Created PSX Game template to use
This commit is contained in:
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9245b8538d
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@ -1,141 +0,0 @@
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{
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"folders": [
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{
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"name": "JabyEngine",
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"path": "."
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},
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{
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"name": "PSYQ",
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"path": "..\\..\\..\\PSYQ\\Converted\\Include"
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},
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{
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"name": "NEXTGPU",
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"path": "..\\..\\..\\..\\..\\PSX\\projects\\NEXTGPU"
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},
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{
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"name": "CDPLAYER",
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"path": "..\\..\\..\\..\\..\\PSX\\projects\\CDPLAYER"
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}
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],
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"tasks": {
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"version": "2.0.0",
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"tasks": [
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{
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"label": "make",
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"type": "shell",
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"command": "wsl make ${input:target} BUILD=${input:build}",
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"options": {
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"cwd": "Library/Code"
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},
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"problemMatcher": []
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},
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{
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"label": "finalize",
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"type": "shell",
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"command": "Finalize.bat ${input:finalize_tool} ${input:finalize} JabyEngine Library\\Code",
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"options": {
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"env": {
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"PATH": "./Tools/;./Tools/psxcdgen/psxcdgen/target/release;../../Tools/;../../Tools/mkpsxiso;${env:PATH}"
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}
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},
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"problemMatcher": [],
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},
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{
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"label": "nugget make",
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"type": "shell",
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"dependsOrder": "sequence",
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"dependsOn": ["make", "finalize"],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "jaby make",
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"type": "shell",
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"command": "wsl make ${input:target} BUILD=${input:build} USE_JABY_MAKE=true",
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"options": {
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"cwd": "Library/Code"
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},
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "jaby make & finalize",
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"type": "shell",
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"dependsOrder": "sequence",
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"dependsOn": ["jaby make", "finalize"],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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],
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"inputs": [
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{
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"id": "build",
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"type": "pickString",
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"description": "Build type to use",
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"options": ["Debug", "Release"],
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"default": "Release"
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},
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{
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"id": "target",
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"type": "pickString",
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"description": "Target to build",
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"options": ["", "rebuild", "fullclean", "clean"],
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"default": ""
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},
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{
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"id": "finalize",
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"type": "pickString",
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"description": "Mode for FinalizeCD",
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"options": ["all", "calculate", "skip"],
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"default": "all"
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},
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{
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"id": "finalize_tool",
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"type": "pickString",
