Introduce internal and normal GPU functions
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@ -0,0 +1,17 @@
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#ifndef __JABYENGINE_GPU_H__
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#define __JABYENGINE_GPU_H__
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#include "../System/IOPorts/GPU_IO.hpp"
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namespace GPU {
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namespace Display {
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static void enable() {
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Port::GP1.write(Port::Command::GP1::SetDisplayState(Port::DisplayState::On));
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}
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static void disable() {
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Port::GP1.write(Port::Command::GP1::SetDisplayState(Port::DisplayState::Off));
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}
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}
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}
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#endif //!__JABYENGINE_GPU_H__
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@ -16,6 +16,32 @@ namespace GPU {
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return ((this->blue << 16) | (this->green << 8) | this->red);
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}
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};
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template<typename T>
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struct Position {
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T x = 0;
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T y = 0;
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constexpr Position() = default;
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constexpr Position(T x, T y) : x(x), y(y) {
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}
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};
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template<typename T>
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struct Size {
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T width = 0;
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T height = 0;
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constexpr Size() = default;
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constexpr Size(T w, T h) : width(w), height(h) {
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}
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};
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typedef Position<int16_t> PositionI16;
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typedef Position<uint16_t> PositionU16;
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typedef Size<int16_t> SizeI16;
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typedef Size<uint16_t> SizeU16;
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}
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#endif //!__JABYENGINE_GPU_TYPES_HPP__
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@ -55,7 +55,7 @@ namespace GPU {
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}
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static constexpr GP0 WidthHeight(uint16_t w, uint16_t h) {
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return {(h << 16) | h};
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return {(h << 16) | w};
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}
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};
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@ -2,6 +2,7 @@
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#define BOOT_LOADER_HPP
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namespace GPU {
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void display_logo();
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void setup();
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}
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@ -0,0 +1,14 @@
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#ifndef __JABYENGINE_INTERNAL_GPU_HPP__
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#define __JABYENGINE_INTERNAL_GPU_HPP__
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#include <PSX/GPU/GPU_Types.hpp>
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#include <PSX/System/IOPorts/GPU_IO.hpp>
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namespace GPU {
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static void quick_fill_fast(const Color& color, const PositionU16& pos, const SizeU16& size) {
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Port::GP0.write(Port::Command::GP0::QuickFill(color));
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Port::GP0.write(Port::Command::GP0::TopLeftPosition(pos.x, pos.y));
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Port::GP0.write(Port::Command::GP0::WidthHeight(size.width, size.height));
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}
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}
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#endif //!__JABYENGINE_INTERNAL_GPU_HPP__
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@ -1,14 +1,16 @@
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#include <PSX/System/IOPorts/GPU_IO.hpp>
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#include "../../include/GPU/GPU.h"
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#include <PSX/GPU/GPU.h>
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namespace GPU {
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void display_logo() {
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Display::disable();
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quick_fill_fast(Color(0x0, 0x80, 0x80), PositionU16(0, 0), SizeU16(640, 480));
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Display::enable();
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}
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void setup() {
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//Port::GP1.write(Port::Command::GP1::Reset());
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Port::GP1.write(Port::Command::GP1::Reset());
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//Quickfill
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Port::GP0.write(Port::Command::GP0::QuickFill(Color(0xFF, 0x0, 0x0)));
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Port::GP0.write(Port::Command::GP0::TopLeftPosition(8, 8));
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Port::GP0.write(Port::Command::GP0::WidthHeight(32, 32));
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//Port::GP1.write(Port::Command::GP1::SetDisplayState(Port::DisplayState::On));
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quick_fill_fast(Color(0x0, 0x0, 0x0), PositionU16(0, 0), SizeU16(640, 480));
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}
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}
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@ -4,14 +4,15 @@
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namespace JabyEngine {
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void start() {
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printf("Hello Planschbecken\n");
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//We key off the voices
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SPU::stop_voices();
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GPU::display_logo();
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//Load picture here
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//Pause??
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//Do the real setup
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GPU::setup();
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//Do not setup GPU for now
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//GPU::setup();
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SPU::setup();
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printf("Setup done!\n");
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}
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