Update serial codes
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@ -5,7 +5,7 @@
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</Description>
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<Track>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<!--Use SLES_000.25;1 for pkg generation otherwise leave as "XXXX_AAA.AA"-->
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<!--For pkg use: SLES_000.25;1 or SLUS_001.51;1 - no japanse version yet. Otherwise leave as "XXXX_AAA.AA"-->
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<Main name = "SLES_000.25" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
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@ -4,7 +4,8 @@
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<!--<License>%PSX_LICENSE_PATH%/%LICENSE%.DAT</License>-->
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</Description>
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<Track>
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<File name="SYSTEM.CNF">System.cnf</File>
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<Main name="XXXX_AAA.AA">../application/bin/%TV_FORMAT%/PSX-release/#{ProjectName}.psexe</Main>
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<File name="SYSTEM.CNF">System.cnf</File>
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<!--For pkg use: SLES_000.25;1 or SLUS_001.51;1 - no japanse version yet. Otherwise leave as "XXXX_AAA.AA"-->
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<Main name="XXXX_AAA.AA">../application/bin/%TV_FORMAT%/PSX-release/#{ProjectName}.psexe</Main>
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</Track>
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</ISO_Project>
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