Include SplashImage and detect right type

This commit is contained in:
Jaby 2022-10-02 11:01:42 +02:00
parent 400236ac2a
commit 6407f89667
5 changed files with 89 additions and 17 deletions

View File

@ -9,6 +9,10 @@ struct __no_align SimpleTIM : private ComplexBitMap<uint32_t> {
static constexpr auto ClutX = BitRange<uint32_t>(17, 22);
static constexpr auto ClutY = BitRange<uint32_t>(23, 31);
constexpr SimpleTIM() {
this->raw = 0;
}
constexpr SimpleTIM(uint16_t texX, uint16_t texY, uint16_t clutX, uint16_t clutY) : ComplexBitMap(ComplexBitMap::with(TextureX.with(texX), TextureY.with(texY), ClutX.with(clutX), ClutY.with(clutY))) {
}

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@ -6,7 +6,7 @@ namespace FileProcessor {
class State {
private:
struct Reserved {
uint32_t reserved[2];
uint32_t reserved[4];
};
struct Configuration;
@ -26,6 +26,12 @@ namespace FileProcessor {
Configuration config;
Reserved reserved;
template<typename T>
static __always_inline State from(const T& reserved, const uint32_t* data_adr, bool (*process_routine)(Configuration&, T&, size_t)) {
return {Configuration::from(process_routine, data_adr), *reinterpret_cast<const Reserved*>(&reserved)};
static_assert(sizeof(T) <= sizeof(Reserved));
}
public:
bool process(size_t size) {
return (*this->config.process_routine)(this->config, this->reserved, size);

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@ -2,6 +2,8 @@
#include <PSX/File/Processor/File_Processor.hpp>
#include <PSX/GPU/GPU.h>
#include "splash_image_boot.hpp"
namespace GPU {
static const Color TestSequence[] = {
Color::from(Color24::Blue()), Color::from(Color24::Red()), Color::from(Color24::Green()), Color::from(Color24::Blue()), Color::from(Color24::Red()), Color::from(Color24::Green()), Color::from(Color24::Blue()), Color::from(Color24::Red()), Color::from(Color24::Green()), Color::from(Color24::Blue()), Color::from(Color24::Red()), Color::from(Color24::Green()),
@ -36,8 +38,8 @@ namespace GPU {
Display::enable();
//For now
auto state = FileProcessor::create(nullptr, SimpleTIM(0, 0, 0, 0));
while(state.process(0ull));
auto state = FileProcessor::create(reinterpret_cast<const uint32_t*>(SplashScreen), SimpleTIM(0, 0, 0, 0));
while(state.process((sizeof(SplashScreen)/sizeof(uint32_t))));
}
void setup() {

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@ -0,0 +1,18 @@
#ifndef __JABYENGINE_INTERNAL_SIMPLE_READ_HPP__
#define __JABYENGINE_INTERNAL_SIMPLE_READ_HPP__
#include <PSX/File/Processor/File_Processor.hpp>
namespace FileProcessor {
template<typename T>
static size_t simple_read(T& dst, State::Configuration& config) {
static constexpr size_t UINT32_SIZE = (sizeof(T)/sizeof(uint32_t));
dst = *reinterpret_cast<const T*>(config.data_adr);
config.data_adr += UINT32_SIZE;
return UINT32_SIZE;
static_assert((UINT32_SIZE*sizeof(uint32_t)) == sizeof(T));
}
}
#endif // !__JABYENGINE_INTERNAL_SIMPLE_READ_HPP__

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@ -1,28 +1,70 @@
#define private public
#include <PSX/File/Processor/File_Processor.hpp>
#include "../../../include/GPU/GPU.h"
#include "SimpleRead.hpp"
#include <stdio.h>
namespace FileProcessor {
union SimpleTIMState {
State::Reserved _reserved;
struct {
uint32_t test;
};
using GPU::PositionU16;
using GPU::SizeU16;
constexpr SimpleTIMState(uint32_t test = 0) : test(test) {
struct SimpleTIMSize : private SimpleTIM {
constexpr SimpleTIMSize() {
}
constexpr uint16_t getTextureWidth() const {
return SimpleTIM::getTextureX();
}
constexpr uint16_t getTextureHeight() const {
return SimpleTIM::getTextureY();
}
constexpr uint16_t getClutWidth() const {
return SimpleTIM::getClutX();
}
constexpr uint16_t getClutHeight() const {
return SimpleTIM::getClutY();
}
};
struct SimpleTIMState {
SimpleTIM dst_info;
SimpleTIMSize size_info;
constexpr SimpleTIMState(const SimpleTIM& dst_info) : dst_info(dst_info) {
}
};
static_assert(sizeof(SimpleTIMState) <= sizeof(State::Reserved));
static bool process(State::Configuration& config, SimpleTIMState& state, size_t size) {
printf("Dino: %i\n", state.test);
return false;
static void set_gpu_receive(const uint32_t* src, uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
GPU::DMA::Receive::prepare();
GPU::DMA::Receive::set_dst(PositionU16(x, y), SizeU16(w, h));
GPU::DMA::Receive::set_src(reinterpret_cast<const uintptr_t>(src));
}
State create(const uint32_t* data_adr, const SimpleTIM& file) {
SimpleTIMState test(123);
return State{.config = State::Configuration::from(process, data_adr), .reserved = test._reserved};
static bool parse_header(State::Configuration& config, SimpleTIMState& state, size_t size) {
if(size >= sizeof(SimpleTIMSize)) {
size -= simple_read(state.size_info, config);
//Check if we have a clut to care about
if(state.size_info.getClutWidth() > 0) {
//CLUTs are 16bit full color anyway
printf("We found a CLUT!\n");
}
//We have direct data
else {
printf("We found direct data!\n");
}
}
return false;
static_assert(sizeof(SimpleTIMSize) == sizeof(uint32_t));
}
State create(const uint32_t* data_adr, const SimpleTIM& file) {
return State::from(SimpleTIMState(file), data_adr, parse_header);
}
}