jabyengine/src/Library/internal-include/GPU/gpu_internal.hpp

114 lines
4.5 KiB
C++

#pragma once
#include <PSX/GPU/gpu.hpp>
#include <PSX/System/IOPorts/dma_io.hpp>
#include <PSX/System/IOPorts/gpu_io.hpp>
namespace JabyEngine {
namespace GPU {
namespace internal {
struct Display {
typedef ::JabyEngine::GPU::Display PublicDisplay;
static constexpr auto Width = PublicDisplay::Width;
static constexpr auto Height = PublicDisplay::Height;
#ifdef JABYENGINE_PAL
static constexpr auto DisplayMode = GPU_IO_Values::DisplayMode::PAL();
static constexpr uint16_t ScanlinesV = 288;
static constexpr auto DisplayRange = PositionI16::create(78, 35);
#else
static constexpr auto DisplayMode = GPU_IO_Values::DisplayMode::NTSC();
static constexpr uint16_t ScanlinesV = 240;
static constexpr auto DisplayRange = PositionI16::create(76, 16);
#endif //JABYENGINE_PAL
static uint32_t exchange_buffer_and_display();
};
void wait_vsync(uint8_t syncs);
static void wait_ready_for_CMD() {
GPU::wait_for_render();
}
static void set_draw_area(const PositionU16& pos) {
wait_ready_for_CMD();
GPU_IO::GP0.set_draw_area_top_left(pos);
wait_ready_for_CMD();
GPU_IO::GP0.set_draw_area_bottom_right(pos.move((Display::Width - 1), (Display::Height - 1)));
}
static void copy_vram_to_vram(const AreaU16& dst, const PositionU16& src) {
wait_ready_for_CMD();
GPU_IO::GP0.set_vram2vram_blitting();
GPU_IO::GP0.pass_top_left_position(src);
GPU_IO::GP0.pass_top_left_position(dst.position);
GPU_IO::GP0.pass_width_height(dst.size);
}
static void quick_fill_fast(const Color24& color, const AreaU16& area) {
wait_ready_for_CMD();
GPU_IO::GP0.quick_fill(color);
GPU_IO::GP0.pass_top_left_position(area.position);
GPU_IO::GP0.pass_width_height(area.size);
}
static void set_draw_offset(const PositionI16& offset) {
wait_ready_for_CMD();
GPU_IO::GP0.set_draw_offset(offset);
}
static void reset_cmd_buffer() {
GPU_IO::GP1.reset_cmd_buffer();
}
struct DMA {
#ifdef __SUPPORT_PS3__
// The PS3 doesn't autoincrement the GPU MADR register so we have to do it
static uintptr_t MADR;
#endif // __SUPPORT_PS3__
static void wait() {
DMA_IO::GPU.wait();
}
static void end() {
reset_cmd_buffer();
}
struct Receive {
static void prepare() {
GPU_IO::GP1.set_dma_direction(GPU_IO_Values::GPUSTAT::DMADirection::CPU2GPU);
reset_cmd_buffer();
}
static void set_src(uintptr_t adr) {
#ifdef __SUPPORT_PS3__
DMA::MADR = adr;
#else
DMA_IO::GPU.set_adr(adr);
#endif // __SUPPORT_PS3__
}
static void set_dst(const PositionU16& position, const SizeU16& size) {
wait_ready_for_CMD();
GPU_IO::GP0.set_cpu2vram_blitting();
GPU_IO::GP0.pass_top_left_position(position);
GPU_IO::GP0.pass_width_height(size);
}
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
using SyncMode1 = DMA_IO::BCR::SyncMode1;
#ifdef __SUPPORT_PS3__
DMA_IO::GPU.set_adr(MADR);
DMA::MADR += (blockCount * wordsPerBlock) << 2;
#endif // __SUPPORT_PS3__
DMA_IO::GPU.block_ctrl.write(DMA_IO::BCR::from(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
}
};
};
}
}
}