Support RectF
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@ -11,26 +11,28 @@ enum LBA {
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__jabyengine_end_lba_request
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};
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using namespace JabyEngine;
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// Some default values for the objects
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static constexpr auto TriangleColor = JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF);
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static constexpr auto TriangleArea = JabyEngine::GPU::AreaI16({0, 0}, {64, 64});
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static constexpr auto TriangleTPage = JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit);
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static constexpr auto TriangleClut = JabyEngine::GPU::PageClut(320, 511);
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static constexpr auto TriangleColor = GPU::Color24(0x0, 0xFF, 0xFF);
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static constexpr auto TriangleArea = GPU::AreaI16({0, 0}, {64, 64});
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static constexpr auto TriangleTPage = GPU::TPage(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
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static constexpr auto TriangleClut = GPU::PageClut(320, 511);
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static constexpr auto RectangleColor = JabyEngine::GPU::Color24(0x80, 0x80, 0xFF);
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static constexpr auto RectangleArea = JabyEngine::GPU::AreaI16({0, TriangleArea.size.height}, {80, 80});
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static constexpr auto RectangleTPage = JabyEngine::GPU::TPage(320, 256, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit);
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static constexpr auto RectangleClut = JabyEngine::GPU::PageClut(320, 510);
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static constexpr auto RectangleColor = GPU::Color24(0x80, 0x80, 0xFF);
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static constexpr auto RectangleArea = GPU::AreaI16({0, TriangleArea.size.height}, {80, 80});
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static constexpr auto RectangleTPage = GPU::TPage(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
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static constexpr auto RectangleClut = GPU::PageClut(320, 510);
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static constexpr auto LineColor = JabyEngine::GPU::Color24(0xFF, 0x0, 0x0);
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static constexpr auto LineColor = GPU::Color24(0xFF, 0x0, 0x0);
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static constexpr const auto triangle1 = JabyEngine::GPU::POLY_F3({
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static constexpr const auto triangle1 = GPU::POLY_F3({
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{TriangleArea.position.x, TriangleArea.position.y},
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{TriangleArea.size.width, TriangleArea.size.height},
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{TriangleArea.position.x, TriangleArea.size.height}},
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TriangleColor
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);
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static constexpr const auto triangle2 = JabyEngine::GPU::POLY_FT3({
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static constexpr const auto triangle2 = GPU::POLY_FT3({
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{TriangleArea.position.x, TriangleArea.position.y},
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{TriangleArea.size.width, TriangleArea.position.y},
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{TriangleArea.size.width, TriangleArea.size.height}},{
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@ -40,96 +42,101 @@ static constexpr const auto triangle2 = JabyEngine::GPU::POLY_FT3({
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{TriangleArea.size.width, TriangleArea.size.height}},
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TriangleTPage,
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TriangleClut,
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JabyEngine::GPU::Color24::Grey()
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GPU::Color24::Grey()
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);
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static constexpr const auto triangle3 = JabyEngine::GPU::POLY_G3({
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{triangle1.vertex0.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Red()},
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{triangle1.vertex1.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Green()},
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{triangle1.vertex2.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Blue()}}
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static constexpr const auto triangle3 = GPU::POLY_G3({
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{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
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{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
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{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
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);
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static constexpr const auto triangle4 = JabyEngine::GPU::POLY_GT3({
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{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.page0, JabyEngine::GPU::Color24::Red()},
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{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.page1, JabyEngine::GPU::Color24::Blue()},
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{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.page2, JabyEngine::GPU::Color24::Green()}},
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static constexpr const auto triangle4 = GPU::POLY_GT3({
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{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.page0, GPU::Color24::Red()},
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{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.page1, GPU::Color24::Blue()},
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{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.page2, GPU::Color24::Green()}},
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TriangleTPage,
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TriangleClut