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"description": "Tool to use for Finalizing the CD",
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"options": ["mkpsxiso.exe", "psxcdgen"],
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"default": "mkpsxiso.exe"
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},
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{
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"id": "target",
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"type": "pickString",
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"description": "Phony target",
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"options": ["all", "clean"],
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"default": "all"
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},
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{
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"id": "build_profile",
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"type": "pickString",
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"description": "Build type to use",
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"options": ["debug", "release"],
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"default": "release"
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},
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],
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},
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"settings": {
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"C_Cpp.default.name": "PSX",
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"C_Cpp.default.includePath": [
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"../../PSYQ/Converted/Include"
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],
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"C_Cpp.default.compilerPath": "",
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"C_Cpp.default.cStandard": "c17",
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"C_Cpp.default.cppStandard": "c++20",
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"C_Cpp.default.compilerArgs": [
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],
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"C_Cpp.default.defines": [
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],
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"files.associations": {
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"CDDADEMO.C": "cpp"
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}
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}
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}
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@ -1,54 +0,0 @@
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BINDIR ?= bin/
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PCSX_REDUX ?= ../../../../GIT/pcsx-redux/src/mips
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PSYQ_PATH ?= ../../../../PSYQ/Converted
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TARGET = JabyEngine
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TYPE = ps-exe
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BUILD = Release
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#OVERLAYSCRIPT ?= overlay.ld
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#OVERLAYSECTION ?= .ovly0 .ovly1
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rwildcard = $(wildcard $(addprefix $1/*.,$2)) $(foreach d,$(wildcard $1/*),$(call rwildcard,$d,$2))
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#Source list
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SRCS = $(call rwildcard, src, c cpp)
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SRCS += $(PCSX_REDUX)/common/crt0/crt0.s
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CPPFLAGS += -I$(PSYQ_PATH)/Include -D_WCHAR_T
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LDFLAGS += -L$(PSYQ_PATH)/Lib
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LDFLAGS += -Wl,--start-group
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LDFLAGS += -lapi
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LDFLAGS += -lc
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LDFLAGS += -lc2
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LDFLAGS += -lcard
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LDFLAGS += -lcomb
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LDFLAGS += -lds
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LDFLAGS += -letc
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LDFLAGS += -lgpu
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LDFLAGS += -lgs
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LDFLAGS += -lgte
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LDFLAGS += -lgun
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LDFLAGS += -lhmd
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LDFLAGS += -lmath
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LDFLAGS += -lmcrd
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LDFLAGS += -lmcx
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LDFLAGS += -lpad
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LDFLAGS += -lpress
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LDFLAGS += -lsio
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LDFLAGS += -lsnd
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LDFLAGS += -lspu
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LDFLAGS += -ltap
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LDFLAGS += -lcd
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LDFLAGS += -Wl,--end-group
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ifdef USE_JABY_MAKE
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include Wrapper.mk
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else
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include $(PCSX_REDUX)/common.mk
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endif
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fullclean: clean
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rm -fr iso/Info/* bin/GlobalLBATable.bin
