Introduce the JabyEngine namespace to all files

This commit is contained in:
Jaby
2022-12-23 21:18:25 +01:00
parent c0f2669f8a
commit 82a3b1f74e
27 changed files with 1320 additions and 1282 deletions

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@@ -1,23 +1,24 @@
#ifndef BOOT_LOADER_HPP
#define BOOT_LOADER_HPP
#include <PSX/jabyengine.h>
#include <PSX/jabyengine.hpp>
namespace GPU {
void display_logo();
void setup();
namespace JabyEngine {
namespace GPU {
void display_logo();
void setup();
}
namespace SPU {
void stop_voices();
void setup();
}
namespace Setup {
JabyEngine::NextRoutine start();
}
namespace BootFile {
JabyEngine::NextRoutine setup();
}
}
namespace SPU {
void stop_voices();
void setup();
}
namespace Setup {
JabyEngine::NextRoutine start();
}
namespace BootFile {
JabyEngine::NextRoutine setup();
}
#endif //!BOOT_LOADER_HPP

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@@ -2,17 +2,18 @@
#define __JABYENGINE_CD_HPP__
#include <stdint.h>
namespace CD {
namespace CircularBuffer {
extern uint8_t* write_ptr;
extern uint8_t* read_ptr;
extern uint8_t* end_ptr;
namespace JabyEngine {
namespace CD {
namespace CircularBuffer {
extern uint8_t* write_ptr;
extern uint8_t* read_ptr;
extern uint8_t* end_ptr;
}
enum struct State {
};
extern State state;
}
enum struct State {
};
extern State state;
}
#endif //!__JABYENGINE_CD_HPP__

