Support apply_matrix on Vertex type
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@@ -18,22 +18,19 @@ namespace GTETest {
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}
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void apply(const GTE::MATRIX& matrix) {
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static const auto apply_to = [](const GTE::MATRIX& matrix, GTE::SVECTOR vector) -> GPU::Vertex {
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static const auto apply_to = [](const GTE::MATRIX& matrix, GPU::Vertex vertex) -> GPU::Vertex {
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GTE::MATRIX move_back = GTE::MATRIX{
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GTE::ROTMATRIX::identity(), GTE::TRANSFERVECTOR::translated(-matrix.transfer.x, -matrix.transfer.y, -matrix.transfer.z)
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};
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GTE::SVECTOR output;
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int32_t flag;
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GTE::comp_matrix(matrix, move_back, move_back);
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return GTE::apply_matrix(move_back, vector, output).to<GPU::Vertex>();
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return GTE::apply_matrix(move_back, vertex, vertex);
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};
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const auto& area = this->area;
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this->display.vertex0 = apply_to(matrix, GTE::SVECTOR::from(area.get_top_left()));
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this->display.vertex1 = apply_to(matrix, GTE::SVECTOR::from(area.get_top_right()));
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this->display.vertex2 = apply_to(matrix, GTE::SVECTOR::from(area.get_bottom_left()));
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this->display.vertex3 = apply_to(matrix, GTE::SVECTOR::from(area.get_bottom_right()));
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this->display.vertex0 = apply_to(matrix, area.get_top_left());
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this->display.vertex1 = apply_to(matrix, area.get_top_right());
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this->display.vertex2 = apply_to(matrix, area.get_bottom_left());
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this->display.vertex3 = apply_to(matrix, area.get_bottom_right());
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}
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void render() {
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