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);
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static constexpr const auto rectangle1 = JabyEngine::GPU::POLY_F4(RectangleArea, RectangleColor);
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static constexpr const auto rectangle2 = JabyEngine::GPU::POLY_FT4({
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static constexpr const auto rectangle1 = GPU::POLY_F4(RectangleArea, RectangleColor);
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static constexpr const auto rectangle2 = GPU::POLY_FT4({
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RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size}, {0, 0},
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RectangleTPage,
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RectangleClut,
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JabyEngine::GPU::Color24::Grey()
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GPU::Color24::Grey()
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);
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static constexpr const auto rectangle3 = JabyEngine::GPU::POLY_G4(
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static constexpr const auto rectangle3 = GPU::POLY_G4(
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{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
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JabyEngine::GPU::Color24::Red(),
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JabyEngine::GPU::Color24::Blue(),
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JabyEngine::GPU::Color24::Green(),
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JabyEngine::GPU::Color24::White()});
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static constexpr const auto rectangle4 = JabyEngine::GPU::POLY_GT4(
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GPU::Color24::Red(),
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GPU::Color24::Blue(),
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GPU::Color24::Green(),
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GPU::Color24::White()});
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static constexpr const auto rectangle4 = GPU::POLY_GT4(
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{RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size}, {0, 0},
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RectangleTPage,
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RectangleClut, {
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JabyEngine::GPU::Color24::Red(),
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JabyEngine::GPU::Color24::Blue(),
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JabyEngine::GPU::Color24::Green(),
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JabyEngine::GPU::Color24::White()}
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GPU::Color24::Red(),
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GPU::Color24::Blue(),
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GPU::Color24::Green(),
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GPU::Color24::White()}
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);
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static constexpr const auto rectangle5 = JabyEngine::GPU::POLY_GT4(
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static constexpr const auto rectangle5 = GPU::POLY_GT4(
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{RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size}, {0, 0},
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RectangleTPage,
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RectangleClut, {
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JabyEngine::GPU::Color24::Red(),
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JabyEngine::GPU::Color24::Blue(),
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JabyEngine::GPU::Color24::Green(),
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JabyEngine::GPU::Color24::White()}
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GPU::Color24::Red(),
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GPU::Color24::Blue(),
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GPU::Color24::Green(),
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GPU::Color24::White()}
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).set_semi_transparent(true);
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static constexpr const auto line1 = JabyEngine::GPU::LINE_F::create(LineColor,
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static constexpr const auto line1 = GPU::LINE_F::create(LineColor,
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{0, 0},
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{JabyEngine::GPU::Display::Width, JabyEngine::GPU::Display::Height}
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{GPU::Display::Width, GPU::Display::Height}
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);
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static constexpr const auto line2 = JabyEngine::GPU::LINE_F::create(LineColor.invert(),
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JabyEngine::GPU::Vertex(0, 0),
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JabyEngine::GPU::Vertex(16, 0),
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JabyEngine::GPU::Vertex(16, 16),
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JabyEngine::GPU::Vertex(0, 0)
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static constexpr const auto line2 = GPU::LINE_F::create(LineColor.invert(),
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GPU::Vertex(0, 0),
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GPU::Vertex(16, 0),
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GPU::Vertex(16, 16),
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GPU::Vertex(0, 0)
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);
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static constexpr const auto line3 = JabyEngine::GPU::LINE_G::create(
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{LineColor, {JabyEngine::GPU::Display::Width, 0}},
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{LineColor.invert(), {0, JabyEngine::GPU::Display::Height}}
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static constexpr const auto line3 = GPU::LINE_G::create(
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{LineColor, {GPU::Display::Width, 0}},
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{LineColor.invert(), {0, GPU::Display::Height}}
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);
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static constexpr const auto line4 = JabyEngine::GPU::LINE_G::create(
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JabyEngine::GPU::ColorVertex{JabyEngine::GPU::Color24::Red(), {0, 0}},