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@@ -4,111 +4,113 @@
#include <PSX/System/IOPorts/dma_io.hpp>
#include <PSX/System/IOPorts/gpu_io.hpp>
namespace GPU {
namespace Screen {
struct Mode {
enum struct TVEncoding {
NTSC = 0,
PAL = 1,
namespace JabyEngine {
namespace GPU {
namespace Screen {
struct Mode {
enum struct TVEncoding {
NTSC = 0,
PAL = 1,
};
static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
static constexpr auto DisplayAreaColorDepth = BitRange<GPU::DisplayAreaColorDepth>::from_to(4, 4);
static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
static constexpr auto VerticalResolution = BitRange<GPU::VerticalResolution>::from_to(2, 2);
static constexpr auto HorizontalResolution = BitRange<GPU::HorizontalResolution>::from_to(0, 1);
static constexpr uint32_t PAL() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::PAL),
Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
).raw;
}
static constexpr uint32_t NTSC() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::NTSC),
Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
).raw;
}
};
static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
static constexpr auto DisplayAreaColorDepth = BitRange<GPU::DisplayAreaColorDepth>::from_to(4, 4);
static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
static constexpr auto VerticalResolution = BitRange<GPU::VerticalResolution>::from_to(2, 2);
static constexpr auto HorizontalResolution = BitRange<GPU::HorizontalResolution>::from_to(0, 1);
static void configurate() {
static constexpr uint16_t FirstVisiblePixelH = 0x260;
static constexpr uint32_t PAL() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::PAL),
Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
).raw;
#ifdef JABYENGINE_PAL
static constexpr uint16_t FirstVisiblePixelV = 0xA3;
GP1.write(Command::GP1::DisplayMode(Mode::PAL()));
GPU::Screen::Range::set_offset(0, 0);
#else
static constexpr uint16_t FirstVisiblePixelV = 0x88;
GP1.write(Command::GP1::DisplayMode(Mode::NTSC()));
GPU::Screen::set_offset(0, 5); //< Random values
#endif
}
static constexpr uint32_t NTSC() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::NTSC),
Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
).raw;
void exchange_buffer_and_display();
}
static void set_draw_area(uint16_t x, uint16_t y) {
GP0.write(Command::GP0::DrawAreaTopLeft(x, y));
GP0.write(Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
}
static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
GP0.write(Command::GP0::QuickFill(color));
GP0.write(Command::GP0::TopLeftPosition(pos.x, pos.y));
GP0.write(Command::GP0::WidthHeight(size.width, size.height));
}
static void reset_cmd_buffer() {
GP1.write(Command::GP1::ResetCMDBufer());
}
static void wait_ready_for_CMD() {
while(!GPUSTAT.ref().is(GPUStatusRegister::GP0ReadyForCMD));
}
namespace DMA {
static void wait() {
while(::JabyEngine::DMA::GPU.channel_ctrl.ref().is(::JabyEngine::DMA::CHCHR::Busy));
}
};
static void configurate() {
static constexpr uint16_t FirstVisiblePixelH = 0x260;
#ifdef JABYENGINE_PAL
static constexpr uint16_t FirstVisiblePixelV = 0xA3;
GP1.write(Command::GP1::DisplayMode(Mode::PAL()));
GPU::Screen::Range::set_offset(0, 0);
#else
static constexpr uint16_t FirstVisiblePixelV = 0x88;
GP1.write(Command::GP1::DisplayMode(Mode::NTSC()));
GPU::Screen::set_offset(0, 5); //< Random values
#endif
}
void exchange_buffer_and_display();
}
static void set_draw_area(uint16_t x, uint16_t y) {
GP0.write(Command::GP0::DrawAreaTopLeft(x, y));
GP0.write(Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
}
static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
GP0.write(Command::GP0::QuickFill(color));
GP0.write(Command::GP0::TopLeftPosition(pos.x, pos.y));
GP0.write(Command::GP0::WidthHeight(size.width, size.height));
}
static void reset_cmd_buffer() {
GP1.write(Command::GP1::ResetCMDBufer());
}
static void wait_ready_for_CMD() {
while(!GPUSTAT.ref().is(GPUStatusRegister::GP0ReadyForCMD));
}
namespace DMA {
static void wait() {
while(::DMA::GPU.channel_ctrl.ref().is(::DMA::CHCHR::Busy));
}
static void end() {
reset_cmd_buffer();
}
namespace Receive {
static void prepare()
{
GP1.write(Command::GP1::DMADirection(DMADirection::CPU2GPU));
static void end() {
reset_cmd_buffer();
}
static void set_src(uintptr_t adr) {
::DMA::GPU.adr.ref().set_value(static_cast<uint32_t>(adr), ::DMA::MADR::MemoryAdr);
}
namespace Receive {
static void prepare()
{
GP1.write(Command::GP1::DMADirection(DMADirection::CPU2GPU));
reset_cmd_buffer();
}
static void set_dst(const PositionU16& position, const SizeU16& size) {
static void set_src(uintptr_t adr) {
::JabyEngine::DMA::GPU.adr.ref().set_value(static_cast<uint32_t>(adr), ::JabyEngine::DMA::MADR::MemoryAdr);
}
wait_ready_for_CMD();
GP0.write(Command::GP0::CPU2VRAM_Blitting());
GP0.write(Command::GP0::TopLeftPosition(position.x, position.y));
GP0.write(Command::GP0::WidthHeight(size.width, size.height));
}
static void set_dst(const PositionU16& position, const SizeU16& size) {
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
typedef ::DMA::BCR::SyncMode1 SyncMode1;
wait_ready_for_CMD();
GP0.write(Command::GP0::CPU2VRAM_Blitting());
GP0.write(Command::GP0::TopLeftPosition(position.x, position.y));
GP0.write(Command::GP0::WidthHeight(size.width, size.height));
}
::DMA::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
::DMA::GPU.channel_ctrl.write(::DMA::CHCHR::StartGPUReceive());
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
typedef ::JabyEngine::DMA::BCR::SyncMode1 SyncMode1;
::JabyEngine::DMA::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
::JabyEngine::DMA::GPU.channel_ctrl.write(::JabyEngine::DMA::CHCHR::StartGPUReceive());
}
}
}
}

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@@ -3,9 +3,11 @@
extern JabyEngine::NextRoutine main();
namespace BootFile {
JabyEngine::NextRoutine setup() {
printf("Running main!\n");
return JabyEngine::NextRoutine::from(main);
namespace JabyEngine {
namespace BootFile {
JabyEngine::NextRoutine setup() {
printf("Running main!\n");
return JabyEngine::NextRoutine::from(main);
}
}
}

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@@ -1,9 +1,11 @@
#include "../../../include/BootLoader/boot_loader.hpp"
#include <stdio.h>
namespace BootFile {
JabyEngine::NextRoutine setup() {
printf("Overlay boot not implemented!\n");
return JabyEngine::NextRoutine::null();
namespace JabyEngine {
namespace BootFile {
JabyEngine::NextRoutine setup() {
printf("Overlay boot not implemented!\n");
return JabyEngine::NextRoutine::null();
}
}
}

