Setup Display to standard resolution instead of high res

This commit is contained in:
jaby 2022-10-04 21:54:40 +02:00
parent 1e329bb691
commit 32e5b55b0a
5 changed files with 60 additions and 20 deletions

View File

@ -30,7 +30,11 @@ namespace GPU {
}
namespace Screen {
void set_offset(uint16_t x, uint16_t y);
extern uint8_t CurrentDisplayAreaID;
namespace Range {
void set_offset(uint16_t x, uint16_t y);
}
}
}

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@ -58,6 +58,22 @@ namespace GPU {
return ComplexBitMap{(0b101u << 29)};
}
static constexpr GP0 DrawAreaTemplate(uint8_t code, uint16_t x, uint16_t y) {
constexpr auto Command = BitRange<uint32_t>::from_to(24, 31);
constexpr auto Y = BitRange<uint32_t>::from_to(10, 18);
constexpr auto X = BitRange<uint32_t>::from_to(0, 9);
return ComplexBitMap<uint32_t>::with(Command.with(code), Y.with(y), X.with(x));
}
static constexpr GP0 DrawAreaTopLeft(uint16_t x, uint16_t y) {
return DrawAreaTemplate(0xE3, x, y);
}
static constexpr GP0 DrawAreaBottomRight(uint16_t x, uint16_t y) {
return DrawAreaTemplate(0xE4, x, y);
}
static constexpr GP0 TopLeftPosition(uint16_t x, uint16_t y) {
return ComplexBitMap{static_cast<uint32_t>((y << 16u) | x)};
}

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@ -45,14 +45,21 @@ namespace GPU {
static constexpr uint16_t FirstVisiblePixelV = 0xA3;
GP1.write(Command::GP1::DisplayMode(Mode::PAL()));
GPU::Screen::set_offset(78, 43);
GPU::Screen::Range::set_offset(0, 0);
#else
static constexpr uint16_t FirstVisiblePixelV = 0x88;
GP1.write(Command::GP1::DisplayMode(Mode::NTSC()));
GPU::Screen::set_offset(78, 45);
GPU::Screen::set_offset(0, 5); //< Random values
#endif
}
void exchange_buffer_and_display();
}
static void set_draw_area(uint16_t x, uint16_t y) {
GP0.write(Command::GP0::DrawAreaTopLeft(x, y));
GP0.write(Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
}
static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {

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@ -18,8 +18,8 @@ namespace GPU {
void setup() {
GP1.write(Command::GP1::Reset());
Screen::configurate();
Screen::exchange_buffer_and_display();
quick_fill_fast(Color24::Black(), PositionU16(0, 0), SizeU16(640, 480));
GP1.write(Command::GP1::DisplayArea(0, 0));
quick_fill_fast(Color24::Black(), PositionU16(0, 0), SizeU16(640, 512));
}
}

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@ -1,23 +1,36 @@
#include <PSX/GPU/GPU.hpp>
#include "../include/GPU/GPU.hpp"
namespace GPU {
namespace Screen {
#ifdef JABYENGINE_PAL
static constexpr uint16_t ScanlinesV = 288;
#else
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
uint8_t CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
#ifndef USE_NO$PSX
void set_offset(uint16_t x, uint16_t y) {
GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
namespace Range {
#ifdef JABYENGINE_PAL
static constexpr uint16_t ScanlinesV = 288;
#else
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
#ifndef USE_NO$PSX
void set_offset(uint16_t x, uint16_t y) {
x += 78;
y += 43;
GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
}
#else
void set_offset(uint16_t x, uint16_t y) {
GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
}
#endif //USE_NO$PSX
}
#else
void set_offset(uint16_t x, uint16_t y) {
GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
void exchange_buffer_and_display() {
GPU::set_draw_area(0, (Display::Height*CurrentDisplayAreaID));
CurrentDisplayAreaID ^= 1;
GP1.write(Command::GP1::DisplayArea(0, (Display::Height*CurrentDisplayAreaID)));
}
#endif //USE_NO$PSX
}
}