Move GTE functions into library
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48a76fd3a4
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@ -1,5 +1,5 @@
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#pragma once
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#include "gte_instruction.hpp"
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#include "gte_types.hpp"
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namespace JabyEngine {
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namespace GTE {
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@ -15,12 +15,7 @@ namespace JabyEngine {
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output: Output vector
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flag: flag output
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*/
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static void rot_trans(const SVECTOR& input, VECTOR& output, int32_t& flag) {
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ldv0(input);
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rt();
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stlvnl(output);
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stflg(flag);
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}
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void rot_trans(const SVECTOR& input, VECTOR& output, int32_t& flag);
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/*
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SetRotMatrix
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@ -28,32 +23,14 @@ namespace JabyEngine {
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Sets a 3x3 matrix m as a constant rotation matrix.
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matrix: The rotation matrix to set
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*/
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static void set_rot_matrix(const MATRIX& matrix) {
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__asm__ volatile("lw $12, 0(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 4(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $0" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $13, $1" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $12, 8(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 12(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $14, 16(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $2" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $13, $3" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $14, $4" :: "r"(&matrix) : "$12", "$13", "$14");
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}
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void set_rot_matrix(const MATRIX& matrix);
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/*
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SetTransMatrix
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Sets a constant parallel transfer vector specified by m
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*/
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static void set_trans_matrix(const MATRIX& matrix) {
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__asm__ volatile("lw $12, 20(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 24(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $5" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $14, 28(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $13, $6" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $14, $7" :: "r"(&matrix) : "$12", "$13", "$14");
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}
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void set_trans_matrix(const MATRIX& matrix);
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/*
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MulMatrix0
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@ -66,46 +43,20 @@ namespace JabyEngine {
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Multiplies two matrices m0 and m1.
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The function destroys the constant rotation matrix
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*/
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static MATRIX& mult_matrix(const MATRIX& m0, const MATRIX& m1, MATRIX& result) {
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/*
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Jaby: Somehow this code creates stack usage.... Investigate!!
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*/
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set_rot_matrix(m0);
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ldclmv(m1, 0);
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rtir();
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stclmv(result, 0);
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ldclmv(m1, 1);
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rtir();
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stclmv(result, 1);
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ldclmv(m1, 2);
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rtir();
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stclmv(result, 2);
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return result;
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}
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MATRIX& mult_matrix(const MATRIX& m0, const MATRIX& m1, MATRIX& result);
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/*
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SetGeomOffset(ofx,ofy)
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Load GTE-offset.
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*/
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static void set_geom_offset(int32_t off_x, int32_t off_y) {
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__asm__ volatile("sll $12, %0, 16" :: "r"(off_x), "r"(off_y) : "$12", "$13");
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__asm__ volatile("sll $13, %1, 16" :: "r"(off_x), "r"(off_y) : "$12", "$13");
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__asm__ volatile("ctc2 $12, $24" :: "r"(off_x), "r"(off_y) : "$12", "$13");
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__asm__ volatile("ctc2 $13, $25" :: "r"(off_x), "r"(off_y) : "$12", "$13");
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}
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void set_geom_offset(int32_t off_x, int32_t off_y);
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/*
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SetGeomScreen(h)
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Load distance from viewpoint to screen.
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*/
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static void set_geom_screen(int32_t h) {
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__asm__ volatile("ctc2 %0, $26" :: "r"(h));
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}
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void set_geom_screen(int32_t h);
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}
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}
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@ -69,14 +69,26 @@ namespace JabyEngine {
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}
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static void test_gte() {
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const auto data = GTE::SVECTOR::create();
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#define gte_MulMatrix0(r1,r2,r3) \
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{ gte_SetRotMatrix(r1); \
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gte_ldclmv(r2); \
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gte_rtir(); \
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gte_stclmv(r3); \
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gte_ldclmv((char*)r2+2);\
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gte_rtir(); \
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gte_stclmv((char*)r3+2);\
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gte_ldclmv((char*)r2+4);\
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gte_rtir(); \
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gte_stclmv((char*)r3+4); }
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const auto m0 = GTE::MATRIX::identity();
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const auto m1 = GTE::MATRIX::identity();
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auto m2 = GTE::MATRIX::identity();
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asm("# MY PLANSCHI START");
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GTE::ldv0(data);
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asm("# MY PLANSCHI END");
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GTE::mult_matrix(m0, m1, m2);
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asm("# THEIR PLANSCHI START");
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gte_ldv0(&data);
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gte_MulMatrix0(&m0, &m1, &m2);
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asm("# THEIR PLANSCHI END");
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}
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@ -0,0 +1,69 @@
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#include "gte_instruction.hpp"
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#include <PSX/GTE/gte.hpp>
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namespace JabyEngine {
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namespace GTE {
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void rot_trans(const SVECTOR& input, VECTOR& output, int32_t& flag) {
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ldv0(input);
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rt();
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stlvnl(output);
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stflg(flag);
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}
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void set_rot_matrix(const MATRIX& matrix) {
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__asm__ volatile("lw $12, 0(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 4(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $0" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $13, $1" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $12, 8(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 12(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $14, 16(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $2" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $13, $3" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $14, $4" :: "r"(&matrix) : "$12", "$13", "$14");
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}
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void set_trans_matrix(const MATRIX& matrix) {
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__asm__ volatile("lw $12, 20(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $13, 24(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $12, $5" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("lw $14, 28(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $13, $6" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("ctc2 $14, $7" :: "r"(&matrix) : "$12", "$13", "$14");
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}
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MATRIX& mult_matrix(const MATRIX& m0, const MATRIX& m1, MATRIX& result) {
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/*
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Jaby: Somehow this code creates stack usage.... Investigate!!
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*/
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asm("# MY PLANSCHI START");
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set_rot_matrix(m0);
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ldclmv(m1, 0);
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rtir();
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stclmv(result, 0);
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ldclmv(m1, 1);
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rtir();
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stclmv(result, 1);
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ldclmv(m1, 2);
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rtir();
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stclmv(result, 2);
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return result;
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asm("# MY PLANSCHI END");
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}
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void set_geom_offset(int32_t off_x, int32_t off_y) {
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__asm__ volatile("sll $12, %0, 16" :: "r"(off_x), "r"(off_y) : "$12", "$13");
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__asm__ volatile("sll $13, %1, 16" :: "r"(off_x), "r"(off_y) : "$12", "$13");
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__asm__ volatile("ctc2 $12, $24" :: "r"(off_x), "r"(off_y) : "$12", "$13");
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__asm__ volatile("ctc2 $13, $25" :: "r"(off_x), "r"(off_y) : "$12", "$13");
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}
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void set_geom_screen(int32_t h) {
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__asm__ volatile("ctc2 %0, $26" :: "r"(h));
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}
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}
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}
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@ -1,5 +1,5 @@
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#pragma once
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#include "gte_types.hpp"
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#include <PSX/GTE/gte_types.hpp>
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namespace JabyEngine {
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namespace GTE {
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