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@@ -8,21 +8,23 @@
#include "splash_image_ntsc_boot.hpp"
#endif //JABYENGINE_PAL
namespace GPU {
void display_logo() {
// Upload SplashScreen picture
auto state = FileProcessor::create(reinterpret_cast<const uint32_t*>(SplashScreen), SimpleTIM(32, 0, 0, 0));
while(state.process((sizeof(SplashScreen)/sizeof(uint32_t))));
namespace JabyEngine {
namespace GPU {
void display_logo() {
// Upload SplashScreen picture
auto state = FileProcessor::create(reinterpret_cast<const uint32_t*>(SplashScreen), SimpleTIM(32, 0, 0, 0));
while(state.process((sizeof(SplashScreen)/sizeof(uint32_t))));
Display::enable();
}
Display::enable();
}
void setup() {
GP1.write(Command::GP1::Reset());
Screen::configurate();
Screen::exchange_buffer_and_display();
GPU::wait_ready_for_CMD();
quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));
void setup() {
GP1.write(Command::GP1::Reset());
Screen::configurate();
Screen::exchange_buffer_and_display();
GPU::wait_ready_for_CMD();
quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));
}
}
}

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@@ -2,94 +2,98 @@
#include <stdio.h>
#include <limits.h>
namespace SPU {
static void clear_main_volume() {
static constexpr auto StartVol = SweepVolume::with(SweepVolume::VolumeEnable, SweepVolume::Volume.with(I16_MAX >> 2));
MainVolume::left.write(StartVol);
MainVolume::right.write(StartVol);
}
static void clear_cd_and_ext_audio_volume() {
CDVolume::left.write(0);
CDVolume::right.write(0);
ExternalAudioInputVolume::left.write(0);
ExternalAudioInputVolume::right.write(0);
}
static void clear_control_register() {
Control.write(ControlRegister());
}
static void clear_voice() {
for(auto& voice : Voices) {
voice.volumeLeft.write(SweepVolume());
voice.volumeRight.write(SweepVolume());
voice.sampleRate.write(SampleRate());
voice.ad.write(AD());
voice.sr.write(SR());
voice.currentVolume.write(SimpleVolume(0));
voice.adr.write(0x200);
voice.repeatAdr.write(0x200);
}
}
static void clear_pmon() {
PMON.write(PitchModFlags());
}
static void clear_noise_and_echo() {
NON.write(NoiseGenerator());
EON.write(EchoOn());
}
static void clear_reverb() {
Reverb::Volume::left.write(0);
Reverb::Volume::right.write(0);
Reverb::work_area_adr.write(0);
}
static void setup_control_register() {
static constexpr auto SetupValue = ControlRegister::with(ControlRegister::Enable, ControlRegister::Unmute, ControlRegister::CDAudioEnable);
Control.write(SetupValue);
}
static void setup_data_transfer_control() {
static constexpr uint16_t RequiredValue = (2 << 1);
namespace JabyEngine {
namespace SPU {
using namespace JabyEngine;
DataTransferControl.write(RequiredValue);
}
static void clear_main_volume() {
static constexpr auto StartVol = SweepVolume::with(SweepVolume::VolumeEnable, SweepVolume::Volume.with(I16_MAX >> 2));
static void wait_voices() {
static constexpr int16_t Treshhold = (I16_MAX*0.03);
MainVolume::left.write(StartVol);
MainVolume::right.write(StartVol);
}
try_again:
for(const auto& voice : Voices) {
if(voice.currentVolume.read() > Treshhold) {
goto try_again;
static void clear_cd_and_ext_audio_volume() {
CDVolume::left.write(0);
CDVolume::right.write(0);
ExternalAudioInputVolume::left.write(0);
ExternalAudioInputVolume::right.write(0);
}
static void clear_control_register() {
Control.write(ControlRegister());
}
static void clear_voice() {
for(auto& voice : Voices) {
voice.volumeLeft.write(SweepVolume());
voice.volumeRight.write(SweepVolume());
voice.sampleRate.write(SampleRate());
voice.ad.write(AD());
voice.sr.write(SR());
voice.currentVolume.write(SimpleVolume(0));
voice.adr.write(0x200);
voice.repeatAdr.write(0x200);
}
}
}
void stop_voices() {
Key::off.write(UI32_MAX);
}
static void clear_pmon() {
PMON.write(PitchModFlags());
}
void setup() {
wait_voices();
static void clear_noise_and_echo() {
NON.write(NoiseGenerator());
EON.write(EchoOn());
}
clear_main_volume();
clear_cd_and_ext_audio_volume();
clear_control_register();
clear_voice();
clear_pmon();
clear_noise_and_echo();
clear_reverb();
static void clear_reverb() {
Reverb::Volume::left.write(0);
Reverb::Volume::right.write(0);
Reverb::work_area_adr.write(0);
}
setup_data_transfer_control();
setup_control_register();
static void setup_control_register() {
static constexpr auto SetupValue = ControlRegister::with(ControlRegister::Enable, ControlRegister::Unmute, ControlRegister::CDAudioEnable);
Control.write(SetupValue);
}
static void setup_data_transfer_control() {
static constexpr uint16_t RequiredValue = (2 << 1);
DataTransferControl.write(RequiredValue);
}
static void wait_voices() {
static constexpr int16_t Treshhold = (I16_MAX*0.03);
try_again:
for(const auto& voice : Voices) {
if(voice.currentVolume.read() > Treshhold) {
goto try_again;
}
}
}
void stop_voices() {
Key::off.write(UI32_MAX);
}
void setup() {
wait_voices();
clear_main_volume();
clear_cd_and_ext_audio_volume();
clear_control_register();
clear_voice();
clear_pmon();
clear_noise_and_echo();
clear_reverb();
setup_data_transfer_control();
setup_control_register();
}
}
}

