Improve LINE_F code

This commit is contained in:
jaby 2023-05-27 22:21:02 +02:00
parent f67361c62b
commit 3d0a5b81c2
5 changed files with 108 additions and 47 deletions

View File

@ -87,9 +87,17 @@ static constexpr const auto rectangle5 = JabyEngine::GPU::POLY_GT4(
JabyEngine::GPU::Color24::White()}
).set_semi_transparent(true);
static constexpr const auto line1 = JabyEngine::GPU::LineMaker::new_line_f(LineColor, {
static constexpr const auto line1 = JabyEngine::GPU::LINE_F::create(LineColor, {
{0, 0},
{JabyEngine::GPU::Display::Width, JabyEngine::GPU::Display::Height}});
{JabyEngine::GPU::Display::Width, JabyEngine::GPU::Display::Height}
});
static constexpr const auto line2 = JabyEngine::GPU::LINE_F::create(LineColor.invert(),
JabyEngine::GPU::Vertex(0, 0),
JabyEngine::GPU::Vertex(16, 0),
JabyEngine::GPU::Vertex(16, 16),
JabyEngine::GPU::Vertex(0, 0)
);
static void load_assets() {
static const JabyEngine::CDFile Assets[] = {
@ -122,7 +130,6 @@ static void load_assets() {
void main() {
load_assets();
printf("Dino: 0x%02X\n", rectangle4.code.value);
while(true) {
JabyEngine::GPU::render(triangle1);
@ -137,6 +144,7 @@ void main() {
JabyEngine::GPU::render(rectangle5);
JabyEngine::GPU::render(line1);
JabyEngine::GPU::render(line2);
JabyEngine::GPU::swap_buffers_vsync(2);
}

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@ -9,6 +9,50 @@ namespace JabyEngine {
struct enable_if<true, T> {
typedef T type;
};
// #############################################
template<class T, class U>
struct is_same {
static constexpr bool value = false;
};
template<class T>
struct is_same<T, T> {
static constexpr bool value = true;
};
// #############################################
template<bool B, class T, class F>
struct conditional {
using type = T;
};
template<class T, class F>
struct conditional<false, T, F> {
using type = F;
};
// #############################################
template<class...>
struct conjunction {
static constexpr bool value = true;
};
template<class B1>
struct conjunction<B1> : B1 {
};
template<class B1, class... Bn>
struct conjunction<B1, Bn...> : conditional<bool(B1::value), conjunction<Bn...>, B1>::type {
};
// #############################################
template<typename T, typename... Ts>
using variadic_force_same = enable_if<conjunction<is_same<T, Ts>...>::value>::type;
}
#endif //! __JABYENGINE_TYPE_TRAITS_HPP__

