Do not require LBAs

This commit is contained in:
Jaby 2024-01-03 18:06:59 -06:00
parent 48e2e83a3b
commit d202e4f63a
2 changed files with 1 additions and 10 deletions

View File

@ -1,14 +1,5 @@
#include <PSX/AutoLBA/auto_lba.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <stdio.h>
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
namespace GPUTest {
void main() {
printf("BlubbBlubbBlubb!!\n");

View File

@ -6,7 +6,7 @@
<Track>
<File name = "SYSTEM.CNF">System.cnf</File>
<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
<Overlay name = "GTO.BIN">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
<Directory name="ASSETS" hidden = "true">
<Directory name = "MAIN">