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@@ -2,21 +2,23 @@
#include <PSX/System/IOPorts/dMa_io.hpp>
#include <stdio.h>
namespace Setup {
static void enable_DMA() {
DMA::DPCR.write(DMA::DPCR.read() | DMA::DMAControlRegister::SPUEnable | DMA::DMAControlRegister::GPUEnable);
}
namespace JabyEngine {
namespace Setup {
static void enable_DMA() {
DMA::DPCR.write(DMA::DPCR.read() | DMA::DMAControlRegister::SPUEnable | DMA::DMAControlRegister::GPUEnable);
}
JabyEngine::NextRoutine start() {
enable_DMA();
JabyEngine::NextRoutine start() {
enable_DMA();
SPU::stop_voices();
SPU::stop_voices();
GPU::setup();
GPU::display_logo();
//Pause??
GPU::setup();
GPU::display_logo();
//Pause??
SPU::setup();
return BootFile::setup();
SPU::setup();
return BootFile::setup();
}
}
}

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@@ -3,24 +3,25 @@
#define private public
#include <PSX/File/Processor/file_processor.hpp>
namespace FileProcessor {
namespace Helper {
template<typename T>
static void simple_read(T& dst, State::Configuration& config) {
static constexpr size_t UINT32_SIZE = (sizeof(T)/sizeof(uint32_t));
namespace JabyEngine {
namespace FileProcessor {
namespace Helper {
template<typename T>
static void simple_read(T& dst, State::Configuration& config) {
static constexpr size_t UINT32_SIZE = (sizeof(T)/sizeof(uint32_t));
dst = *reinterpret_cast<const T*>(config.data_adr);
config.processed(UINT32_SIZE);
dst = *reinterpret_cast<const T*>(config.data_adr);
config.processed(UINT32_SIZE);
static_assert((UINT32_SIZE*sizeof(uint32_t)) == sizeof(T));
}
static_assert((UINT32_SIZE*sizeof(uint32_t)) == sizeof(T));
}
template<typename T>
static bool exchange_and_execute_process_function(bool (*process_routine)(State::Configuration&, T&), State::Configuration& config, T& state) {
config.process_routine = reinterpret_cast<State::ProcessRoutine>(process_routine);
return process_routine(config, state);
template<typename T>
static bool exchange_and_execute_process_function(bool (*process_routine)(State::Configuration&, T&), State::Configuration& config, T& state) {
config.process_routine = reinterpret_cast<State::ProcessRoutine>(process_routine);
return process_routine(config, state);
}
}
}
}
#endif // !__JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__

