37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#pragma once
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#include "auto_gen/vram_layout.hpp"
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#include <PSX/File/cd_file_types.hpp>
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namespace Assets {
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using namespace JabyEngine;
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namespace Main {
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struct ImageInfo {
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SimpleTIM tim;
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GPU::SizeI16 size;
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};
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static constexpr auto PacoTIM = SimpleTIM::create(896, 0, 960, 510);
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namespace JabyLoader {
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static constexpr auto TIMLoaction = SimpleTIM::create(PacoTIM.get_texture_x(), PacoTIM.get_texture_y() + 128, 960 + 48, 510);
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static constexpr auto JabyFrame = GPU::AreaI16::create(0, 0, 32, 44);
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static constexpr auto FontFrame = GPU::AreaI16::create(0, 45, 186, 32);
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};
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void load();
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}
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namespace Overlay {
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void load_bios_info();
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void load_controller_test();
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void load_gpu_test();
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void load_large_gpu_test();
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void load_gte_test();
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void load_font_cycler();
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void load_screen_center();
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}
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namespace XAAudio {
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void play_mix();
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}
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} |