Improve struct and namespace usage

This commit is contained in:
2023-01-08 21:08:23 +01:00
parent 297526e4d0
commit a791f0bffd
14 changed files with 169 additions and 177 deletions

View File

@@ -4,11 +4,9 @@
#include <PSX/System/IOPorts/dma_io.hpp>
#include <PSX/System/IOPorts/gpu_io.hpp>
#include <stdio.h>
namespace JabyEngine {
namespace GPU {
namespace Screen {
struct ScreenHelper {
struct Mode {
enum struct TVEncoding {
NTSC = 0,
@@ -17,26 +15,26 @@ namespace JabyEngine {
static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
static constexpr auto DisplayAreaColorDepth = BitRange<GPU::DisplayAreaColorDepth>::from_to(4, 4);
static constexpr auto DisplayAreaColorDepth = BitRange<GPU_IO::DisplayAreaColorDepth>::from_to(4, 4);
static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
static constexpr auto VerticalResolution = BitRange<GPU::VerticalResolution>::from_to(2, 2);
static constexpr auto HorizontalResolution = BitRange<GPU::HorizontalResolution>::from_to(0, 1);
static constexpr auto VerticalResolution = BitRange<GPU_IO::VerticalResolution>::from_to(2, 2);
static constexpr auto HorizontalResolution = BitRange<GPU_IO::HorizontalResolution>::from_to(0, 1);
static constexpr uint32_t PAL() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::PAL),
Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
).raw;
}
static constexpr uint32_t NTSC() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::NTSC),
Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
).raw;
}
};
@@ -47,41 +45,41 @@ namespace JabyEngine {
#ifdef JABYENGINE_PAL
static constexpr uint16_t FirstVisiblePixelV = 0xA3;
GP1.write(Command::GP1::DisplayMode(Mode::PAL()));
GPU::Screen::Range::set_offset(0, 0);
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::PAL()));
GPU::Screen::set_offset(0, 0);
#else
static constexpr uint16_t FirstVisiblePixelV = 0x88;
GP1.write(Command::GP1::DisplayMode(Mode::NTSC()));
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::NTSC()));
GPU::Screen::set_offset(0, 5); //< Random values
#endif
}
void exchange_buffer_and_display();
}
static void exchange_buffer_and_display();
};
static void set_draw_area(uint16_t x, uint16_t y) {
GP0.write(Command::GP0::DrawAreaTopLeft(x, y));
GP0.write(Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaTopLeft(x, y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
}
static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
GP0.write(Command::GP0::QuickFill(color));
GP0.write(Command::GP0::TopLeftPosition(pos.x, pos.y));
GP0.write(Command::GP0::WidthHeight(size.width, size.height));
GPU_IO::GP0.write(GPU_IO::Command::GP0::QuickFill(color));
GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(pos.x, pos.y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
}
static void reset_cmd_buffer() {
GP1.write(Command::GP1::ResetCMDBufer());
GPU_IO::GP1.write(GPU_IO::Command::GP1::ResetCMDBufer());
}
static void wait_ready_for_CMD() {
while(!GPUSTAT.read().is(GPUStatusRegister::GP0ReadyForCMD));
while(!GPU_IO::GPUSTAT.read().is(GPU_IO::GPUStatusRegister::GP0ReadyForCMD));
}
namespace DMA {
static void wait() {
while(::JabyEngine::DMA::GPU.channel_ctrl.read().is(::JabyEngine::DMA::CHCHR::Busy));
while(::JabyEngine::DMA_IO::GPU.channel_ctrl.read().is(::JabyEngine::DMA_IO::CHCHR::Busy));
}
static void end() {
@@ -91,28 +89,26 @@ namespace JabyEngine {
namespace Receive {
static void prepare()
{
GP1.write(Command::GP1::DMADirection(DMADirection::CPU2GPU));
GPU_IO::GP1.write(GPU_IO::Command::GP1::DMADirection(GPU_IO::DMADirection::CPU2GPU));
reset_cmd_buffer();
}
static void set_src(uintptr_t adr) {
printf("Source: 0x%p\n", adr);
::JabyEngine::DMA::GPU.adr.write(::JabyEngine::DMA::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
DMA_IO::GPU.adr.write(DMA_IO::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
}
static void set_dst(const PositionU16& position, const SizeU16& size) {
wait_ready_for_CMD();
GP0.write(Command::GP0::CPU2VRAM_Blitting());
GP0.write(Command::GP0::TopLeftPosition(position.x, position.y));
GP0.write(Command::GP0::WidthHeight(size.width, size.height));
GPU_IO::GP0.write(GPU_IO::Command::GP0::CPU2VRAM_Blitting());
GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(position.x, position.y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
}
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
typedef ::JabyEngine::DMA::BCR::SyncMode1 SyncMode1;
typedef DMA_IO::BCR::SyncMode1 SyncMode1;
::JabyEngine::DMA::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
::JabyEngine::DMA::GPU.channel_ctrl.write(::JabyEngine::DMA::CHCHR::StartGPUReceive());
DMA_IO::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
}
}
}