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@@ -3,129 +3,130 @@
#include <limits.h>
#include <stdio.h>
namespace FileProcessor {
using GPU::PositionU16;
using GPU::SizeU16;
namespace JabyEngine {
namespace FileProcessor {
using GPU::PositionU16;
using GPU::SizeU16;
struct SimpleTIMSize : private SimpleTIM {
constexpr SimpleTIMSize() {
struct SimpleTIMSize : private SimpleTIM {
constexpr SimpleTIMSize() {
}
constexpr uint16_t getTextureWidth() const {
return SimpleTIM::getTextureX();
}
constexpr uint16_t getTextureHeight() const {
return SimpleTIM::getTextureY();
}
constexpr uint16_t getClutWidth() const {
return SimpleTIM::getClutX();
}
constexpr uint16_t getClutHeight() const {
return SimpleTIM::getClutY();
}
};
struct SimpleTIMState {
SimpleTIM dst_info;
SimpleTIMSize size_info;
size_t words_left; //32bit values
constexpr SimpleTIMState(const SimpleTIM& dst_info) : dst_info(dst_info) {
}
};
static void set_gpu_receive(const uint32_t* src, uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
GPU::DMA::Receive::prepare();
GPU::DMA::Receive::set_dst(PositionU16(x, y), SizeU16(w, h));
GPU::DMA::Receive::set_src(reinterpret_cast<const uintptr_t>(src));
}
constexpr uint16_t getTextureWidth() const {
return SimpleTIM::getTextureX();
static void set_gpu_receive_data(const uint32_t* src, SimpleTIMState& state, uint16_t width, uint16_t height) {
state.words_left = (width*height)/2;
set_gpu_receive(src, state.dst_info.getTextureX(), state.dst_info.getTextureY(), width, height);
}
constexpr uint16_t getTextureHeight() const {
return SimpleTIM::getTextureY();
}
static bool parse_data(State::Configuration& config, SimpleTIMState& state) {
const auto words_to_use = (config.data_word_size > state.words_left) ? state.words_left : config.data_word_size;
bool is_last = (words_to_use == state.words_left);
auto block_count = (words_to_use >> 4);
constexpr uint16_t getClutWidth() const {
return SimpleTIM::getClutX();
}
while(block_count > 0) {
const auto block_send = (block_count > UI16_MAX) ? UI16_MAX : block_count;
constexpr uint16_t getClutHeight() const {
return SimpleTIM::getClutY();
}
};
struct SimpleTIMState {
SimpleTIM dst_info;
SimpleTIMSize size_info;
size_t words_left; //32bit values
constexpr SimpleTIMState(const SimpleTIM& dst_info) : dst_info(dst_info) {
}
};
static void set_gpu_receive(const uint32_t* src, uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
GPU::DMA::Receive::prepare();
GPU::DMA::Receive::set_dst(PositionU16(x, y), SizeU16(w, h));
GPU::DMA::Receive::set_src(reinterpret_cast<const uintptr_t>(src));
}
static void set_gpu_receive_data(const uint32_t* src, SimpleTIMState& state, uint16_t width, uint16_t height) {
state.words_left = (width*height)/2;
set_gpu_receive(src, state.dst_info.getTextureX(), state.dst_info.getTextureY(), width, height);
}
static bool parse_data(State::Configuration& config, SimpleTIMState& state) {
const auto words_to_use = (config.data_word_size > state.words_left) ? state.words_left : config.data_word_size;
bool is_last = (words_to_use == state.words_left);
auto block_count = (words_to_use >> 4);
while(block_count > 0) {
const auto block_send = (block_count > UI16_MAX) ? UI16_MAX : block_count;
// Send data!
GPU::DMA::wait();
GPU::DMA::Receive::start(block_send);
block_count -= block_send;
}
if(is_last) {
// Send words
const auto last_words = (words_to_use & 0b1111);
if(last_words > 0) {
// Send data!
GPU::DMA::wait();
GPU::DMA::Receive::start(1, last_words);
GPU::DMA::Receive::start(block_send);
block_count -= block_send;
}
GPU::DMA::wait();
GPU::DMA::end();
if(is_last) {
// Send words
const auto last_words = (words_to_use & 0b1111);
if(last_words > 0) {
GPU::DMA::wait();
GPU::DMA::Receive::start(1, last_words);
}
state.words_left = 0;
config.processed(words_to_use);
GPU::DMA::wait();
GPU::DMA::end();
return false;
}
state.words_left = 0;
config.processed(words_to_use);
else {
const auto words_used = (words_to_use & ~0b1111);
state.words_left -= words_used;
config.processed(words_used);
return true;
}
}
static bool switch_state_parse_data(State::Configuration& config, SimpleTIMState& state) {
set_gpu_receive_data(config.data_adr, state, state.size_info.getTextureWidth(), state.size_info.getTextureHeight());
return Helper::exchange_and_execute_process_function(parse_data, config, state);
}
static bool parse_clut(State::Configuration& config, SimpleTIMState& state) {
if(parse_data(config, state)) {
return true;
}
else {
return switch_state_parse_data(config, state);
}
}
static bool parse_header(State::Configuration& config, SimpleTIMState& state) {
if(config.data_word_size >= (sizeof(SimpleTIMSize)/sizeof(uint32_t))) {
Helper::simple_read(state.size_info, config);
//Check if we have a clut to care about
if(state.size_info.getClutWidth() > 0) {
//CLUTs are 16bit full color anyway
set_gpu_receive_data(config.data_adr, state, state.size_info.getClutWidth(), state.size_info.getClutHeight());
return Helper::exchange_and_execute_process_function(parse_clut, config, state);
return false;
}
else {
const auto words_used = (words_to_use & ~0b1111);
state.words_left -= words_used;
config.processed(words_used);
return true;
}
}
static bool switch_state_parse_data(State::Configuration& config, SimpleTIMState& state) {
set_gpu_receive_data(config.data_adr, state, state.size_info.getTextureWidth(), state.size_info.getTextureHeight());
return Helper::exchange_and_execute_process_function(parse_data, config, state);
}
static bool parse_clut(State::Configuration& config, SimpleTIMState& state) {
if(parse_data(config, state)) {
return true;
}
//We have direct data
else {
return switch_state_parse_data(config, state);
}
}
return true;
}
static bool parse_header(State::Configuration& config, SimpleTIMState& state) {
if(config.data_word_size >= (sizeof(SimpleTIMSize)/sizeof(uint32_t))) {
Helper::simple_read(state.size_info, config);
//Check if we have a clut to care about
if(state.size_info.getClutWidth() > 0) {
//CLUTs are 16bit full color anyway
set_gpu_receive_data(config.data_adr, state, state.size_info.getClutWidth(), state.size_info.getClutHeight());
return Helper::exchange_and_execute_process_function(parse_clut, config, state);
}
State create(const uint32_t* data_adr, const SimpleTIM& file) {
return State::from(SimpleTIMState(file), data_adr, parse_header);
//We have direct data
else {
return switch_state_parse_data(config, state);
}
}
return true;
}
State create(const uint32_t* data_adr, const SimpleTIM& file) {
return State::from(SimpleTIMState(file), data_adr, parse_header);
}
}
}
#undef private

