Support different regions
This commit is contained in:
parent
0457cdaaa7
commit
348f0fd444
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@ -3,6 +3,33 @@ make_assets = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C assets
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make_application = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C application
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make_application = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C application
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make_cd = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C iso
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make_cd = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C iso
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ifndef REGION
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$(error REGION has to be set!)
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endif
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# Add regions on your own
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# Extend them with what you need
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ifeq ($(REGION),SCEE)
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export TV_FORMAT=PAL
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export LICENSE=LICENSEE
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endif
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ifeq ($(REGION),SCEA)
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export TV_FORMAT=NTSC
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export LICENSE=LICENSEA
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endif
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ifeq ($(REGION),SCEI)
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export TV_FORMAT=NTSC
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export LICENSE=LICENSEJ
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endif
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ifndef TV_FORMAT
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$(error TV_FORMAT has not be set! REGION not specified?)
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endif
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ifndef LICENSE
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$(error LICENSE has not be set! REGION not specified?)
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endif
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all clean rebuild: |assets_$(MAKECMDGOALS) application_$(MAKECMDGOALS) cd_$(MAKECMDGOALS)
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all clean rebuild: |assets_$(MAKECMDGOALS) application_$(MAKECMDGOALS) cd_$(MAKECMDGOALS)
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all_%: always
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all_%: always
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@ -11,11 +11,11 @@
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{
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{
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"label": "build",
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"label": "build",
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"type": "shell",
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"type": "shell",
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"windows": { // v re-export for WSL v re-export for WSL
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"windows": { // v re-export for WSL v re-export for WSL
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"command": "wsl make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} TV_FORMAT=${input:tv format} PSX_LICENSE_PATH=$(wslpath ${env:PSX_LICENSE_PATH}) JABY_ENGINE_DIR=$(wslpath ${env:JABY_ENGINE_PATH})",
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"command": "wsl make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} REGION=${input:region} PSX_LICENSE_PATH=$(wslpath ${env:PSX_LICENSE_PATH}) JABY_ENGINE_DIR=$(wslpath ${env:JABY_ENGINE_PATH})",
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},
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},
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"linux": {
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"linux": {
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"command": "make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} TV_FORMAT=${input:tv format}",
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"command": "make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} REGION=${input:region}",
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},
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},
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"group": {
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"group": {
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"kind": "build",
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"kind": "build",
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@ -62,11 +62,11 @@
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"description": "the build target"
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"description": "the build target"
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},
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},
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{
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{
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"id": "tv format",
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"id": "region",
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"type": "pickString",
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"type": "pickString",
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"options": ["PAL", "NTSC"],
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"options": ["SCEE", "SCEA", "SCEI"],
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"default": "PAL",
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"default": "SCEE",
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"description": "TV format to use"
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"description": "Region profile to use"
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},
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},
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{
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{
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"id": "output memory map",
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"id": "output memory map",
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@ -2,7 +2,7 @@
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<Description>
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<Description>
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<Publisher>Jaby</Publisher>
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<Publisher>Jaby</Publisher>
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<!--TODO: How to switch this between PAL and NTSC?-->
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<!--TODO: How to switch this between PAL and NTSC?-->
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<License>%PSX_LICENSE_PATH%/LICENSEE.DAT</License>
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<License>%PSX_LICENSE_PATH%/%LICENSE%.DAT</License>
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</Description>
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</Description>
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<Track>
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<Track>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<File name = "SYSTEM.CNF">System.cnf</File>
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@ -1,12 +1,8 @@
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ifndef TV_FORMAT
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CD_OUTPUT ?= $(REGION)/$(ARTIFACT).bin
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$(error TV_FORMAT is not set!)