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JabyEngine::GPU::ColorVertex{JabyEngine::GPU::Color24::Green(), {0, 16}},
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JabyEngine::GPU::ColorVertex{JabyEngine::GPU::Color24::Blue(), {16, 16}},
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JabyEngine::GPU::ColorVertex{JabyEngine::GPU::Color24::White(), {0, 0}}
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static constexpr const auto line4 = GPU::LINE_G::create(
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GPU::ColorVertex{GPU::Color24::Red(), {0, 0}},
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GPU::ColorVertex{GPU::Color24::Green(), {0, 16}},
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GPU::ColorVertex{GPU::Color24::Blue(), {16, 16}},
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GPU::ColorVertex{GPU::Color24::White(), {0, 0}}
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);
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static constexpr const auto rect1 = GPU::RECT_FVAR(GPU::Color24::Green(), GPU::AreaI16({GPU::Display::Width - 32, GPU::Display::Height - 32}, {32, 32}));
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static constexpr const auto rect2 = GPU::RECT_F16(GPU::Color24::Blue(), {GPU::Display::Width - 16, GPU::Display::Height - 16});
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static constexpr const auto rect3 = GPU::RECT_F8(GPU::Color24::Yellow(), {GPU::Display::Width - 8, GPU::Display::Height - 8});
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static constexpr const auto rect4 = GPU::RECT_F1(GPU::Color24::Red(), {GPU::Display::Width - 1, GPU::Display::Height - 1});
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static void load_assets() {
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static const JabyEngine::CDFile Assets[] = {
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JabyEngine::CDFileBuilder::simple_tim(LBA::FONT, JabyEngine::SimpleTIM(320, 0, 320, 511)),
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JabyEngine::CDFileBuilder::simple_tim(LBA::ICON, JabyEngine::SimpleTIM(320, 256, 320, 510)),
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static const CDFile Assets[] = {
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CDFileBuilder::simple_tim(LBA::FONT, SimpleTIM(320, 0, 320, 511)),
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CDFileBuilder::simple_tim(LBA::ICON, SimpleTIM(320, 256, 320, 510)),
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};
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const auto buffer_cfg = JabyEngine::CDFileProcessor::BufferConfiguration::new_default();
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JabyEngine::CDFileProcessor file_processor;
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const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
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CDFileProcessor file_processor;
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file_processor.setup(lba, Assets, buffer_cfg);
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while(true) {
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switch(file_processor.process()) {
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case JabyEngine::Progress::InProgress:
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case Progress::InProgress:
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break;
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case JabyEngine::Progress::Done:
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case Progress::Done:
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if(!file_processor.next(lba, buffer_cfg)) {
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return;
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}
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break;
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case JabyEngine::Progress::Error:
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case Progress::Error:
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printf("Error detected! Aborting load\n");
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return;
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}
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@ -141,23 +148,28 @@ void main() {
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load_assets();
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while(true) {
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JabyEngine::GPU::render(triangle1);
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JabyEngine::GPU::render(triangle2);
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JabyEngine::GPU::render(triangle3);
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JabyEngine::GPU::render(triangle4);
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GPU::render(triangle1);
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GPU::render(triangle2);
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GPU::render(triangle3);
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GPU::render(triangle4);
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JabyEngine::GPU::render(rectangle1);
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JabyEngine::GPU::render(rectangle2);
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JabyEngine::GPU::render(rectangle3);
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JabyEngine::GPU::render(rectangle4);
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JabyEngine::GPU::render(rectangle5);
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GPU::render(rectangle1);
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GPU::render(rectangle2);
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GPU::render(rectangle3);
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GPU::render(rectangle4);
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GPU::render(rectangle5);
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JabyEngine::GPU::render(line1);
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JabyEngine::GPU::render(line2);
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JabyEngine::GPU::render(line3);
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JabyEngine::GPU::render(line4);
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GPU::render(rect1);
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GPU::render(rect2);
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GPU::render(rect3);
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GPU::render(rect4);
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JabyEngine::GPU::swap_buffers_vsync(2);
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GPU::render(line1);
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GPU::render(line2);
