Improved names again
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@@ -68,14 +68,14 @@ namespace JabyEngine {
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};
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struct __no_align Voice {
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IOPort<SweepVolume::UnderlyingType, SweepVolume> volumeLeft; //Offset: 0x0
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IOPort<SweepVolume::UnderlyingType, SweepVolume> volumeRight; //Offset: 0x2
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IOPort<SampleRate::UnderlyingType, SampleRate> sampleRate; //Offset: 0x4;
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IOPort<uint16_t, uint16_t> adr; //Offset: 0x6
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IOPort<AD::UnderlyingType, AD> ad; //Offset: 0x8
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IOPort<SR::UnderlyingType, SR> sr; //Offset: 0xA
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IOPort<SimpleVolume, SimpleVolume> currentVolume; //Offset: 0xC
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IOPort<uint16_t, uint16_t> repeatAdr; //Offset: 0xE
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VolatileBitMapPOD<SweepVolume> volumeLeft; //Offset: 0x0
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VolatileBitMapPOD<SweepVolume> volumeRight; //Offset: 0x2
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VolatileBitMapPOD<SampleRate> sampleRate; //Offset: 0x4;
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VolatilePOD<uint16_t> adr; //Offset: 0x6
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VolatileBitMapPOD<AD> ad; //Offset: 0x8
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VolatileBitMapPOD<SR> sr; //Offset: 0xA
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VolatilePOD<SimpleVolume> currentVolume; //Offset: 0xC
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VolatilePOD<uint16_t> repeatAdr; //Offset: 0xE
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};
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struct ControlRegister : public ComplexBitMap<uint16_t> {
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