Prepare CD code and unify header names
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8
include/PSX/File/Processor/cd_file_processor.hpp
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8
include/PSX/File/Processor/cd_file_processor.hpp
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#ifndef __JABYENGINE_CD_FILE_PROCESSOR_HPP__
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#define __JABYENGINE_CD_FILE_PROCESSOR_HPP__
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// This will be used as the file processor but will work on cd types
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// Will probably use file_processor
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// Will also setup the circular buffer for the CD code
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#endif //!__JABYENGINE_CD_FILE_PROCESSOR_HPP__
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#ifndef __JABYENGINE_FILE_PROCESSOR_HPP__
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#define __JABYENGINE_FILE_PROCESSOR_HPP__
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#include "../File_Types.hpp"
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#include "../file_types.hpp"
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namespace FileProcessor {
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class State {
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6
include/PSX/File/cd_file_types.hpp
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6
include/PSX/File/cd_file_types.hpp
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#ifndef __JABYENGINE_CD_FILE_TYPES_HPP__
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#define __JABYENGINE_CD_FILE_TYPES_HPP__
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// Will extend the file_types for using cd types
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#endif //!__JABYENGINE_CD_FILE_TYPES_HPP__
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#ifndef __JABYENGINE_GPU_HPP__
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#define __JABYENGINE_GPU_HPP__
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#include "../System/IOPorts/GPU_IO.hpp"
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#include "../System/IOPorts/gpu_io.hpp"
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#if !defined(JABYENGINE_NTSC) && !defined(JABYENGINE_PAL)
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#error "JABYENGINE_NTSC or JABYENGINE_PAL must be defined"
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#ifndef __JABYENGINE_DMA_IO_HPP__
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#define __JABYENGINE_DMA_IO_HPP__
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#include "IOPort.hpp"
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#include "ioport.hpp"
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namespace DMA {
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struct __no_align MADR : public ComplexBitMap<uint32_t> {
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#ifndef __JABYENGINE_GPU_IO_HPP__
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#define __JABYENGINE_GPU_IO_HPP__
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#include "IOPort.hpp"
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#include "../../GPU/GPU_Types.hpp"
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#include "ioport.hpp"
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#include "../../GPU/gpu_types.hpp"
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namespace GPU {
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enum struct SemiTransparency {
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#ifndef __JABYENGINE_SPU_IO_HPP__
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#define __JABYENGINE_SPU_IO_HPP__
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#include "IOPort.hpp"
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#include "ioport.hpp"
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namespace SPU {
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enum struct Mode {
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