Fix IO Rendering between DMA calls

This commit is contained in:
2024-03-16 22:46:12 -05:00
parent fecd8172c7
commit 13e342565d
3 changed files with 6 additions and 3 deletions

View File

@@ -5,7 +5,6 @@
#include <PSX/Periphery/periphery.hpp>
#include <stdio.h>
// TODO: All the Jabys are broken
namespace GPUTest {
using namespace JabyEngine;