Concept for XA-Audio
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@ -14,7 +14,7 @@
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<Overlay name = "FCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
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<Overlay name = "SCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
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<Directory name="ASSETS" hidden = "true">
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<Directory name = "ASSETS" hidden = "true">
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<Directory name = "MAIN">
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<File name = "PACO.BIN" lz4 = "already">../assets/bin/Paco.bin</File>
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<File name = "DFISH.BIN" lz4 = "already">../assets/bin/doener_fish.bin</File>
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@ -31,6 +31,11 @@
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<File name = "TEX.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
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<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
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</Directory>
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<Directory name = "XAAUDIO" hidden = "true">
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<XA-Audio name = "FOX.XA">
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<Channel>../assets/bin/fox.xa</Channel>
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</XA-Audio>
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</Directory>
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</Track>
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<CD_Audio>../assets/audio/Evacuation_cdda.wav</CD_Audio>
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</ISO_Project>
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@ -85,6 +85,10 @@ fn parse_track(track: roxmltree::Node, config: &mut Configuration) -> Result<(),
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Ok(File{common, path, kind: FileKind::Overlay(PathBuf::from(file.attribute(attribute_names::LBA_SOURCE).unwrap_or_default()))})
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}
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fn parse_xa_audio(_file: roxmltree::Node, _is_hidden: bool) -> Result<File, Error> {
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Err(Error::not_implemented("XA-Audio not supported yet"))
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}
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fn parse_file_system(cur_node: roxmltree::Node, root: &mut Directory, mut is_hidden: bool) -> Result<(), Error> {
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for node in cur_node.children() {
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if node.is_element() {
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@ -92,6 +96,7 @@ fn parse_track(track: roxmltree::Node, config: &mut Configuration) -> Result<(),
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"File" => root.add_file(parse_regular_file(node, is_hidden)?),
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"Main" => root.add_file(parse_main_file(node)?),
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"Overlay" => root.add_file(parse_overlay_file(node, is_hidden)?),
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"XA-Audio" => root.add_file(parse_xa_audio(node, is_hidden)?),
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"Directory" => {
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is_hidden |= parse_boolean_attribute(&node, attribute_names::HIDDEN)?;
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let mut new_dir = Directory::new(node.attribute(attribute_names::NAME).unwrap_or_default(), is_hidden);
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