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GPU::render(line3);
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GPU::render(line4);
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GPU::swap_buffers_vsync(2);
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}
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}
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__declare_lba_header(LBA);
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@ -1,5 +1,5 @@
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#ifndef __JABY_ENGINE_PRIMITIVE_LINE_TYPES_HPP__
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#define __JABY_ENGINE_PRIMITIVE_LINE_TYPES_HPP__
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#ifndef __JABYENGINE_PRIMITIVE_LINE_TYPES_HPP__
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#define __JABYENGINE_PRIMITIVE_LINE_TYPES_HPP__
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#include "primitive_support_types.hpp"
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namespace JabyEngine {
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@ -12,8 +12,6 @@ namespace JabyEngine {
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static constexpr auto FlatShading = !GouraudShading;
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static constexpr auto PolyLine = Bit(27 - BitCorrection);
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static constexpr auto SingleLine = !PolyLine;
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static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
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static constexpr auto NonTransparent = !SemiTransparent;
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};
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template<typename T>
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@ -21,12 +19,7 @@ namespace JabyEngine {
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typedef ::JabyEngine::GPU::internal::LineCode Code;
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constexpr T& set_semi_transparent(bool set = true) {
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if(set) {
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static_cast<T*>(this)->head.code.set(Code::SemiTransparent);
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}
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else {
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static_cast<T*>(this)->head.code.set(Code::NonTransparent);
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}
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static_cast<T*>(this)->head.code.set_tenary(set, Code::SemiTransparent, Code::NonTransparent);
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return *static_cast<T*>(this);
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}
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};
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@ -123,4 +116,4 @@ namespace JabyEngine {
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}
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}
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#endif //!__JABY_ENGINE_PRIMITIVE_LINE_TYPES_HPP__
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#endif //!__JABYENGINE_PRIMITIVE_LINE_TYPES_HPP__
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@ -12,12 +12,6 @@ namespace JabyEngine {
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static constexpr auto FlatShading = !GouraudShading;
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static constexpr auto QuadVertics = Bit(27 - BitCorrection);
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static constexpr auto TriVertics = !QuadVertics;
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static constexpr auto Textured = Bit(26 - BitCorrection);
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static constexpr auto Untextured = !Textured;
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static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
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static constexpr auto NonTransparent = !SemiTransparent;
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static constexpr auto NoBlendTexture = Bit(24 - BitCorrection);
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static constexpr auto BlendTexture = !NoBlendTexture;
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};
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template<typename T>
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@ -25,22 +19,12 @@ namespace JabyEngine {
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typedef ::JabyEngine::GPU::internal::PolyCode Code;
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constexpr T& set_semi_transparent(bool set = true) {
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if(set) {
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static_cast<T*>(this)->code.set(Code::SemiTransparent);
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}
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else {
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static_cast<T*>(this)->code.set(Code::NonTransparent);
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}
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static_cast<T*>(this)->code.set_tenary(set, Code::SemiTransparent, Code::NonTransparent);
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return *static_cast<T*>(this);
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}
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constexpr T& set_texture_blending(bool set = true) {
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if(set) {
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static_cast<T*>(this)->code.set(Code::BlendTexture);
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}
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else {
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static_cast<T*>(this)->code.set(Code::NoBlendTexture);
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}
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static_cast<T*>(this)->code.set_tenary(set, Code::BlendTexture, Code::NoBlendTexture);
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return *static_cast<T*>(this);
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}
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};
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@ -0,0 +1,65 @@
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#ifndef __JABYENGINE_PRIMITIVE_RECTANGLE_TYPES_HPP__
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#define __JABYENGINE_PRIMITIVE_RECTANGLE_TYPES_HPP__
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#include "primitive_support_types.hpp"
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namespace JabyEngine {