View File

@@ -46,9 +46,9 @@ namespace JabyEngine {
}
void setup() {
GP1.write(Command::GP1::Reset());
Screen::configurate();
Screen::exchange_buffer_and_display();
GPU_IO::GP1.write(GPU_IO::Command::GP1::Reset());
ScreenHelper::configurate();
ScreenHelper::exchange_buffer_and_display();
GPU::wait_ready_for_CMD();
quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));

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@@ -7,32 +7,32 @@ namespace JabyEngine {
using namespace JabyEngine;
static void clear_main_volume() {
static constexpr auto StartVol = SweepVolume::with(SweepVolume::VolumeEnable, SweepVolume::Volume.with(I16_MAX >> 2));
static constexpr auto StartVol = SPU_IO::SweepVolume::with(SPU_IO::SweepVolume::VolumeEnable, SPU_IO::SweepVolume::Volume.with(I16_MAX >> 2));
MainVolume::left.write(StartVol);
MainVolume::right.write(StartVol);
SPU_IO::MainVolume::Left.write(StartVol);
SPU_IO::MainVolume::Right.write(StartVol);
}
static void clear_cd_and_ext_audio_volume() {
CDVolume::left.write(0);
CDVolume::right.write(0);
SPU_IO::CDVolume::Left.write(0);
SPU_IO::CDVolume::Right.write(0);
ExternalAudioInputVolume::left.write(0);
ExternalAudioInputVolume::right.write(0);
SPU_IO::ExternalAudioInputVolume::Left.write(0);
SPU_IO::ExternalAudioInputVolume::Right.write(0);
}
static void clear_control_register() {
Control.write(ControlRegister());
SPU_IO::Control.write(SPU_IO::ControlRegister());
}
static void clear_voice() {
for(auto& voice : Voices) {
voice.volumeLeft.write(SweepVolume());
voice.volumeRight.write(SweepVolume());
voice.sampleRate.write(SampleRate());
voice.ad.write(AD());
voice.sr.write(SR());
voice.currentVolume.write(SimpleVolume(0));
for(auto& voice : SPU_IO::Voice) {
voice.volumeLeft.write(SPU_IO::SweepVolume());
voice.volumeRight.write(SPU_IO::SweepVolume());
voice.sampleRate.write(SPU_IO::SampleRate());
voice.ad.write(SPU_IO::AD());
voice.sr.write(SPU_IO::SR());
voice.currentVolume.write(SPU_IO::SimpleVolume(0));
voice.adr.write(0x200);
voice.repeatAdr.write(0x200);
@@ -40,37 +40,37 @@ namespace JabyEngine {
}
static void clear_pmon() {
PMON.write(PitchModFlags());
SPU_IO::PMON.write(SPU_IO::PitchModFlags());
}
static void clear_noise_and_echo() {
NON.write(NoiseGenerator());
EON.write(EchoOn());
SPU_IO::NON.write(SPU_IO::NoiseGenerator());
SPU_IO::EON.write(SPU_IO::EchoOn());
}
static void clear_reverb() {
Reverb::Volume::left.write(0);
Reverb::Volume::right.write(0);
Reverb::work_area_adr.write(0);
SPU_IO::Reverb::Volume::Left.write(0);
SPU_IO::Reverb::Volume::Right.write(0);
SPU_IO::Reverb::WorkAreaAdr.write(0);
}
static void setup_control_register() {
static constexpr auto SetupValue = ControlRegister::with(ControlRegister::Enable, ControlRegister::Unmute, ControlRegister::CDAudioEnable);
static constexpr auto SetupValue = SPU_IO::ControlRegister::with(SPU_IO::ControlRegister::Enable, SPU_IO::ControlRegister::Unmute, SPU_IO::ControlRegister::CDAudioEnable);
Control.write(SetupValue);
SPU_IO::Control.write(SetupValue);
}
static void setup_data_transfer_control() {
static constexpr uint16_t RequiredValue = (2 << 1);
DataTransferControl.write(RequiredValue);
SPU_IO::DataTransferControl.write(RequiredValue);
}
static void wait_voices() {
static constexpr int16_t Treshhold = (I16_MAX*0.03);
try_again:
for(const auto& voice : Voices) {
for(const auto& voice : SPU_IO::Voice) {
if(voice.currentVolume.read() > Treshhold) {
goto try_again;
}
@@ -78,7 +78,7 @@ namespace JabyEngine {
}
void stop_voices() {
Key::off.write(UI32_MAX);
SPU_IO::Key::Off.write(UI32_MAX);
}
void setup() {

