jabyengine/include/PSX/SPU/spu.hpp

11 lines
248 B
C++

#pragma once
#include "../jabyengine.hpp"
namespace JabyEngine {
namespace SPU {
const uint8_t* allocate_voice(uint8_t voice, size_t size);
void deallocate_voice(uint8_t voice);
void dump();
}
}