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rebuild: fullclean all
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@ -1,19 +0,0 @@
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#this makefile translates from NUGGET make to JabyMake
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ARTIFACT = JabyEngine
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BUILD_DIR = bin
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ifeq ($(BUILD),Release)
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BUILD_PROFILE := release
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else
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BUILD_PROFILE := debug
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endif
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CCFLAGS_all := $(CPPFLAGS)
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LIBS := $(LDFLAGS)
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undefine CPPFLAGS
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undefine LDFLAGS
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undefine BUILD
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#include the real make file
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include ../Makefile
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@ -1,36 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<iso_project image_name="iso/JabyEngine.bin" cue_sheet="iso/JabyEngine.cue" no_xa="0">
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<track type="data">
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<identifiers
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system = "PLAYSTATION"
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application = "PLAYSTATION"
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volume = "MYDISC"
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volume_set = "MYDISC"
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publisher = "JABY"
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data_preparer = "MKPSXISO"
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copyright = "COPYLEFT"
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/>
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<license file="../../PSYQ/psyq/cdgen/LCNSFILE/LICENSEE.DAT"/>
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<directory_tree>
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<file name="SYSTEM.CNF" type="data" source="Library/Code/iso/JabyEngine.cnf"/>
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<file name="SCES_003.90" type="data" source="Library/Code/bin/PSX-release/JabyEngine.psexe"/>
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<dir name="XB">
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<file name="FOX.XA" type="xa" source="Ressource/fox.xa"/>
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<file name="SHARK.XA" type="xa" source="Ressource/shark.xa"/>
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<file name="FOXSHK.XA" type="xa" source="Ressource/fox_shark_sub.xa"/>
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<file name="FXSHKT.XA" type="xa" source="Ressource/fox_shark_sub_vtx.xa"/>
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</dir>
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<dir name="XA">
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<file name="FOX.XA" type="xa" source="Ressource/fox.xa"/>
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<file name="SHARK.XA" type="xa" source="Ressource/shark.xa"/>
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<file name="FOXSHK.XA" type="xa" source="Ressource/fox_shark_sub.xa"/>
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<file name="FXSHKT.XA" type="xa" source="Ressource/fox_shark_sub_vtx.xa"/>
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</dir>
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<!--<dummy sectors="1024"/>-->
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</directory_tree>
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</track>
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<track type="audio" source="D:\PSX\projects\NEXTGPU\data\Burg.wav"/>
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<track type="audio" source="D:\PSX\projects\VS2019\JabyPhew\JabyPhew\Ressources\shark.wav"/>
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</iso_project>
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{
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"Output":"Library/Code/bin/GlobalLBATable.bin",
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"Input":"Library/Code/iso/Info/JabyEngine.lba",
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"Order": [
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]
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}
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#include "XAAudio.h"
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#include <STDDEF.H>
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#include <LIBSND.H>
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namespace XAAudio
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{
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static constexpr int BigSectorSize = 2340;
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static CdlCB oldCallback = nullptr;
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static CdlLOC curLoc;
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static int curChannel;
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static u_char buffer[(sizeof(u_long)*8)];
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static u_short getChannel(u_char *buffer)
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{
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const u_short currentChannel = *((unsigned short *)(buffer + 12) + 1);
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return ((currentChannel&31744) >> 10);
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}
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static u_short getID(u_char *buffer)
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{
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return *(u_short*)(buffer + 12);
