Do not require LBAs
This commit is contained in:
parent
48e2e83a3b
commit
d202e4f63a
|
@ -1,14 +1,5 @@
|
|||
#include <PSX/AutoLBA/auto_lba.hpp>
|
||||
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
|
||||
#include <stdio.h>
|
||||
|
||||
enum LBA {
|
||||
__jabyengine_start_lba_request
|
||||
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
|
||||
__jabyengine_end_lba_request
|
||||
};
|
||||
__declare_lba_header(LBA);
|
||||
|
||||
namespace GPUTest {
|
||||
void main() {
|
||||
printf("BlubbBlubbBlubb!!\n");
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<Track>
|
||||
<File name = "SYSTEM.CNF">System.cnf</File>
|
||||
<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
|
||||
<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
|
||||
<Overlay name = "GTO.BIN">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
|
||||
|
||||
<Directory name="ASSETS" hidden = "true">
|
||||
<Directory name = "MAIN">
|
||||
|
|
Loading…
Reference in New Issue