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@@ -7,7 +7,7 @@
namespace JabyEngine {
namespace Setup {
static void enable_DMA() {
DMA::DPCR.write(DMA::DPCR.read() | DMA::DMAControlRegister::SPUEnable | DMA::DMAControlRegister::GPUEnable);
DMA_IO::DPCR.write(DMA_IO::DPCR.read() | DMA_IO::DMAControlRegister::SPUEnable | DMA_IO::DMAControlRegister::GPUEnable);
}
JabyEngine::NextRoutine start() {

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@@ -28,6 +28,8 @@ namespace JabyEngine {
}
void setup() {
using namespace Timer_IO;
static constexpr auto Mode = CounterMode::with(CounterMode::FreeRun, Counter2::SyncMode::Freerun, CounterMode::ResetAfterTarget, CounterMode::IRQAtTarget, CounterMode::IRQEveryTime, CounterMode::IRQPulse, Counter2::Source::System_Clock_Div_8);
static constexpr uint16_t Target = MS_Per_Tick<uint16_t>(CPU_Frequncey_Hz_Div8)*10;
@@ -37,8 +39,8 @@ namespace JabyEngine {
__syscall_SysEnqIntRP(Timer2Irq, &IRQCallback);
__syscall_ExitCriticalSection();
Counter2::Timer.target.write(CounterTarget::CounterTargetValue.with(Target));
Counter2::Timer.mode.write(Mode);
Counter2.target.write(CounterTarget::CounterTargetValue.with(Target));
Counter2.mode.write(Mode);
Interrupt::enable_irq(Interrupt::Timer2);
}

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@@ -1,38 +0,0 @@
#include "../include/GPU/gpu.hpp"
namespace JabyEngine {
namespace GPU {
namespace Screen {
uint8_t CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
namespace Range {
#ifdef JABYENGINE_PAL
static constexpr uint16_t ScanlinesV = 288;
#else
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
#ifndef USE_NO$PSX
void set_offset(uint16_t x, uint16_t y) {
x += 78;
y += 43;
GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
}
#else
void set_offset(uint16_t x, uint16_t y) {
GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
}
#endif //USE_NO$PSX
}
void exchange_buffer_and_display() {
GPU::set_draw_area(0, (Display::Height*CurrentDisplayAreaID));
CurrentDisplayAreaID ^= 1;
GP1.write(Command::GP1::DisplayArea(0, (Display::Height*CurrentDisplayAreaID)));
}
}
}
}

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@@ -0,0 +1,35 @@
#include "../include/GPU/gpu.hpp"
namespace JabyEngine {
namespace GPU {
uint8_t Screen :: CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
#ifdef JABYENGINE_PAL
static constexpr uint16_t ScanlinesV = 288;
#else
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
void ScreenHelper :: exchange_buffer_and_display() {
GPU::set_draw_area(0, (Display::Height*Screen::CurrentDisplayAreaID));
Screen::CurrentDisplayAreaID ^= 1;
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayArea(0, (Display::Height*Screen::CurrentDisplayAreaID)));
}
#ifndef USE_NO$PSX
void Screen :: set_offset(uint16_t x, uint16_t y) {
x += 78;
y += 43;
GPU_IO::GP1.write(GPU_IO::Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
GPU_IO::GP1.write(GPU_IO::Command::GP1::VerticalDisplayRange(y, y + Display::Height));
}
#else
void Screen :: set_offset(uint16_t x, uint16_t y) {
GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
}
#endif //USE_NO$PSX
}
}