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namespace GPU {
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namespace internal {
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struct RectCode : public CodeBase<RectCode> {
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enum struct Size : uint8_t {
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Variable = 0,
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Pixel1x1 = 1,
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Sprite8x8 = 2,
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Sprite16x16 = 3
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};
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static constexpr uint8_t CmdValue = 0b011;
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static constexpr auto Size = BitRange::from_to(27 - BitCorrection, 28 - BitCorrection);
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};
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template<typename T>
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struct RectCodeInterface {
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typedef typename ::JabyEngine::GPU::internal::RectCode Code;
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constexpr T& set_semi_transparent(bool set = true) {
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static_cast<T*>(this)->code.set_tenary(set, Code::SemiTransparent, Code::NonTransparent);
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return *static_cast<T*>(this);
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}
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};
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template<typename RectCode::Size Size>
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struct RECT_F : public RectCodeInterface<RECT_F<Size>> {
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typedef RECT_F<Size>::Code Code;
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static constexpr auto IdentityCode = Code().set(Code::Size.with(static_cast<uint8_t>(Size))).set(Code::Untextured).set(Code::NonTransparent);
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Color24 color;
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Code code;
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Vertex position;
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constexpr RECT_F() = default;
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constexpr RECT_F(const Color24& color, const Vertex& position) : color(color), code(IdentityCode), position(position) {
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}
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};
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}
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typedef internal::RECT_F<internal::RectCode::Size::Pixel1x1> RECT_F1;
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typedef internal::RECT_F<internal::RectCode::Size::Sprite8x8> RECT_F8;
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typedef internal::RECT_F<internal::RectCode::Size::Sprite16x16> RECT_F16;
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struct RECT_FVAR : public internal::RECT_F<internal::RectCode::Size::Variable> {
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Vertex position_bottom_right;
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constexpr RECT_FVAR() = default;
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constexpr RECT_FVAR(const Color24& color, const AreaI16& area) : RECT_F(color, area.position), position_bottom_right(area.position.move(area.size.width, area.size.height)) {
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}
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};
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namespace internal {
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__jaby_engine_declare_render_primitive(RECT_F1);
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__jaby_engine_declare_render_primitive(RECT_F8);
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__jaby_engine_declare_render_primitive(RECT_F16);
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__jaby_engine_declare_render_primitive(RECT_FVAR);
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}
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}
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}
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#endif //!__JABYENGINE_PRIMITIVE_RECTANGLE_TYPES_HPP__
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@ -13,6 +13,14 @@ namespace JabyEngine {
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uint8_t value = bit::value::set_normalized(0u, CmdID.with(T::CmdValue));
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// Common values for all the primitves
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static constexpr auto Textured = Bit(26 - BitCorrection);
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static constexpr auto Untextured = !Textured;
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static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
|
||||
static constexpr auto NonTransparent = !SemiTransparent;
|
||||
static constexpr auto NoBlendTexture = Bit(24 - BitCorrection);
|
||||
static constexpr auto BlendTexture = !NoBlendTexture;
|
||||
|
||||
constexpr CodeBase() = default;
|
||||
constexpr CodeBase(const T& code) : value(code.value) {
|
||||
}
|
||||
|
@ -26,6 +34,22 @@ namespace JabyEngine {
|
|||
this->value = bit::set(this->value, bit);
|
||||
return static_cast<T&>(*this);
|
||||
}
|
||||
|
||||
constexpr T& set(BitRange::RangeValuePair<uint8_t> value_pair) {
|
||||
this->value = bit::value::set_normalized(this->value, value_pair);
|
||||
return static_cast<T&>(*this);
|
||||
}
|
||||
|
||||
template<typename S, typename R>
|
||||
constexpr T& set_tenary(bool use_first, const S& first, const R& second) {
|
||||
if(use_first) {
|
||||
return this->set(first);
|
||||
}
|
||||
|
||||
else {
|
||||
return this->set(second);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Concept for now
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#ifndef __JABYENGINE_GPU_PRIMITIVES_HPP__
|
||||
#define __JABYENGINE_GPU_PRIMITIVES_HPP__
|
||||
#include "Primitives/primitive_line_types.hpp"
|
||||
#include "Primitives/primitive_rectangle_types.hpp"
|
||||
#include "Primitives/primitive_poly_types.hpp"
|
||||
#endif // !__JABYENGINE_GPU_PRIMITIVES_HPP__
|
|
@ -69,6 +69,10 @@ namespace JabyEngine {
|
|||
return Color24(0x0, 0x0, 0xFF);
|
||||
}
|
||||
|
||||
static constexpr Color24 Yellow() {
|
||||
return Color24(0xFF, 0xFF, 0x0);
|
||||
}
|
||||
|
||||
constexpr Color24 invert() const {
|
||||
return Color24(0xFF - this->red, 0xFF - this->green, 0xFF - this->blue);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue