Support original GPU test

This commit is contained in:
jaby 2024-01-03 22:07:39 -06:00
parent 4723126af2
commit 21efede7cb
4 changed files with 155 additions and 193 deletions

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@ -1,192 +0,0 @@
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <stdio.h>
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(FONT, "ASSETS/FONT.BIN"),
__jabyengine_request_lba_for(ICON, "ASSETS/ICON.BIN"),
__jabyengine_end_lba_request
};
using namespace JabyEngine;
// Some default values for the objects
static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
static constexpr auto TriangleTPage = Make::TPage(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
static constexpr auto TriangleClut = Make::PageClut(320, 511);
static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
static constexpr auto RectangleTPage = Make::TPage(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
static constexpr auto RectangleClut = Make::PageClut(320, 510);
static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
static constexpr const auto triangle1 = Make::POLY_F3({
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height),
Make::Vertex(TriangleArea.position.x, TriangleArea.size.height)
}, TriangleColor
);
static constexpr const auto triangle2 = Make::POLY_FT3({
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height)
},{
// Texture
Make::PageOffset(TriangleArea.position.x, TriangleArea.position.y),
Make::PageOffset(TriangleArea.size.width, TriangleArea.position.y),
Make::PageOffset(TriangleArea.size.width, TriangleArea.size.height)
}, TriangleTPage, TriangleClut, GPU::Color24::Grey()
);
static constexpr const auto triangle3 = Make::POLY_G3({
{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
);
static constexpr const auto triangle4 = Make::POLY_GT3({
{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.tex_offset0, GPU::Color24::Red()},
{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.tex_offset1, GPU::Color24::Blue()},
{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.tex_offset2, GPU::Color24::Green()}},
TriangleTPage,
TriangleClut
);
static constexpr const auto rectangle1 = Make::POLY_F4(RectangleArea, RectangleColor);
static constexpr const auto rectangle2 = Make::POLY_FT4(Make::AreaI16(
RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut,
GPU::Color24::Grey()
);
static constexpr const auto rectangle3 = Make::POLY_G4(
{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()});
static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16(
RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
);
static constexpr const auto rectangle5 = Make::POLY_GT4(Make::AreaI16(
RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
).set_semi_transparent(true);
static constexpr const auto line1 = Make::LINE_F(LineColor,
Make::Vertex(0, 0),
Make::Vertex(GPU::Display::Width, GPU::Display::Height)
);
static constexpr const auto line2 = Make::LINE_F(LineColor.invert(),
Make::Vertex(0, 0),
Make::Vertex(16, 0),
Make::Vertex(16, 16),
Make::Vertex(0, 0)
);
static constexpr const auto line3 = Make::LINE_G(
GPU::ColorVertex{LineColor, Make::Vertex(GPU::Display::Width, 0)},
GPU::ColorVertex{LineColor.invert(), Make::Vertex(0, GPU::Display::Height)}
);
static constexpr const auto line4 = Make::LINE_G(
GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)},
GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, 16)},
GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(16, 16)},
GPU::ColorVertex{GPU::Color24::White(), Make::Vertex(0, 0)}
);
static constexpr const auto rect1 = Make::TILE(Make::AreaI16(Make::PositionI16(GPU::Display::Width - 32, GPU::Display::Height - 32), Make::SizeI16(32, 32)), GPU::Color24::Green());
static constexpr const auto rect2 = Make::TILE_16(Make::PositionI16(GPU::Display::Width - 16, GPU::Display::Height - 16), GPU::Color24::Blue());
static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
static constexpr const auto texpage = Make::TexPage(Make::PositionU16(320, 0), GPU::TexturePageColor::$4bit);
static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Red());
static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
static void load_assets() {
static const CDFile Assets[] = {
CDFileBuilder::simple_tim(LBA::FONT, SimpleTIM(320, 0, 320, 511)),
CDFileBuilder::simple_tim(LBA::ICON, SimpleTIM(320, 256, 320, 510)),
};
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
CDFileProcessor file_processor;
file_processor.setup(lba, Assets, buffer_cfg);
while(true) {
switch(file_processor.process()) {
case Progress::InProgress:
break;
case Progress::Done:
if(!file_processor.next(lba, buffer_cfg)) {
return;
}
break;
case Progress::Error:
printf("Error detected! Aborting load\n");
return;
}
}
printf("Done loading assets!\n");
}
void test_gpu() {
load_assets();
rect9.concat(rect10);
while(true) {
GPU::render(triangle1);
GPU::render(triangle2);
GPU::render(triangle3);
GPU::render(triangle4);
GPU::render(rectangle1);
GPU::render(rectangle2);
GPU::render(rectangle3);
GPU::render(rectangle4);
GPU::render(rectangle5);
GPU::render(rect1);
GPU::render(rect2);
GPU::render(rect3);
GPU::render(rect4);
GPU::render(texpage);
GPU::render(rect5);
GPU::render(rect6);
GPU::render(rect7);
GPU::render(rect8);
GPU::render(line1);
GPU::render(line2);
GPU::render(line3);
GPU::render(line4);
GPU::render(rect9);
GPU::swap_buffers_vsync(2);
}
}
__declare_lba_header(LBA);

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@ -1,7 +1,154 @@
#include "include/gpu_test_assets.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <stdio.h>
namespace GPUTest {
using namespace JabyEngine;
// Some default values for the objects
static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
static constexpr auto TriangleTPage = Make::TPage(TexPageTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
static constexpr auto TriangleClut = Make::PageClut(TexPageTIM.get_clut_position());
static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
static constexpr auto RectangleTPage = Make::TPage(IconTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
static constexpr auto RectangleClut = Make::PageClut(IconTIM.get_clut_position());
static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
static constexpr const auto triangle1 = Make::POLY_F3({
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height),
Make::Vertex(TriangleArea.position.x, TriangleArea.size.height)
}, TriangleColor
);
static constexpr const auto triangle2 = Make::POLY_FT3({
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.position.y),
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height)
},{
// Texture
Make::PageOffset(TriangleArea.position.x, TriangleArea.position.y),
Make::PageOffset(TriangleArea.size.width, TriangleArea.position.y),
Make::PageOffset(TriangleArea.size.width, TriangleArea.size.height)
}, TriangleTPage, TriangleClut, GPU::Color24::Grey()
);
static constexpr const auto triangle3 = Make::POLY_G3({
{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
);
static constexpr const auto triangle4 = Make::POLY_GT3({
{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.tex_offset0, GPU::Color24::Red()},
{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.tex_offset1, GPU::Color24::Blue()},
{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.tex_offset2, GPU::Color24::Green()}},
TriangleTPage,
TriangleClut
);
static constexpr const auto rectangle1 = Make::POLY_F4(RectangleArea, RectangleColor);
static constexpr const auto rectangle2 = Make::POLY_FT4(Make::AreaI16(
RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut,
GPU::Color24::Grey()
);
static constexpr const auto rectangle3 = Make::POLY_G4(
{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()});
static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16(
RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
);
static constexpr const auto rectangle5 = Make::POLY_GT4(Make::AreaI16(
RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PageOffset(0, 0),
RectangleTPage,
RectangleClut, {
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
).set_semi_transparent(true);
static constexpr const auto line1 = Make::LINE_F(LineColor,
Make::Vertex(0, 0),
Make::Vertex(GPU::Display::Width, GPU::Display::Height)
);
static constexpr const auto line2 = Make::LINE_F(LineColor.invert(),
Make::Vertex(0, 0),
Make::Vertex(16, 0),
Make::Vertex(16, 16),
Make::Vertex(0, 0)
);
static constexpr const auto line3 = Make::LINE_G(
GPU::ColorVertex{LineColor, Make::Vertex(GPU::Display::Width, 0)},
GPU::ColorVertex{LineColor.invert(), Make::Vertex(0, GPU::Display::Height)}
);
static constexpr const auto line4 = Make::LINE_G(
GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)},
GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, 16)},
GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(16, 16)},
GPU::ColorVertex{GPU::Color24::White(), Make::Vertex(0, 0)}
);
static constexpr const auto rect1 = Make::TILE(Make::AreaI16(Make::PositionI16(GPU::Display::Width - 32, GPU::Display::Height - 32), Make::SizeI16(32, 32)), GPU::Color24::Green());
static constexpr const auto rect2 = Make::TILE_16(Make::PositionI16(GPU::Display::Width - 16, GPU::Display::Height - 16), GPU::Color24::Blue());
static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
static constexpr const auto texpage = Make::TexPage(TexPageTIM.get_texture_position(), GPU::TexturePageColor::$4bit);
static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Red());
static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
void main() {
printf("GPU: BlubbBlubbBlubb!!\n");
rect9.concat(rect10);
while(true) {
GPU::render(triangle1);
GPU::render(triangle2);
GPU::render(triangle3);
GPU::render(triangle4);
GPU::render(rectangle1);
GPU::render(rectangle2);
GPU::render(rectangle3);
GPU::render(rectangle4);
GPU::render(rectangle5);
GPU::render(rect1);
GPU::render(rect2);
GPU::render(rect3);
GPU::render(rect4);
GPU::render(texpage);
GPU::render(rect5);
GPU::render(rect6);
GPU::render(rect7);
GPU::render(rect8);
GPU::render(line1);
GPU::render(line2);
GPU::render(line3);
GPU::render(line4);
GPU::render(rect9);
GPU::swap_buffers_vsync(2);
}
}
}

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@ -89,6 +89,10 @@ namespace JabyEngine {
static constexpr TPage create(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) {
return TPage{static_cast<uint16_t>(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast<uint16_t>(transparency)) | TextureClut.as_value(static_cast<uint16_t>(clut_color)))};
}
static constexpr TPage create(const PositionU16& pos, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) {
return TPage::create(pos.x, pos.y, transparency, clut_color);
}
};
}
}

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@ -127,6 +127,9 @@ namespace JabyEngine {
static constexpr GPU::TPage TPage(uint16_t x, uint16_t y, GPU::SemiTransparency transparency, GPU::TexturePageColor clut_color) {
return creator_template<GPU::TPage>(x, y, transparency, clut_color);
}
static constexpr GPU::TPage TPage(const GPU::PositionU16& tex_pos, GPU::SemiTransparency transparency, GPU::TexturePageColor clut_color) {
return creator_template<GPU::TPage>(tex_pos, transparency, clut_color);
}
// ###################################################################