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}
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void cbready(int intr, u_char *result)
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{
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static const u_short VideoFrameID = 352;
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if(intr == CdlDataReady)
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{
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CdGetSector((u_long*)buffer, 8);
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const u_short ID = getID(buffer);
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const u_short actChannel = getChannel(buffer);
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if((ID == VideoFrameID) && (actChannel == curChannel))
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{
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CdControlF(CdlReadS, (u_char*)&curLoc);
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}
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}
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}
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void enable(bool doubleSpeed)
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{
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// setup the XA playback - adjust the speed as needed by your XA samples
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u_char param[4];
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param[0] = (((doubleSpeed) ? CdlModeSpeed : 0x0)|CdlModeRT|CdlModeSF|CdlModeSize1);
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CdControlB(CdlSetmode, param, 0);
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CdControlF(CdlPause, 0);
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oldCallback = CdReadyCallback((CdlCB)cbready);
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}
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void disable()
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{
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// reset any callback that we replaced
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CdControlF(CdlPause, 0);
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CdReadyCallback(oldCallback);
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// clear XA mode
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u_char param = 0x0;
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CdControlB(CdlSetmode, ¶m, 0);
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}
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void play(const CdlLOC &file, int channel)
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{
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CdlFILTER theFilter;
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curLoc = file;
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curChannel = channel;
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// set the volume to max
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SsSetSerialVol(SS_SERIAL_A, 127, 127);
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// set up the XA filter
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theFilter.file = 1;
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theFilter.chan = channel;
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CdControlF(CdlSetfilter, (u_char*)&theFilter);
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// begin playing
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CdControlF(CdlReadS, (u_char*)&file);
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}
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CdlLOC locate(const char* fileName)
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{
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CdlFILE file = {0};
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CdSearchFile(&file, const_cast<char*>(fileName));
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return file.pos;
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}
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}
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#ifndef XAAUDIO_H
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#define XAAUDIO_H
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#include <STDDEF.H>
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#include <LIBCD.H>
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namespace XAAudio
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{
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void enable(bool doubleSpeed);
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void disable();
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void play(const CdlLOC &file, int channel);
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CdlLOC locate(const char* fileName);
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}
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#endif // !XAAUDIO_H
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#include "Audio/XAAudio.h"
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#include "JabyEngine.h"
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#include <types.h>
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#include <libcd.h>
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#include <libetc.h>
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#include <libgte.h>
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#include <libgpu.h>
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#include <libsnd.h>
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#include <stdio.h>
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static CdlLOC TOC[100] = {0};
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static void setup() {
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ResetCallback();
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//ResetGraph(0);
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CdInit();
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CdSetDebug(3);
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SetVideoMode(MODE_PAL);
