Verify basic usage of FileProcessor
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#ifndef __JABYENGINE_FILE_PROCESSOR_HPP__
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#define __JABYENGINE_FILE_PROCESSOR_HPP__
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#include "../File_Types.hpp"
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namespace FileProcessor {
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class State {
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private:
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struct Reserved {
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uint32_t _reserved[2] = {0};
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};
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typedef bool (*ProcessRoutine)(uint32_t*, size_t, Reserved&);
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private:
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ProcessRoutine process_adr = nullptr;
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Reserved reserved;
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public:
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bool process(uint32_t* data, size_t size) {
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return (*this->process_adr)(data, size, this->reserved);
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}
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};
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State create(const SimpleTIM& file);
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}
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#endif // !__JABYENGINE_FILE_PROCESSOR_HPP__
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#include "../../include/GPU/GPU.h"
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#include <PSX/File/Processor/File_Processor.hpp>
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#include <PSX/GPU/GPU.h>
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namespace GPU {
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@ -33,6 +34,10 @@ namespace GPU {
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//DMA End
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Display::enable();
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//For now
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auto state = FileProcessor::create(SimpleTIM(0, 0, 0, 0));
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while(state.process(nullptr, 0ull));
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}
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void setup() {
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#define private public
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#include <PSX/File/Processor/File_Processor.hpp>
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#include <stdio.h>
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namespace FileProcessor {
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union SimpleTIMState {
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State::Reserved _reserved;
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struct {
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uint32_t test;
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};
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constexpr SimpleTIMState(uint32_t test = 0) : test(test) {
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}
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};
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static_assert(sizeof(SimpleTIMState) <= sizeof(State::Reserved));
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static bool process(uint32_t*, size_t, SimpleTIMState &state) {
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printf("Dino: %i\n", state.test);
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return false;
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}
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State create(const SimpleTIM& file) {
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SimpleTIMState test(123);
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return State{.process_adr = reinterpret_cast<State::ProcessRoutine>(process), .reserved = test._reserved};
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}
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}
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#undef private
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