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@ -22,66 +22,76 @@ namespace JabyEngine {
constexpr T& set_poly_line(bool set = true) {
if(set) {
static_cast<T*>(this)->head.code.set(Code::PolyLine);
static_cast<T*>(this)->code.set(Code::PolyLine);
}
else {
static_cast<T*>(this)->head.code.set(Code::SingleLine);
static_cast<T*>(this)->code.set(Code::SingleLine);
}
return *static_cast<T*>(this);
}
constexpr T& set_semi_transparent(bool set = true) {
if(set) {
static_cast<T*>(this)->head.code.set(Code::SemiTransparent);
static_cast<T*>(this)->code.set(Code::SemiTransparent);
}
else {
static_cast<T*>(this)->head.code.set(Code::NonTransparent);
static_cast<T*>(this)->code.set(Code::NonTransparent);
}
return *static_cast<T*>(this);
}
};
struct LineHead : public LineCodeInterface<LineHead> {
Color24 color;
Code code;
};
union LineUnion {
LineHead head;
Vertex vertex;
Color24 color;
static constexpr LineUnion create_head(const Color24& color, const LineCode& code, bool is_poly) {
return LineUnion{.head = LineHead{.color = color, .code = code}.set_poly_line(is_poly)};
}
static constexpr LineUnion create_vertex(const Vertex& vertex) {
return LineUnion{.vertex = {vertex.x, vertex.y}};
}
static constexpr LineUnion create_terminate() {
return LineUnion{.vertex = {static_cast<short>(0x5000), static_cast<short>(0x5000)}};
}
};
template<size_t N>
struct Line {
LineUnion data[N];
};
}
struct LINE_F : public internal::LineCodeInterface<LINE_F> {
struct Head {
static constexpr auto IdentityCode = Code().set(Code::FlatShading).set(Code::SingleLine).set(Code::NonTransparent);
Color24 color;
Code code = IdentityCode;
};
struct LINE_F {
typedef ::JabyEngine::GPU::internal::LineCode Code;
typedef ::JabyEngine::GPU::internal::LineUnion LineUnion;
typedef Vertex Body;
static constexpr auto IdentityCode = Code().set(Code::FlatShading).set(Code::SingleLine).set(Code::NonTransparent);
union {
Head head;
Vertex vertex;
};
static constexpr LINE_F new_line(const Color24& color, bool is_poly) {
return LINE_F{.head = {.color = color, .code = Head::IdentityCode}}.set_poly_line(is_poly);
static constexpr internal::Line<3> create(const Color24& color, const Vertex (&vertices)[2]) {
return internal::Line<3>{LineUnion::create_head(color, IdentityCode, false), LineUnion::create_vertex(vertices[0]), LineUnion::create_vertex(vertices[1])};
}
static constexpr LINE_F new_point(const Vertex& vertex) {
return {.vertex = vertex};
}
static constexpr LINE_F new_terminate() {
return {.vertex = {static_cast<short>(0xF000), static_cast<short>(0xF000u)}};
template<typename...ARGS>
static constexpr internal::Line<sizeof...(ARGS) + 2> create(const Color24& color, const ARGS&...args) {
return internal::Line<sizeof...(ARGS) + 2>{LineUnion::create_head(color, IdentityCode, true), LineUnion::create_vertex(args)..., LineUnion::create_terminate()};
}
};
struct LineMaker {
// Make this it's own outside type??
template<typename T, size_t N>
struct Type {
T head;
T body[N];
namespace internal {
template<size_t N>
struct is_render_primitive<Line<N>> {
static constexpr bool value = true;
};
static constexpr Type<LINE_F, 2> new_line_f(const Color24& color, const Vertex (&vertices)[2]) {
return Type<LINE_F, 2>{.head = LINE_F::new_line(color, false), .body = {LINE_F::new_point(vertices[0]), LINE_F::new_point(vertices[1])}};
}
};
}
}
}

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@ -45,14 +45,9 @@ namespace JabyEngine {
internal::render(reinterpret_cast<const uint32_t*>(&primitive), sizeof(T)/sizeof(uint32_t));
}
template<size_t N>
static void render(const LINE_F (&line)[N]) {
internal::render(reinterpret_cast<const uint32_t*>(&line), N);
}
template<size_t N>
static void render(const LineMaker::Type<LINE_F, N>& line_type) {
internal::render(reinterpret_cast<const uint32_t*>(&line_type), sizeof(line_type)/sizeof(uint32_t));
template<typename T, size_t N>
static enable_if<internal::is_render_primitive<T>::value>::type render(const LINE_F (&primitives)[N]) {
internal::render(reinterpret_cast<const uint32_t*>(&primitives), (sizeof(T)/sizeof(uint32_t))*N);
}
uint8_t swap_buffers_vsync(uint8_t syncs, bool clear_screen = true);

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@ -68,6 +68,10 @@ namespace JabyEngine {
static constexpr Color24 Blue() {
return Color24(0x0, 0x0, 0xFF);
}
constexpr Color24 invert() const {
return Color24(0xFF - this->red, 0xFF - this->green, 0xFF - this->blue);
}
};
class Color {