Prepare DMA support for PS3
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0a89fed98a
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@ -66,6 +66,11 @@ namespace JabyEngine {
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}
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namespace DMA {
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#ifdef SUPPORT_PS3
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// The PS3 doesn't autoincrement the GPU MADR register so we have to do it
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extern uintptr_t MADR;
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#endif // SUPPORT_PS3
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static void wait() {
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::JabyEngine::DMA_IO::GPU.wait();
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}
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@ -81,7 +86,11 @@ namespace JabyEngine {
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}
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static void set_src(uintptr_t adr) {
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DMA_IO::GPU.set_adr(adr);
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#ifdef SUPPORT_PS3
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MADR = adr;
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#else
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DMA_IO::GPU.set_adr(adr);
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#endif // SUPPORT_PS3
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}
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static void set_dst(const PositionU16& position, const SizeU16& size) {
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@ -94,6 +103,10 @@ namespace JabyEngine {
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static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
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typedef DMA_IO::BCR::SyncMode1 SyncMode1;
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#ifdef SUPPORT_PS3
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DMA_IO::GPU.set_adr(MADR);
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MADR += (blockCount * wordsPerBlock) << 2;
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#endif // SUPPORT_PS3
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DMA_IO::GPU.block_ctrl.write(DMA_IO::BCR::from(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
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}
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@ -116,7 +116,6 @@ namespace JabyEngine {
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__debug_boot_color_at(::JabyEngine::GPU::Color24::Red(), DebugX, DebugY, DebugScale);
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SPU::stop_voices();
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// TODO: v Might be the PS3 crash
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__debug_boot_color_at(::JabyEngine::GPU::Color24::Green(), DebugX, DebugY, DebugScale);
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CD::setup();
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__debug_boot_color_at(::JabyEngine::GPU::Color24::Blue(), DebugX, DebugY, DebugScale);
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@ -8,6 +8,12 @@ namespace JabyEngine {
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uint8_t Display :: current_id = 1; //< Setup will call exchange and set it to 0
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namespace internal {
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namespace DMA {
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#ifdef SUPPORT_PS3
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uintptr_t MADR = 0;
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#endif // SUPPORT_PS3
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}
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static SysCall::InterruptVerifierResult interrupt_verifier();
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static uint32_t interrupt_handler(uint32_t);
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