Use GlobalTime

This commit is contained in:
Jaby 2023-01-08 16:20:30 +01:00
parent 3c1d965cc5
commit 149105a3fa
8 changed files with 55 additions and 12 deletions

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@ -36,6 +36,10 @@ namespace JabyEngine {
Status.write(Status.read().clear_bit(irq));
}
static void disable_irq(Bit<uint32_t> irq) {
Mask.write(Mask.read().clear_bit(irq));
}
static void enable_irq(Bit<uint32_t> irq) {
Mask.write(Mask.read().set_bit(irq));
}

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@ -32,10 +32,11 @@ namespace JabyEngine {
};
struct __no_align Timer {
IOPort<uint32_t> value;
IOPort<CounterMode> mode;
IOPort<CounterTarget> target;
private:
uint32_t _unused[2];
uint32_t _unused[1];
};
namespace Counter0 {
@ -86,7 +87,7 @@ namespace JabyEngine {
};
}
__declare_io_port_global_array(Timer, Counter, 0x1F801104, 3);
__declare_io_port_global_array(Timer, Counter, 0x1F801100, 3);
static_assert(sizeof(Timer) == 0x10);
}
}

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@ -13,14 +13,14 @@ namespace JabyEngine {
public:
constexpr size_t milliseconds_to(const TimeStamp& ts) const {
return (ts.value - this->value);
return (ts.value - this->value)*10;
}
friend class GlobalTime;
};
private:
static size_t global_counter;
static volatile size_t global_counter;
public:
GlobalTime() = delete;

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@ -4,6 +4,8 @@
#include <PSX/System/IOPorts/dma_io.hpp>
#include <PSX/System/IOPorts/gpu_io.hpp>
#include <stdio.h>
namespace JabyEngine {
namespace GPU {
namespace Screen {
@ -94,6 +96,7 @@ namespace JabyEngine {
}
static void set_src(uintptr_t adr) {
printf("Source: 0x%p\n", adr);
::JabyEngine::DMA::GPU.adr.write(::JabyEngine::DMA::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
}

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@ -1,5 +1,7 @@
#include "BootLoader/boot_loader.hpp"
#include <PSX/System/IOPorts/dMa_io.hpp>
#include <PSX/Timer/timer.hpp>
#include <stdio.h>
namespace JabyEngine {
@ -14,8 +16,13 @@ namespace JabyEngine {
SPU::stop_voices();
Timer::setup();
const auto start = GlobalTime::get_time_stamp();
printf("Start...\n");
GPU::setup();
GPU::display_logo();
const auto end = GlobalTime::get_time_stamp();
printf("GPU setup took %ims\n", start.milliseconds_to(end));
//Pause??
SPU::setup();

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@ -2,19 +2,46 @@
#include <PSX/System/IOPorts/timer_io.hpp>
#include <PSX/System/syscalls.h>
#include <GPU/gpu.hpp>
#include <stdio.h>
namespace JabyEngine {
namespace Timer {
extern InterrupCallback IRQCallback;
void setup() {
static constexpr auto Mode = CounterMode::with(CounterMode::FreeRun, Counter2::SyncMode::Freerun, CounterMode::ResetAfterTarget, CounterMode::IRQAtTarget, CounterMode::IRQEveryTime, Counter2::Source::System_Clock_Div_8);
static constexpr uint16_t Target = 0x1234;
static constexpr double CPU_Frequency_Hz = 33868800.0;
static constexpr double CPU_Frequncey_Hz_Div8 = (CPU_Frequency_Hz/8.0);
//Counter[2].target.ref().set(CounterTarget::CounterTargetValue.with(Target));
template<typename T>
static constexpr T NS_Per_Tick(double CPU_Frequency_Hz) {
return static_cast<T>((1.0/CPU_Frequency_Hz)*1000.0*1000.0*1000.0);
}
template<typename T>
static constexpr T US_Per_Tick(double CPU_Frequency_Hz) {
return static_cast<T>((1000.0/NS_Per_Tick<double>(CPU_Frequency_Hz)));
}
template<typename T>
static constexpr T MS_Per_Tick(double CPU_Frequency_Hz) {
return static_cast<T>(((1000.0*1000.0)/NS_Per_Tick<double>(CPU_Frequency_Hz)));
}
void setup() {
static constexpr auto Mode = CounterMode::with(CounterMode::FreeRun, Counter2::SyncMode::Freerun, CounterMode::ResetAfterTarget, CounterMode::IRQAtTarget, CounterMode::IRQEveryTime, CounterMode::IRQPulse, Counter2::Source::System_Clock_Div_8);
static constexpr uint16_t Target = MS_Per_Tick<uint16_t>(CPU_Frequncey_Hz_Div8)*10;
printf("Timer2 Target: %i\n", Target);
Interrupt::disable_irq(Interrupt::Timer2);
__syscall_EnterCriticalSection();
__syscall_SysEnqIntRP(Timer2Irq, &IRQCallback);
__syscall_SysEnqIntRP(Timer2Irq, &IRQCallback);
__syscall_ExitCriticalSection();
Counter[2].target.write(CounterTarget::CounterTargetValue.with(Target));
Counter[2].mode.write(Mode);
Interrupt::enable_irq(Interrupt::Timer2);
}
}

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@ -1,16 +1,15 @@
#define private public
#include <PSX/System/IOPorts/interrupt_io.hpp>
#include <PSX/System/IOPorts/timer_io.hpp>
#include <PSX/System/syscalls.h>
#include <PSX/Timer/timer.hpp>
#undef private
namespace JabyEngine {
size_t GlobalTime :: global_counter = 0;
volatile size_t GlobalTime :: global_counter = 0;
namespace Timer {
InterruptVerifierResult interrupt_verifier() {
const auto irq_status = Interrupt::Status.read();
if(Interrupt::is_irq(Interrupt::Timer2)) {
return InterruptVerifierResult::ExecuteHandler;
}

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@ -1,6 +1,8 @@
#include "../include/BootLoader/boot_loader.hpp"
#include <stdio.h>
#include <PSX/Timer/timer.hpp>
namespace JabyEngine {
static NextRoutine execute(NextRoutine routine) {
// Support currently only direct call