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SsSetTickMode(SS_TICK50);
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//SetDispMask(1);
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}
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static int fill_toc() {
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u_char param[4] = {0};
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param[0] = CdlModeRept|CdlModeDA; // report ON / CD-DA ON
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CdControlB(CdlSetmode, param, 0);
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return CdGetToc(TOC); // TOC
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}
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static void play_track(int track, int track_count) {
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for(int n = 0; n < track_count; n++) {
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const auto& cur_toc = TOC[n];
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printf("Track %i.) starts at %x:%x:%x\n", n, cur_toc.minute, cur_toc.second, cur_toc.sector);
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}
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CdControlB(CdlSetloc, reinterpret_cast<u_char*>(&TOC[track]), 0); // seek to start of track "track"
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CdControlB(CdlPlay, 0, 0); // play track
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}
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static void play_xa_track(const char* name, int channel) {
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CdlFILE file;
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if(CdSearchFile(&file, const_cast<char*>(name)) == nullptr)
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{
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printf("Couldn't locate file %s on disk!\n", name);
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return;
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}
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XAAudio::enable(true);
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XAAudio::play(file.pos, 1);
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}
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int main() {
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setup();
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const int track_count = fill_toc();
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printf("Hello Planschi!\nI found %i tracks\n", track_count);
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#ifdef USE_CDDA
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//Play CDDA
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play_track(2, track_count);
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#else
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//Play CDXA
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play_xa_track("\\XA\\FXSHKT.XA;1", 0);
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#endif
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while(true);
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return 0;
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}
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@ -1,4 +0,0 @@
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#ifndef JABYENGINE_H
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#define JABYENGINE_H
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#endif //!JABYENGINE_H
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@ -1,100 +0,0 @@
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#Build architecture/variant string, possible values: x86, armv7le, etc...
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PLATFORM ?= PSX
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#Build profile, possible values: release, debug, profile, coverage
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BUILD_DIR ?= build
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BUILD_PROFILE ?= debug
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CONFIG_NAME ?= $(PLATFORM)-$(BUILD_PROFILE)
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OUTPUT_DIR = $(BUILD_DIR)/$(CONFIG_NAME)
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TARGET = $(OUTPUT_DIR)/$(ARTIFACT)
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#Compiler definitions
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HAS_LINUX_MIPS_GCC = $(shell which mipsel-linux-gnu-gcc > /dev/null 2> /dev/null && echo true || echo false)
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ifeq ($(HAS_LINUX_MIPS_GCC),true)
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PREFIX ?= mipsel-linux-gnu
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FORMAT ?= elf32-tradlittlemips
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else
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PREFIX ?= mipsel-none-elf
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FORMAT ?= elf32-littlemips
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endif
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$(info We currently only support normal linker scripts)
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LDSCRIPT ?= $(PCSX_REDUX)/ps-exe.ld
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LDSCRIPT := $(addprefix $(PCSX_REDUX)/default.ld , -T$(LDSCRIPT))
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CC = $(PREFIX)-gcc-10
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CXX = $(PREFIX)-g++-10
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LD = $(CXX)
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#architecture flags
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ARCHFLAGS = -march=mips1 -mabi=32 -EL -fno-pic -mno-shared -mno-abicalls -mfp32
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ARCHFLAGS += -fno-stack-protector -nostdlib -ffreestanding
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#Compiler flags for build profiles
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CCFLAGS_release += -O3
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CCFLAGS_debug += -O0
