Replace define private with __friends

This commit is contained in:
jaby 2023-10-06 14:50:44 +02:00
parent 4bab1e30fc
commit 8b0c47c1db
10 changed files with 11 additions and 15 deletions

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@ -5,7 +5,7 @@
namespace JabyEngine {
namespace FileProcessor {
class State {
private:
__friends:
struct Reserved {
uint32_t reserved[4];
};
@ -33,7 +33,7 @@ namespace JabyEngine {
}
};
private:
__friends:
Configuration config;
Reserved reserved;

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@ -5,7 +5,7 @@
namespace JabyEngine {
class MasterTime {
private:
__friends:
static uint32_t value;
public:

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@ -54,7 +54,7 @@ namespace JabyEngine {
friend class HighResTime;
};
private:
__friends:
static constexpr uint16_t TicksFor100us = CPUTicks::ticks_per_us<uint16_t>(CPUTicks::Frequency_Hz_Div8, 100.0);
static constexpr uint16_t TicksFor1ms = CPUTicks::ticks_per_ms<uint16_t>(CPUTicks::Frequency_Hz_Div8, 1.0);
static constexpr uint16_t TicksFor10ms = CPUTicks::ticks_per_ms<uint16_t>(CPUTicks::Frequency_Hz_Div8, 10.0);

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@ -10,6 +10,10 @@
#define __section(name) __attribute__((section(name)))
#define __collect(...) __VA_ARGS__
#ifndef __friends
#define __friends private
#endif //!__friends
#ifdef __cplusplus
#define __constexpr constexpr
#define START_C_FUNCTIONS extern "C" {

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@ -62,7 +62,8 @@
"C_Cpp.default.compilerArgs": [
],
"C_Cpp.default.defines": [
"JABYENGINE_PAL"
"JABYENGINE_PAL",
"__friends=public"
],
"files.exclude": {
"**/*.o": true,

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@ -7,7 +7,7 @@ BUILD_DIR = bin
SPLASH_IMAGE = src/BootLoader/splash_image_pal_boot.hpp
SPLASH_IMAGE_NTSC = src/BootLoader/splash_image_ntsc_boot.hpp
CCFLAGS += -Iinclude -I../../include
CCFLAGS += -Iinclude -I../../include -D__friends=public
CCFLAGS += -save-temps=obj
include ../../lib/Wildcard.mk

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@ -1,8 +1,6 @@
#include <PSX/System/IOPorts/interrupt_io.hpp>
#include <PSX/System/syscalls.hpp>
#define private public
#include <PSX/Timer/high_res_timer.hpp>
#undef private
namespace JabyEngine {
namespace Timer {

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@ -1,8 +1,6 @@
#ifndef __JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__
#define __JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__
// Instead of using friend we use this to access the private members
#define private public
#include <PSX/File/Processor/file_processor.hpp>
namespace JabyEngine {

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@ -1,8 +1,5 @@
#include "../../internal-include/GPU/gpu_internal.hpp"
// We need to access the master time
#define private public
#include <PSX/Timer/frame_timer.hpp>
#undef private
#include <PSX/System/IOPorts/interrupt_io.hpp>
#include <PSX/System/syscalls.hpp>

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@ -1,8 +1,6 @@
#define private public
#include <PSX/System/IOPorts/timer_io.hpp>
#include <PSX/System/syscalls.hpp>
#include <PSX/Timer/high_res_timer.hpp>
#undef private
namespace JabyEngine {
volatile uint16_t HighResTime :: global_counter_10ms = 0;