Create podman helper script

This commit is contained in:
Jaby 2025-01-03 16:23:11 +01:00
parent 38bc7eab06
commit bc603ecb7a
2 changed files with 9 additions and 0 deletions

View File

@ -24,6 +24,7 @@ JabyEngine is my personal attempt to eventually make my own PS1 game from "groun
* `podman run --rm <-v <local_folder>:<absolute docker_folder> <-e ENV_VAR=VALUE> jaby_engine`: clean up after run
* `podman image tree <TAG/ID>`: lists usefull information
* `podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} jaby_engine /bin/bash` maybe a good idea...?
* `${JABY_ENGINE_PATH}/scripts/podman_jaby_engine.sh make all BUILD_PROFILE=release PSX_TV_FORMAT=PAL CUSTOM_CONFIG=`
## How to build
JabyEngine relies on linux to be build. For Windows users it uses `wsl` instead but support for it might get dropped during further development.

View File

@ -0,0 +1,8 @@
#!/usr/bin/env bash
if [[ -z "${JABY_ENGINE_PROJECT_PATH}" ]]; then
PROJECT_MOUNT=-v ${JABY_ENGINE_PROJECT_PATH}:${JABY_ENGINE_PROJECT_PATH}
else
PROJECT_MOUNT=
fi
podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} $PROJECT_MOUNT -e JABY_ENGINE_PATH=${JABY_ENGINE_PATH} -e PSX_LICENSE_PATH=${PSX_LICENSE_PATH} -w ${PWD} jaby_engine $@