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CXXFLAGS += -fno-exceptions -fno-rtti
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USE_FUNCTION_SECTIONS ?= true
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ifeq ($(USE_FUNCTION_SECTIONS),true)
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CCFLAGS_all += -ffunction-sections
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endif
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CCFLAGS_all += -mno-gpopt -fomit-frame-pointer
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CCFLAGS_all += -fno-builtin -fno-strict-aliasing -Wno-attributes
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CCFLAGS_all += $(ARCHFLAGS)
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CCFLAGS_all += $(CCFLAGS_$(BUILD_PROFILE))
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#Linker flags
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LDFLAGS_release += -Os
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|
||||
LDFLAGS_all += -Wl,-Map=$(TARGET).map -nostdlib -T$(LDSCRIPT) -static -Wl,--gc-sections -Wl,--build-id=none
|
||||
LDFLAGS_all += $(ARCHFLAGS) -Wl,--oformat=$(FORMAT)
|
||||
LDFLAGS_all += $(LDFLAGS_$(BUILD_PROFILE))
|
||||
|
||||
LIBS_all += $(LIBS_$(BUILD_PROFILE))
|
||||
|
||||
DEPS = -Wp,-MMD,$(@:%.o=%.d),-MT,$@
|
||||
|
||||
#Macro to expand files recursively: parameters $1 - directory, $2 - extension, i.e. cpp
|
||||
rwildcard = $(wildcard $(addprefix $1/*.,$2)) $(foreach d,$(wildcard $1/*),$(call rwildcard,$d,$2))
|
||||
|
||||
#Object files list
|
||||
OBJS = $(addprefix $(OUTPUT_DIR)/,$(addsuffix .o, $(subst ..,!super,$(basename $(SRCS)))))
|
||||
|
||||
#Compiling rule
|
||||
$(OUTPUT_DIR)/%.o: %.c
|
||||
@mkdir -p $(dir $@)
|
||||
$(CC) -c $(DEPS) -o $@ $(CCFLAGS_all) $(CCFLAGS) $<
|
||||
|
||||
$(OUTPUT_DIR)/%.o: %.cpp
|
||||
@mkdir -p $(dir $@)
|
||||
$(CXX) -c $(DEPS) -o $@ $(CCFLAGS_all) $(CXXFLAGS) $<
|
||||
|
||||
.SECONDEXPANSION:
|
||||
$(OUTPUT_DIR)/%.o: $$(subst !super,..,%.s)
|
||||
@mkdir -p $(dir $@)
|
||||
$(CC) $(ARCHFLAGS) -I$(PCSX_REDUX) -g -c -o $@ $<
|
||||
|
||||
#Linking rule
|
||||
$(TARGET).elf: $(OBJS)
|
||||
$(LD) -o $(TARGET).elf $(LDFLAGS_all) $(LDFLAGS) $(OBJS) $(LIBS_all) $(LIBS)
|
||||
|
||||
#Strips the psexe
|
||||
$(TARGET).psexe: $(TARGET).elf
|
||||
$(PREFIX)-objcopy $(addprefix -R , $(OVERLAYSECTION)) -O binary $< $@
|
||||
|
||||
#Rules section for default compilation and linking
|
||||
all: $(TARGET).psexe
|
||||
|
||||
clean:
|
||||
rm -fr $(OUTPUT_DIR)
|
||||
|
||||
rebuild:
|
||||
$(MAKE) clean
|
||||
$(MAKE) all
|
||||
|
||||
#Inclusion of dependencies (object files to source and includes)
|
||||
-include $(OBJS:%.o=%.d)
|
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
@echo off
|
||||
if not exist "%4\iso\Info" mkdir %4\iso\Info
|
||||
if not exist "iso" mkdir iso
|
||||
|
||||
if %2 == skip goto end
|
||||
|
||||
if not exist "%4/bin/GlobalLBATable.bin" echo Planschi > "%4%/bin/GlobalLBATable.bin"
|
||||
|
||||
echo "Calculate LBAs"
|
||||
%1 -y -lba %4\iso\Info\%3.lba -lbahead %4\iso\Info\%3.h -noisogen %4\iso\%3ISODesc.xml *> nul
|
||||
if exist "%4\iso\%3LBAFile.json" LBAHacker.exe %4\iso\%3LBAFile.json
|
||||
|
||||
if %2 == calculate goto end
|
||||
|
||||
rem this used to have "*> nul"
|
||||
%1 -y %4\iso\%3ISODesc.xml
|
||||
echo "Wrote ISO image"
|
||||
|
||||
:end
|
|
@ -0,0 +1,63 @@
|
|||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": ".",
|
||||
"name": "#{ProjectName}"
|
||||
}
|
||||
],
|
||||
"tasks": {
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "build",
|
||||
"type": "shell",
|
||||
"command": "wsl make ${input:target} BUILD_PROFILE=${input:build profile} JABY_ENGINE_DIR=../${config:jaby_engine_path}",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"options": {
|
||||
"cwd": "application"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "cdgen",
|
||||
"type": "shell",
|
||||
"command": "${config:jaby_engine_path}/bin/psxcdgen.exe iso/Config.xml",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "build & generate cd",
|
||||
"type": "shell",
|
||||
"dependsOn": ["build", "cdgen"],
|
||||
"dependsOrder": "sequence",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
}
|
||||
],
|
||||
"inputs": [
|
||||
{
|
||||
"id": "build profile",
|
||||
"type": "pickString",
|
||||
"options": ["debug", "release"],
|
||||
"default": "release",
|
||||
"description": "the build profile for #{ProjectName}"
|
||||
},
|
||||
{
|
||||
"id": "target",
|
||||
"type": "pickString",
|
||||
"options": ["all", "clean", "rebuild"],
|
||||
"default": "all",
|
||||
"description": "the build target"
|
||||
}
|
||||
]
|
||||
},
|
||||
"settings": {
|
||||
"jaby_engine_path": "#{JabyEnginePath}",
|
||||
}
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
*.bin
|
||||
*.cue
|
||||
*.d
|
||||
*.o
|
||||
**/bin
|
|
@ -0,0 +1,18 @@
|
|||
ARTIFACT = #{ProjectName}
|
||||
BUILD_DIR = bin
|
||||
PSCX_REDUX_DIR = $(JABY_ENGINE_DIR)/lib/pcsx-redux
|
||||
|
||||
include $(JABY_ENGINE_DIR)/lib/Wildcard.mk
|
||||
SRCS = $(call rwildcard, src, c cpp)
|
||||
|
||||
LIBS = -L$(JABY_ENGINE_DIR)/lib/PSX-$(BUILD_PROFILE) -lJabyEngine
|
||||
|
||||
include $(JABY_ENGINE_DIR)/lib/Makefile
|
||||
|
||||
#Rules section for default compilation and linking
|
||||
all: $(TARGET).psexe
|
||||
|
||||
clean:
|
||||
rm -fr $(OUTPUT_DIR)
|
||||
rm -fr ../iso/*.bin
|
||||
rm -fr ../iso/*.cue
|
|
@ -0,0 +1,3 @@
|
|||
int main() {
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<iso_project image_name="iso/#{ProjectName}.bin" cue_sheet="iso/#{ProjectName}.cue" no_xa="0">
|
||||
<track type="data">
|
||||
<identifiers
|
||||
system = "PLAYSTATION"
|
||||
application = "PLAYSTATION"
|
||||
volume = "MYDISC"
|
||||
volume_set = "MYDISC"
|
||||
publisher = "JABY"
|
||||
data_preparer = "MKPSXISO"
|
||||
copyright = "COPYLEFT"
|
||||
/>
|
||||
<license file="D:/RetroGameDev/PSX/PSYQ/psyq/cdgen/LCNSFILE/LICENSEE.DAT"/>
|
||||
<directory_tree>
|
||||
<file name="SYSTEM.CNF" type="data" source="iso/System.cnf"/>
|
||||
<file name="SCES_003.90" type="data" source="application/bin/PSX-release/#{ProjectName}.psexe"/>
|
||||
</directory_tree>
|
||||
</track>
|
||||
</iso_project>
|
Loading…
Reference in New Issue