Improve struct and namespace usage
This commit is contained in:
@@ -4,11 +4,9 @@
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#include <PSX/System/IOPorts/dma_io.hpp>
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#include <PSX/System/IOPorts/gpu_io.hpp>
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#include <stdio.h>
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namespace JabyEngine {
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namespace GPU {
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namespace Screen {
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struct ScreenHelper {
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struct Mode {
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enum struct TVEncoding {
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NTSC = 0,
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@@ -17,26 +15,26 @@ namespace JabyEngine {
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static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
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static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU_IO::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
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static constexpr auto VerticalResolution = BitRange<GPU::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU::HorizontalResolution>::from_to(0, 1);
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static constexpr auto VerticalResolution = BitRange<GPU_IO::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU_IO::HorizontalResolution>::from_to(0, 1);
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static constexpr uint32_t PAL() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::PAL),
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Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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static constexpr uint32_t NTSC() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::NTSC),
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Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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};
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@@ -47,41 +45,41 @@ namespace JabyEngine {
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t FirstVisiblePixelV = 0xA3;
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GP1.write(Command::GP1::DisplayMode(Mode::PAL()));
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GPU::Screen::Range::set_offset(0, 0);
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::PAL()));
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GPU::Screen::set_offset(0, 0);
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#else
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static constexpr uint16_t FirstVisiblePixelV = 0x88;
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GP1.write(Command::GP1::DisplayMode(Mode::NTSC()));
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::NTSC()));
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GPU::Screen::set_offset(0, 5); //< Random values
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#endif
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}
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void exchange_buffer_and_display();
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}
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static void exchange_buffer_and_display();
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};
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static void set_draw_area(uint16_t x, uint16_t y) {
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GP0.write(Command::GP0::DrawAreaTopLeft(x, y));
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GP0.write(Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaTopLeft(x, y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
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}
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static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
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GP0.write(Command::GP0::QuickFill(color));
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GP0.write(Command::GP0::TopLeftPosition(pos.x, pos.y));
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GP0.write(Command::GP0::WidthHeight(size.width, size.height));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::QuickFill(color));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(pos.x, pos.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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}
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static void reset_cmd_buffer() {
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GP1.write(Command::GP1::ResetCMDBufer());
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GPU_IO::GP1.write(GPU_IO::Command::GP1::ResetCMDBufer());
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}
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static void wait_ready_for_CMD() {
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while(!GPUSTAT.read().is(GPUStatusRegister::GP0ReadyForCMD));
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while(!GPU_IO::GPUSTAT.read().is(GPU_IO::GPUStatusRegister::GP0ReadyForCMD));
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}
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namespace DMA {
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static void wait() {
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while(::JabyEngine::DMA::GPU.channel_ctrl.read().is(::JabyEngine::DMA::CHCHR::Busy));
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while(::JabyEngine::DMA_IO::GPU.channel_ctrl.read().is(::JabyEngine::DMA_IO::CHCHR::Busy));
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}
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static void end() {
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@@ -91,28 +89,26 @@ namespace JabyEngine {
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namespace Receive {
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static void prepare()
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{
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GP1.write(Command::GP1::DMADirection(DMADirection::CPU2GPU));
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DMADirection(GPU_IO::DMADirection::CPU2GPU));
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reset_cmd_buffer();
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}
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static void set_src(uintptr_t adr) {
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printf("Source: 0x%p\n", adr);
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::JabyEngine::DMA::GPU.adr.write(::JabyEngine::DMA::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
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DMA_IO::GPU.adr.write(DMA_IO::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
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}
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static void set_dst(const PositionU16& position, const SizeU16& size) {
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wait_ready_for_CMD();
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GP0.write(Command::GP0::CPU2VRAM_Blitting());
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GP0.write(Command::GP0::TopLeftPosition(position.x, position.y));
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GP0.write(Command::GP0::WidthHeight(size.width, size.height));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::CPU2VRAM_Blitting());
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(position.x, position.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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}
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static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
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typedef ::JabyEngine::DMA::BCR::SyncMode1 SyncMode1;
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typedef DMA_IO::BCR::SyncMode1 SyncMode1;
