Add second frame to see something on PS3
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b6483df046
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3a5d9f590c
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@ -43,15 +43,23 @@ namespace ScreenCenter {
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struct LineBorder : GPU::internal::LinkedElementCreator<LineBorder> {
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GPU::LINE_G_MULTI<5> border;
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static constexpr LineBorder::Linked create() {
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LineBorder frame;
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static constexpr LineBorder::Linked create(int16_t offset = 0) {
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const auto get_color = [](size_t idx, int16_t offset) -> GPU::Color24 {
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const GPU::Color24 Colors[4] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()};
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return Colors[(idx + offset)%4];
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};
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const int16_t origin = 0 + offset;
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const int16_t width = GPU::Display::Width - 1 - offset;
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const int16_t height = GPU::Display::Height - 1 - offset;
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LineBorder frame;
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frame.border = Make::LINE_G(
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GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)},
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GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, GPU::Display::Height - 1)},
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GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(GPU::Display::Width - 1, GPU::Display::Height - 1)},
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GPU::ColorVertex{GPU::Color24::Yellow(), Make::Vertex(GPU::Display::Width - 1, 0)},
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GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)}
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GPU::ColorVertex{get_color(0, offset), Make::Vertex(origin, origin)},
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GPU::ColorVertex{get_color(1, offset), Make::Vertex(origin, height)},
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GPU::ColorVertex{get_color(2, offset), Make::Vertex(width, height)},
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GPU::ColorVertex{get_color(3, offset), Make::Vertex(width, origin)},
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GPU::ColorVertex{get_color(4, offset), Make::Vertex(origin, origin)}
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);
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return frame.linked();
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}
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@ -71,7 +79,7 @@ namespace ScreenCenter {
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TopBorder::Linked top_border;
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BottomBorder::Linked bottom_border;
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LineBorder::Linked line_border;
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LineBorder::Linked line_border[2];
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LineCross::Linked line_cross;
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public:
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static constexpr Frame create() {
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@ -80,15 +88,16 @@ namespace ScreenCenter {
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Frame frame;
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frame.top_border = TopBorder::create(BaseColor, Size);
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frame.bottom_border = BottomBorder::create(BaseColor, Size);
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frame.line_border = LineBorder::create();
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frame.line_cross = LineCross::create(frame.line_border->border);
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frame.top_border = TopBorder::create(BaseColor, Size);
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frame.bottom_border = BottomBorder::create(BaseColor, Size);
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frame.line_border[0] = LineBorder::create();
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frame.line_border[1] = LineBorder::create(1);
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frame.line_cross = LineCross::create(frame.line_border[0]->border);
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return frame;
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}
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void setup() {
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this->top_border.concat(this->bottom_border.concat(this->line_border.concat(this->line_cross)));
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this->top_border.concat(this->bottom_border.concat(this->line_border[0].concat(this->line_border[1].concat(this->line_cross))));
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}
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void render() const {
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@ -52,7 +52,8 @@ namespace JabyEngine {
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Vertex value;
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static constexpr Termination create() {
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return {.value = Vertex::create(static_cast<short>(0x5000), static_cast<short>(0x5000))};
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// 0x55555555 is more common then 0x50005000
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return {.value = Vertex::create(static_cast<short>(0x5555), static_cast<short>(0x5555))};
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}
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};
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