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endif
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CD_OUTPUT ?= $(TV_FORMAT)/$(ARTIFACT).bin
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$(CD_OUTPUT): always
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$(CD_OUTPUT): always
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@mkdir -p $(TV_FORMAT)
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@mkdir -p $(REGION)
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psxcdgen_ex --list $(TV_FORMAT)/$(ARTIFACT).lba -o $(TV_FORMAT)/$(ARTIFACT) psx bin-cue Config.xml
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psxcdgen_ex --list $(REGION)/$(ARTIFACT).lba -o $(REGION)/$(ARTIFACT) psx bin-cue Config.xml
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all: $(CD_OUTPUT)
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all: $(CD_OUTPUT)
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@ -11,11 +11,11 @@
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{
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{
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"label": "build",
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"label": "build",
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"type": "shell",
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"type": "shell",
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"windows": { // v re-export for WSL v re-export for WSL
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"windows": { // v re-export for WSL v re-export for WSL
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"command": "wsl make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} TV_FORMAT=${input:tv format} PSX_LICENSE_PATH=$(wslpath ${env:PSX_LICENSE_PATH}) JABY_ENGINE_DIR=$(wslpath ${env:JABY_ENGINE_PATH})",
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"command": "wsl make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} REGION=${input:region} PSX_LICENSE_PATH=$(wslpath ${env:PSX_LICENSE_PATH}) JABY_ENGINE_DIR=$(wslpath ${env:JABY_ENGINE_PATH})",
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},
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},
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"linux": {
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"linux": {
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"command": "make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} TV_FORMAT=${input:tv format}",
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"command": "make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} REGION=${input:region}",
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},
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},
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"group": {
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"group": {
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"kind": "build",
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"kind": "build",
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@ -62,11 +62,11 @@
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"description": "the build target"
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"description": "the build target"
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},
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},
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{
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{
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"id": "tv format",
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"id": "region",
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"type": "pickString",
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"type": "pickString",
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"options": ["PAL", "NTSC"],
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"options": ["SCEE", "SCEA", "SCEI"],
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"default": "PAL",
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"default": "SCEE",
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"description": "TV format to use"
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"description": "Region profile to use"
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},
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},
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{
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{
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"id": "output memory map",
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"id": "output memory map",
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@ -3,6 +3,33 @@ make_assets = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C assets
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make_application = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C application
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make_application = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C application
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make_cd = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C iso
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make_cd = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C iso
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ifndef REGION
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$(error REGION has to be set!)
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endif
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# Add regions on your own
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||||||
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# Extend them with what you need
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ifeq ($(REGION),SCEE)
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export TV_FORMAT=PAL
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export LICENSE=LICENSEE
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endif
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ifeq ($(REGION),SCEA)
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export TV_FORMAT=NTSC
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export LICENSE=LICENSEA
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endif
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ifeq ($(REGION),SCEI)
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export TV_FORMAT=NTSC
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export LICENSE=LICENSEJ
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endif
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ifndef TV_FORMAT
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$(error TV_FORMAT has not be set! REGION not specified?)
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endif
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ifndef LICENSE
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$(error LICENSE has not be set! REGION not specified?)
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endif
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all clean rebuild: |assets_$(MAKECMDGOALS) application_$(MAKECMDGOALS) cd_$(MAKECMDGOALS)
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all clean rebuild: |assets_$(MAKECMDGOALS) application_$(MAKECMDGOALS) cd_$(MAKECMDGOALS)
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all_%: always
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all_%: always
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@ -1,6 +1,6 @@
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#OVERLAY_CONFIG = Overlays.json
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#OVERLAY_CONFIG = Overlays.json
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include $(JABY_ENGINE_DIR)/lib/Wildcard.mk
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include $(JABY_ENGINE_DIR)/mkfile/Wildcard.mk
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SRCS = $(call rwildcard, src, c cpp)
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SRCS = $(call rwildcard, src, c cpp)
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INCLUDES += -I$(JABY_ENGINE_DIR)/include
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INCLUDES += -I$(JABY_ENGINE_DIR)/include
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@ -1,7 +1,7 @@
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<ISO_Project>
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<ISO_Project>
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<Description>
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<Description>
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<!--<Publisher>Jaby</Publisher>-->
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<!--<Publisher>Jaby</Publisher>-->
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<!--<License>%PSX_LICENSE_PATH%/LICENSEE.DAT</License>-->
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<!--<License>%PSX_LICENSE_PATH%/%LICENSE%.DAT</License>-->
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</Description>
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</Description>
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<Track>
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<Track>
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<File name="SYSTEM.CNF">System.cnf</File>
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<File name="SYSTEM.CNF">System.cnf</File>
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