View File

@@ -1,36 +1,38 @@
#include "../include/GPU/gpu.hpp"
namespace GPU {
namespace Screen {
uint8_t CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
namespace JabyEngine {
namespace GPU {
namespace Screen {
uint8_t CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
namespace Range {
#ifdef JABYENGINE_PAL
static constexpr uint16_t ScanlinesV = 288;
#else
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
namespace Range {
#ifdef JABYENGINE_PAL
static constexpr uint16_t ScanlinesV = 288;
#else
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
#ifndef USE_NO$PSX
void set_offset(uint16_t x, uint16_t y) {
x += 78;
y += 43;
#ifndef USE_NO$PSX
void set_offset(uint16_t x, uint16_t y) {
x += 78;
y += 43;
GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
}
#else
void set_offset(uint16_t x, uint16_t y) {
GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
}
#endif //USE_NO$PSX
}
GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
}
#else
void set_offset(uint16_t x, uint16_t y) {
GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
}
#endif //USE_NO$PSX
}
void exchange_buffer_and_display() {
GPU::set_draw_area(0, (Display::Height*CurrentDisplayAreaID));
CurrentDisplayAreaID ^= 1;
GP1.write(Command::GP1::DisplayArea(0, (Display::Height*CurrentDisplayAreaID)));
void exchange_buffer_and_display() {
GPU::set_draw_area(0, (Display::Height*CurrentDisplayAreaID));
CurrentDisplayAreaID ^= 1;
GP1.write(Command::GP1::DisplayArea(0, (Display::Height*CurrentDisplayAreaID)));
}
}
}
}