Hold R2 and L2 to active load test
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parent
79f2b436ff
commit
c4d4b8f014
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@ -6,4 +6,5 @@
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namespace Shared {
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extern Menu::BackMenu back_menu;
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extern JabyEngine::GPU::POLY_G4 background;
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extern bool load_test;
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}
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@ -57,7 +57,6 @@ namespace GTETest {
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}
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static auto star_base = Make::SPRT(
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// TODO: improve magic numbers
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Make::AreaI16(Position, Make::SizeI16(64, 64)),
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Make::OffsetPageWithClut(JabySTARTim.get_page_offset_clut4(), Make::PageClut(JabySTARTim.get_clut_position()))
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).linked();
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@ -11,6 +11,7 @@
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#include <stdio.hpp>
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using namespace JabyEngine;
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using DigitalButton = Periphery::GenericController::Button;
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struct XAPlayer {
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static constexpr auto MaxChannels = 2;
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@ -91,12 +92,19 @@ namespace Shared {
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Make::AreaI16(0, 0, GPU::Display::Width, GPU::Display::Height),
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{GPU::Color24::Red(0xA0), GPU::Color24::Green(0xA0), GPU::Color24::Blue(0xA0), GPU::Color24::Black()}
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);
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bool load_test = false;
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}
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static void setup() {
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// Use this size for the doener fish state?
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// doener_fish.set_rect_size_fast(Make::SizeI16(64, 32));
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const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
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// With this approach we can default load_test to true for debugging reasons
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if(controller.button.is_down(DigitalButton::R2) && controller.button.is_down(DigitalButton::L2)) {
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Shared::load_test = true;
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}
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Assets::Main::load();
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FontWriter::setup();
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paco.setup();
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@ -145,8 +153,6 @@ static void setup() {
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namespace NormalScene {
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static void update() {
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using DigitalButton = Periphery::GenericController::Button;
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static const char Title[] = ">> Pool Box <<";
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static const char Version[] = "Ver. 0.8.5";
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static constexpr auto TitleLength = DefaultFont::Info.estimate_str_render_length(Title);
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@ -170,10 +176,13 @@ namespace NormalScene {
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FontWriter::new_font_writer.write(cursor.change_position(Make::PositionI16((GPU::Display::Width-VersionLength)/2, 16 + DefaultFont::Info.get_kern_size().height)), Version, GPU::Color24::Green(0xD0), &FontWriter::wiggle);
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menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
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// TODO: Make this a feature
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// Force state change for now
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/*state_changer.asset_load = Assets::Overlay::load_gpu_test;
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state_changer.main = GPUTest::main;*/
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if(Shared::load_test) {
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// Force state change if we are in the load_test state
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state_changer.asset_load = Assets::Overlay::load_gpu_test;
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state_changer.main = GPUTest::main;
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}
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}
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static void render() {
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@ -226,6 +235,7 @@ namespace LoadingScene {
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}
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void main() {
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Periphery::query_controller();
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setup();
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while(true) {
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@ -1,3 +1,4 @@
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#include "../include/shared.hpp"
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#include "include/menu.hpp"
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#include <PSX/Periphery/periphery.hpp>
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@ -49,7 +50,7 @@ namespace Menu {
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bool BackMenu :: update(const GPU::PositionI16& position, bool auto_clear) {
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const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
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if(true/*controller.button.is_down(DigitalButton::Circle)*/) {
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if(Shared::load_test || controller.button.is_down(DigitalButton::Circle)) {
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this->waiting = true;
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if(this->timeout.is_expired_for(2500_ms)) {
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return true;
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@ -32,8 +32,8 @@
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</Directory>
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<Directory name = "XAAUDIO" hidden = "true">
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<XA-Audio name = "FOX.XA">
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<Channel>../assets/bin/fox.xa</Channel>
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<Channel>../assets/bin/Evacuation.xa</Channel>
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<Channel>../assets/bin/fox.xa</Channel>
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</XA-Audio>
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</Directory>
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</Track>
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