Establish VSyncCallback rendering

This commit is contained in:
jaby 2024-10-05 13:22:09 +02:00
parent ea38436e35
commit 77c7f391d1
4 changed files with 52 additions and 18 deletions

View File

@ -248,17 +248,31 @@ namespace LoadingScene {
FontWriter::new_font_writer.render();
}
// TODO: No good name
static void test() {
const auto triangle1 = Make::POLY_F3({
Make::Vertex(0, 0),
Make::Vertex(128, 128),
Make::Vertex(0, 128)},
GPU::Color24::Blue());
GPU::swap_buffers(false);
GPU::render(triangle1);
}
static void run() {
if(Shared::load_test || old_state_changer != state_changer) {
update();
GPU::swap_buffers_vsync(1);
render();
GPU::swap_buffers_vsync(1);
GPU::set_vsync_callback(test);
cd_player.push();
state_changer.asset_load();
old_state_changer = state_changer;
cd_player.pop();
GPU::set_vsync_callback(nullptr);
}
state_changer.main();

View File

@ -14,6 +14,11 @@
namespace JabyEngine {
namespace GPU {
namespace internal {
void render(const uint32_t* data, size_t words);
void render_dma(const uint32_t* data);
}
struct Display {
#ifdef JABYENGINE_PAL
static constexpr size_t Width = 320;
@ -42,6 +47,7 @@ namespace JabyEngine {
static void set_offset(int16_t x, int16_t y);
};
using VSyncCallback = void (*)();
static uint32_t update_id() {
return Display::current_id;
@ -51,10 +57,7 @@ namespace JabyEngine {
return Display::current_id ^ 1;
}
namespace internal {
void render(const uint32_t* data, size_t words);
void render_dma(const uint32_t* data);
}
void set_vsync_callback(VSyncCallback callback);
template<typename T>
static void render(const LinkedElement<T>& linked_primitives) {
@ -75,6 +78,7 @@ namespace JabyEngine {
while(!GPU_IO::GPUSTAT.read().is_set(GPU_IO_Values::GPUSTAT::GP0ReadyForCMD));
}
void swap_buffers(bool clear_screen = true);
uint8_t swap_buffers_vsync(uint8_t syncs, bool clear_screen = true);
}
}

View File

@ -24,6 +24,7 @@ namespace JabyEngine {
static uint32_t exchange_buffer_and_display();
};
extern bool vsync_lock_callback;
void wait_vsync(uint8_t syncs);
@ -70,10 +71,12 @@ namespace JabyEngine {
static void wait() {
DMA_IO::GPU.wait();
vsync_lock_callback = false;
}
static void end() {
reset_cmd_buffer();
vsync_lock_callback = false;
}
struct Receive {
@ -100,6 +103,7 @@ namespace JabyEngine {
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
using SyncMode1 = DMA_IO_Values::BCR::SyncMode1;
vsync_lock_callback = true;
#ifdef __SUPPORT_PS3__
DMA_IO::GPU.set_adr(MADR);
DMA::MADR += (blockCount * wordsPerBlock) << 2;

View File

@ -15,8 +15,10 @@ namespace JabyEngine {
static SysCall::InterruptVerifierResult interrupt_verifier();
static void interrupt_handler(uint32_t);
static uint8_t vsync_counter = 0;
auto irq_callback = SysCall::InterruptCallback::from(interrupt_verifier, interrupt_handler);
auto irq_callback = SysCall::InterruptCallback::from(interrupt_verifier, interrupt_handler);
VSyncCallback vsync_callback = nullptr; //< TODO: Typedef later
static uint8_t vsync_counter = 0;
bool vsync_lock_callback = false;
static SysCall::InterruptVerifierResult interrupt_verifier() {
if(Interrupt::is_irq(Interrupt::VBlank)) {
@ -33,6 +35,9 @@ namespace JabyEngine {
vsync_counter++;
MasterTime::value++;
if(vsync_callback && !vsync_lock_callback) {
vsync_callback();
}
//Callback::internal::VSync::execute();
SysCall::ReturnFromException();
}
@ -48,20 +53,19 @@ namespace JabyEngine {
return draw_area_y;
}
uint8_t dst_value = 0;
void wait_vsync(uint8_t syncs) {
volatile auto& vsync_count = reinterpret_cast<volatile uint8_t&>(vsync_counter);
dst_value = vsync_count + syncs;
while(vsync_count != dst_value);
const uint8_t vsync_dst_value = vsync_count + syncs;
while(vsync_count != vsync_dst_value);
}
void render(const uint32_t* data, size_t words) {
wait_ready_for_CMD();
#ifdef __SUPPORT_PS3__
// TODO: Doesn't matter anymore...?
// The PS3 needs explict change to FiFo
GPU_IO::GP1.set_dma_direction(GPU_IO_Values::GPUSTAT::DMADirection::Fifo);
//GPU_IO::GP1.set_dma_direction(GPU_IO_Values::GPUSTAT::DMADirection::Fifo);
#endif // __SUPPORT_PS3__
for(size_t n = 0; n < words; n++) {
@ -98,16 +102,24 @@ namespace JabyEngine {
GPU_IO::GP1.set_vertical_display_range( y, y + Display::Height + PS3_CorrectionY);
}
uint8_t swap_buffers_vsync(uint8_t syncs, bool clear_screen) {
// Waits for finish FIFO
internal::wait_ready_for_CMD();
void set_vsync_callback(VSyncCallback callback) {
internal::vsync_callback = callback;
}
internal::wait_vsync(syncs);
void swap_buffers(bool clear_screen) {
const int16_t draw_offset_y = internal::Display::exchange_buffer_and_display();
internal::set_draw_offset(GPU::PositionI16::create(0, draw_offset_y));
if(clear_screen) {
internal::quick_fill_fast(Color24::Black(), AreaU16::create(0, static_cast<uint16_t>(draw_offset_y), Display::Width, Display::Height));
}
}
uint8_t swap_buffers_vsync(uint8_t syncs, bool clear_screen) {
// Waits for finish FIFO
internal::wait_ready_for_CMD();
internal::wait_vsync(syncs);
swap_buffers(clear_screen);
return Display::current_id;
}
}