jabyengine/include/PSX/Audio/CDDA.hpp

23 lines
479 B
C++

#pragma once
#include "../jabyengine_defines.hpp"
namespace JabyEngine {
namespace CDDA {
struct TrackList {
uint8_t first_track;
uint8_t last_track;
static constexpr TrackList empty() {
return TrackList{.first_track = 0, .last_track = 0};
}
};
TrackList get_tracks();
void play(uint8_t track);
void stop();
void push_play();
void pop_play();
}
}