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::JabyEngine::DMA::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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::JabyEngine::DMA::GPU.channel_ctrl.write(::JabyEngine::DMA::CHCHR::StartGPUReceive());
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DMA_IO::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
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}
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}
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}
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@@ -46,9 +46,9 @@ namespace JabyEngine {
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}
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void setup() {
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GP1.write(Command::GP1::Reset());
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Screen::configurate();
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Screen::exchange_buffer_and_display();
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GPU_IO::GP1.write(GPU_IO::Command::GP1::Reset());
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ScreenHelper::configurate();
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ScreenHelper::exchange_buffer_and_display();
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GPU::wait_ready_for_CMD();
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quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));
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@@ -7,32 +7,32 @@ namespace JabyEngine {
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using namespace JabyEngine;
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static void clear_main_volume() {
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static constexpr auto StartVol = SweepVolume::with(SweepVolume::VolumeEnable, SweepVolume::Volume.with(I16_MAX >> 2));
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static constexpr auto StartVol = SPU_IO::SweepVolume::with(SPU_IO::SweepVolume::VolumeEnable, SPU_IO::SweepVolume::Volume.with(I16_MAX >> 2));
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MainVolume::left.write(StartVol);
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MainVolume::right.write(StartVol);
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SPU_IO::MainVolume::Left.write(StartVol);
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SPU_IO::MainVolume::Right.write(StartVol);
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}
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static void clear_cd_and_ext_audio_volume() {
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CDVolume::left.write(0);
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CDVolume::right.write(0);
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SPU_IO::CDVolume::Left.write(0);
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SPU_IO::CDVolume::Right.write(0);
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ExternalAudioInputVolume::left.write(0);
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ExternalAudioInputVolume::right.write(0);
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SPU_IO::ExternalAudioInputVolume::Left.write(0);
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SPU_IO::ExternalAudioInputVolume::Right.write(0);
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}
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static void clear_control_register() {
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Control.write(ControlRegister());
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SPU_IO::Control.write(SPU_IO::ControlRegister());
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}
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static void clear_voice() {
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for(auto& voice : Voices) {
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voice.volumeLeft.write(SweepVolume());
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voice.volumeRight.write(SweepVolume());
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voice.sampleRate.write(SampleRate());
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voice.ad.write(AD());
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voice.sr.write(SR());
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voice.currentVolume.write(SimpleVolume(0));
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for(auto& voice : SPU_IO::Voice) {
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voice.volumeLeft.write(SPU_IO::SweepVolume());
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voice.volumeRight.write(SPU_IO::SweepVolume());
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voice.sampleRate.write(SPU_IO::SampleRate());
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voice.ad.write(SPU_IO::AD());
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voice.sr.write(SPU_IO::SR());
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voice.currentVolume.write(SPU_IO::SimpleVolume(0));
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voice.adr.write(0x200);
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voice.repeatAdr.write(0x200);
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@@ -40,37 +40,37 @@ namespace JabyEngine {
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}
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static void clear_pmon() {
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PMON.write(PitchModFlags());
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SPU_IO::PMON.write(SPU_IO::PitchModFlags());
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}
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static void clear_noise_and_echo() {
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NON.write(NoiseGenerator());
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EON.write(EchoOn());
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SPU_IO::NON.write(SPU_IO::NoiseGenerator());
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SPU_IO::EON.write(SPU_IO::EchoOn());
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}
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static void clear_reverb() {
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Reverb::Volume::left.write(0);
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Reverb::Volume::right.write(0);
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Reverb::work_area_adr.write(0);
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SPU_IO::Reverb::Volume::Left.write(0);
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SPU_IO::Reverb::Volume::Right.write(0);
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SPU_IO::Reverb::WorkAreaAdr.write(0);
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}
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static void setup_control_register() {
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static constexpr auto SetupValue = ControlRegister::with(ControlRegister::Enable, ControlRegister::Unmute, ControlRegister::CDAudioEnable);
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static constexpr auto SetupValue = SPU_IO::ControlRegister::with(SPU_IO::ControlRegister::Enable, SPU_IO::ControlRegister::Unmute, SPU_IO::ControlRegister::CDAudioEnable);
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Control.write(SetupValue);
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SPU_IO::Control.write(SetupValue);
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}
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static void setup_data_transfer_control() {
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static constexpr uint16_t RequiredValue = (2 << 1);
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DataTransferControl.write(RequiredValue);
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SPU_IO::DataTransferControl.write(RequiredValue);
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}
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static void wait_voices() {
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static constexpr int16_t Treshhold = (I16_MAX*0.03);
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try_again:
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for(const auto& voice : Voices) {
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for(const auto& voice : SPU_IO::Voice) {
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if(voice.currentVolume.read() > Treshhold) {
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goto try_again;
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}
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@@ -78,7 +78,7 @@ namespace JabyEngine {
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}
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void stop_voices() {
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Key::off.write(UI32_MAX);
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SPU_IO::Key::Off.write(UI32_MAX);
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}
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void setup() {
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@@ -7,7 +7,7 @@
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namespace JabyEngine {
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namespace Setup {
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static void enable_DMA() {
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DMA::DPCR.write(DMA::DPCR.read() | DMA::DMAControlRegister::SPUEnable | DMA::DMAControlRegister::GPUEnable);
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DMA_IO::DPCR.write(DMA_IO::DPCR.read() | DMA_IO::DMAControlRegister::SPUEnable | DMA_IO::DMAControlRegister::GPUEnable);
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}
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JabyEngine::NextRoutine start() {
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@@ -28,6 +28,8 @@ namespace JabyEngine {
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}
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void setup() {
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using namespace Timer_IO;
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static constexpr auto Mode = CounterMode::with(CounterMode::FreeRun, Counter2::SyncMode::Freerun, CounterMode::ResetAfterTarget, CounterMode::IRQAtTarget, CounterMode::IRQEveryTime, CounterMode::IRQPulse, Counter2::Source::System_Clock_Div_8);
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static constexpr uint16_t Target = MS_Per_Tick<uint16_t>(CPU_Frequncey_Hz_Div8)*10;
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@@ -37,8 +39,8 @@ namespace JabyEngine {
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__syscall_SysEnqIntRP(Timer2Irq, &IRQCallback);
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__syscall_ExitCriticalSection();
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Counter2::Timer.target.write(CounterTarget::CounterTargetValue.with(Target));
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Counter2::Timer.mode.write(Mode);
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Counter2.target.write(CounterTarget::CounterTargetValue.with(Target));
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Counter2.mode.write(Mode);
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Interrupt::enable_irq(Interrupt::Timer2);
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}
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@@ -1,38 +0,0 @@
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#include "../include/GPU/gpu.hpp"
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namespace JabyEngine {
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namespace GPU {
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namespace Screen {
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uint8_t CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
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namespace Range {
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t ScanlinesV = 288;
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#else
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static constexpr uint16_t ScanlinesV = 240;
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#endif //JABYENGINE_PAL
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#ifndef USE_NO$PSX
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void set_offset(uint16_t x, uint16_t y) {
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x += 78;
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y += 43;
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GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
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GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
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}
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#else
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void set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
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GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
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}
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#endif //USE_NO$PSX
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}
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void exchange_buffer_and_display() {
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GPU::set_draw_area(0, (Display::Height*CurrentDisplayAreaID));
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CurrentDisplayAreaID ^= 1;
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GP1.write(Command::GP1::DisplayArea(0, (Display::Height*CurrentDisplayAreaID)));
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}
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}
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}
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}
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35
src/Library/src/GPU/gpu.cpp
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35
src/Library/src/GPU/gpu.cpp
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@@ -0,0 +1,35 @@
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#include "../include/GPU/gpu.hpp"
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namespace JabyEngine {
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namespace GPU {
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uint8_t Screen :: CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t ScanlinesV = 288;
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#else
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static constexpr uint16_t ScanlinesV = 240;
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#endif //JABYENGINE_PAL
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void ScreenHelper :: exchange_buffer_and_display() {
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GPU::set_draw_area(0, (Display::Height*Screen::CurrentDisplayAreaID));
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Screen::CurrentDisplayAreaID ^= 1;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayArea(0, (Display::Height*Screen::CurrentDisplayAreaID)));
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}
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#ifndef USE_NO$PSX
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void Screen :: set_offset(uint16_t x, uint16_t y) {
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x += 78;
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y += 43;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
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GPU_IO::GP1.write(GPU_IO::Command::GP1::VerticalDisplayRange(y, y + Display::Height));
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}
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#else
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void Screen :: set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
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GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
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}
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#endif //USE_NO$PSX
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}
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}
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