Cleanup Assets
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@@ -214,10 +214,7 @@ namespace LoadingScene {
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}
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static void run() {
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if(true) {//(old_state_changer != state_changer) {
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//printf("Loading new state...\n");
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// TODO: Callback for file load? Locally?
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if(Shared::load_test || old_state_changer != state_changer) {
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update();
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GPU::swap_buffers_vsync(1);
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render();
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