Add seperation between ROTMATRIX and TRANSFERVECTOR
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@@ -30,10 +30,10 @@ namespace GTETest {
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return true;
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}
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auto matrix = GTE::MATRIX::rotation(0, 0, rotation);
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matrix.trans[0] = (Assets::Main::DoenerFishInfo.size.width/2);
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matrix.trans[1] = (Assets::Main::DoenerFishInfo.size.height/2);
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const auto matrix = GTE::MATRIX{
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GTE::ROTMATRIX::rotated(-rotation, rotation, -rotation),
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GTE::TRANSFERVECTOR::translated((Assets::Main::DoenerFishInfo.size.width/2), (Assets::Main::DoenerFishInfo.size.height/2))
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};
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doener_fish.apply(matrix);
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rotation += 5_DEG;
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return false;
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@@ -19,14 +19,12 @@ namespace GTETest {
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void apply(const GTE::MATRIX& matrix) {
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static const auto apply_to = [](const GTE::MATRIX& matrix, GTE::SVECTOR vector) -> GPU::Vertex {
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GTE::MATRIX move_back = GTE::MATRIX::identity();
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GTE::MATRIX move_back = GTE::MATRIX{
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GTE::ROTMATRIX::identity(), GTE::TRANSFERVECTOR::translated(-matrix.transfer.x, -matrix.transfer.y, -matrix.transfer.z)
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};
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GTE::SVECTOR output;
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int32_t flag;
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move_back.trans[0] = -matrix.trans[0];
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move_back.trans[1] = -matrix.trans[1];
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move_back.trans[2] = -matrix.trans[2];
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GTE::comp_matrix(matrix, move_back, move_back);
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return GTE::apply_matrix(move_back, vector, output).to<GPU::Vertex>();
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};
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