine::SimpleTIM(320, 0, 320, 256)),
};
const auto buffer_cfg = JabyEngine::CDFileProcessor::BufferConfiguration::new_default();
JabyEngine::CDFileProcessor file_processor;
file_processor.setup(lba, Assets, buffer_cfg);
while(true) {
switch(file_processor.process()) {
case JabyEngine::Progress::InProgress:
break;
case JabyEngine::Progress::Done:
if(!file_processor.next(lba, buffer_cfg)) {
return;
}
break;
case JabyEngine::Progress::Error:
printf("Error detected! Aborting load\n");
return;
}
}
printf("Done loading assets!\n");
}
void main() {
const JabyEngine::GPU::POLY_F3 triangle({{0, 0}, {64, 64}, {0, 64}}, JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF));
const JabyEngine::GPU::POLY_FT3 triangle2(
{{0, 0}, {64, 0}, {64, 64}}, {{0, 0}, {64, 0}, {64, 64}},
JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
JabyEngine::GPU::PageClut(320, 256),
JabyEngine::GPU::Color24(0xFF, 0xFF, 0xFF));
load_assets();
while(true) {
JabyEngine::GPU::render(triangle);
JabyEngine::GPU::render(triangle2);
JabyEngine::GPU::swap_buffers_vsync(2);
}
}
__declare_lba_header(LBA);