Read analoge stick positions

This commit is contained in:
Jaby 2024-01-04 21:36:40 -06:00
parent 01a535fad3
commit d54de6dddf
4 changed files with 59 additions and 5 deletions

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@ -2,7 +2,7 @@
#include <PSX/GPU/gpu.hpp> #include <PSX/GPU/gpu.hpp>
namespace ControllerTest { namespace ControllerTest {
using DigitalButton = Periphery::GenericController::Button; using DigitalButton = Periphery::AnalogeController::Button;
using namespace JabyEngine; using namespace JabyEngine;
// This should go to JabyEngine eventually // This should go to JabyEngine eventually
@ -41,10 +41,11 @@ namespace ControllerTest {
} }
} }
void ControllerState :: update(const Periphery::GenericController& controller) { void ControllerState :: update(const Periphery::AnalogeController& controller, JabyEngine::FontWriter& font_writer) {
static const DigitalButton ButtonSprtMap[] = { static const DigitalButton ButtonSprtMap[] = {
DigitalButton::Triangle, DigitalButton::Circle, DigitalButton::Cross, DigitalButton::Square, DigitalButton::Triangle, DigitalButton::Circle, DigitalButton::Cross, DigitalButton::Square,
DigitalButton::ST, DigitalButton::SEL, DigitalButton::L1, DigitalButton::L2, DigitalButton::R1, DigitalButton::R2 DigitalButton::ST, DigitalButton::SEL, DigitalButton::L1, DigitalButton::L2, DigitalButton::R1, DigitalButton::R2,
DigitalButton::L3, DigitalButton::R3
}; };
static const DigitalButton ArrowPolyMap[] = { static const DigitalButton ArrowPolyMap[] = {
DigitalButton::Up, DigitalButton::Right, DigitalButton::Down, DigitalButton::Left DigitalButton::Up, DigitalButton::Right, DigitalButton::Down, DigitalButton::Left
@ -61,6 +62,13 @@ namespace ControllerTest {
} }
set_active(cur_button_sprts[12], controller.header.state == Periphery::RawController::State::Disconnected); set_active(cur_button_sprts[12], controller.header.state == Periphery::RawController::State::Disconnected);
// Text stuff down here
const auto left_stick = controller.get_left_stick_pos();
const auto right_stick = controller.get_right_stick_pos();
auto cursor = State::create(Make::PositionI16(98, 0), 0);
font_writer.write(cursor, "Right: %i, %i\n Left: %i, %i", right_stick.x, right_stick.y, left_stick.x, left_stick.y);
} }
void ControllerState :: render() { void ControllerState :: render() {

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@ -1,4 +1,5 @@
#include "../../../include/shared.hpp" #include "../../../include/shared.hpp"
#include "../../include/font_writer.hpp"
#include "include/controller_state.hpp" #include "include/controller_state.hpp"
#include <PSX/Periphery/periphery.hpp> #include <PSX/Periphery/periphery.hpp>
#include <stdio.h> #include <stdio.h>
@ -19,12 +20,13 @@ namespace ControllerTest {
return true; return true;
} }
controller_state.update(Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>()); controller_state.update(Periphery::get_primary_controller_as<JabyEngine::Periphery::AnalogeController>(), FontWriter::new_font_writer);
return false; return false;
} }
static void render() { static void render() {
controller_state.render(); controller_state.render();
FontWriter::new_font_writer.render();
Shared::back_menu.render(); Shared::back_menu.render();
} }

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@ -1,5 +1,6 @@
#pragma once #pragma once
#include "controller_test_assets.hpp" #include "controller_test_assets.hpp"
#include <FontWriter/font_writer.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp> #include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/controller.hpp> #include <PSX/Periphery/controller.hpp>
@ -60,7 +61,7 @@ namespace ControllerTest {
} }
void setup(); void setup();
void update(const Periphery::GenericController& controller); void update(const Periphery::AnalogeController& controller, JabyEngine::FontWriter& font_writer);
void render(); void render();
}; };
} }

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include "../GPU/gpu_types.hpp"
#include "raw_controller.hpp" #include "raw_controller.hpp"
namespace JabyEngine { namespace JabyEngine {
@ -55,6 +56,48 @@ namespace JabyEngine {
} }
}; };
class AnalogeController : public GenericController {
public:
enum struct Button : uint16_t {
L2 = static_cast<uint16_t>(GenericButton::D0),
R2 = static_cast<uint16_t>(GenericButton::D1),
L1 = static_cast<uint16_t>(GenericButton::D2),
R1 = static_cast<uint16_t>(GenericButton::D3),
Triangle = static_cast<uint16_t>(GenericButton::D4),
Circle = static_cast<uint16_t>(GenericButton::D5),
Cross = static_cast<uint16_t>(GenericButton::D6),
Square = static_cast<uint16_t>(GenericButton::D7),
SEL = static_cast<uint16_t>(GenericButton::D8),
L3 = static_cast<uint16_t>(GenericButton::D9),
R3 = static_cast<uint16_t>(GenericButton::D10),
ST = static_cast<uint16_t>(GenericButton::D11),
Up = static_cast<uint16_t>(GenericButton::D12),
Right = static_cast<uint16_t>(GenericButton::D13),
Down = static_cast<uint16_t>(GenericButton::D14),
Left = static_cast<uint16_t>(GenericButton::D15)
};
private:
uint8_t read_special_byte(size_t idx) const {
return reinterpret_cast<const uint8_t(&)[4]>(this->special)[idx];
}
public:
GPU::PositionI16 get_right_stick_pos() const {
const uint8_t joy_x = AnalogeController::read_special_byte(0);
const uint8_t joy_y = AnalogeController::read_special_byte(1);
return GPU::PositionI16::create(joy_x - 0x80, joy_y - 0x80);
}
GPU::PositionI16 get_left_stick_pos() const {
const uint8_t joy_x = AnalogeController::read_special_byte(2);
const uint8_t joy_y = AnalogeController::read_special_byte(3);
return GPU::PositionI16::create(joy_x - 0x80, joy_y - 0x80);
}
};
using GenericButtonState = GenericController::ButtonState; using GenericButtonState = GenericController::ButtonState;
} }
} }