Jaby
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01aae8bb5b
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Fix default constructor for rectangle types
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2023-06-19 22:30:52 +02:00 |
Jaby
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a5786fed82
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Testing font and color font
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2023-06-15 20:48:25 +02:00 |
Jaby
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534a8b0c43
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Convert Yoshi font and setup auto lba
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2023-06-14 22:04:01 +02:00 |
Jaby
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413f5164d6
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Move GPU tests into an Overlay
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2023-06-14 21:39:48 +02:00 |
Jaby
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c947f96f28
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Support linking primitives
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2023-06-13 21:21:02 +02:00 |
Jaby
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cc5ec1be1c
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Support basic linked elements
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2023-06-12 21:47:56 +02:00 |
Jaby
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587ba9c78a
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Support all primitives
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2023-06-05 22:44:45 +02:00 |
Jaby
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1e11475fa1
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Prepare for textured sprites; better integration of GPU types
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2023-05-31 22:29:19 +02:00 |
Jaby
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f5b4490e4f
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Support RectF
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2023-05-30 22:06:38 +02:00 |
Jaby
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ffcd02df9b
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Support all the line types in a somewhat decent way
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2023-05-28 10:36:24 +02:00 |
Jaby
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f1563b990f
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Improve LINE_F code
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2023-05-27 22:21:02 +02:00 |
Jaby
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1b37748e0a
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Bound line type
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2023-05-27 17:07:15 +02:00 |
Jaby
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4bdc58479f
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Introduce is_render_primitive type_trait
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2023-05-27 16:40:59 +02:00 |
Jaby
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5cb2bdf4fc
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Support LINE_F
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2023-05-27 15:14:19 +02:00 |
Jaby
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942844d8ff
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Support transparency
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2023-05-26 22:20:43 +02:00 |
Jaby
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43109489f3
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Cleaned up primitives
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2023-05-24 22:06:56 +02:00 |
Jaby
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2a2fd8e13d
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Support GPU Primitives as constexpr
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2023-05-24 20:55:43 +02:00 |
Jaby
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285416b350
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Support POLY_GT4
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2023-05-23 21:11:01 +02:00 |
Jaby
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3c269100b9
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Support gouraud rectangle
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2023-05-23 20:39:11 +02:00 |
Jaby
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8ad149ab18
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Support POLY_FT4
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2023-05-19 22:26:53 +02:00 |
Jaby
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3753c73988
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Use POLY_F4 and clean up code
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2023-05-18 22:14:38 +02:00 |
Jaby
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6ddb8fa038
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Support POLY_F4
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2023-05-18 22:14:09 +02:00 |
Jaby
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bc0129b93b
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Prepare for quads
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2023-05-18 21:24:40 +02:00 |
Jaby
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0d10bae5fc
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Support more primitives
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2023-05-17 22:59:21 +02:00 |
Jaby
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332ec50e6b
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Support Gouraud Shading
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2023-05-15 21:59:06 +02:00 |
Jaby
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60e2b7558a
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Support textured triangles
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2023-05-15 21:14:37 +02:00 |
Jaby
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22059f957f
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Draw first triangle
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2023-05-07 00:07:20 +02:00 |
Jaby
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4ccc11aebf
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Replace unsafe code with raw trait
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2023-05-01 23:01:35 +02:00 |
Jaby
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dbf616a916
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Fix image conversion and CLUT placement
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2023-05-01 22:37:41 +02:00 |
Jaby
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04efb6174e
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Include asset build into makefile
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2023-05-01 11:02:33 +02:00 |
Jaby
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c1aa33ecc7
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Fix fconv for clut images
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2023-05-01 11:02:07 +02:00 |
Jaby
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fcb97410d3
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Fix small bug
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2023-04-30 16:40:01 +02:00 |
Jaby
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882d626f58
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Try loading TexturePage
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2023-04-30 16:31:07 +02:00 |
Jaby
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aea32cf44c
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Do not display help in red
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2023-04-30 15:46:47 +02:00 |
Jaby
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aad234284e
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Do not display the help in red for fconv
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2023-04-30 15:33:32 +02:00 |
Jaby
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1c07be22fb
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Put RebuildTarget into own file
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2023-04-30 15:33:12 +02:00 |
Jaby
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3309990b13
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Create Test TileMap
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2023-04-30 15:31:55 +02:00 |
Jaby
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2906a299cc
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Add BootImage to second DisplayBuffer during boot
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2023-04-30 14:18:11 +02:00 |
Jaby
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613a098dfd
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Fix broken DisplayArea
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2023-04-27 21:23:06 +02:00 |
Jaby
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44c499be7f
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Remove printf
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2023-04-26 22:07:38 +02:00 |
Jaby
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63e354cc86
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Create a frame rate
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2023-04-26 22:06:47 +02:00 |
Jaby
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f05c56a5ba
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Cleanup GPU code more
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2023-04-26 20:42:44 +02:00 |
Jaby
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a3ca804707
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Measure the busy loop for real hardware later
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2023-04-26 19:09:49 +02:00 |
Jaby
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da5b10c8d9
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Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed
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2023-04-26 19:09:07 +02:00 |
Jaby
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f50fe9065a
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Create PoolBox project
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2023-04-25 18:12:42 +02:00 |
Jaby
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7d4d12cc63
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Use more generic enviroment variable name
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2023-04-25 18:11:19 +02:00 |
Jaby
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7a076c39be
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Update template with latest tools; Add install batch file for easy usage with VSCode addon
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2023-04-22 15:45:07 +02:00 |
Jaby
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725d2f7bb2
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Add colored output to most tools; Make mkoverlay more tolerant for missing overlay files; Make psxcdgen_ex emit a warning when no license file is specified
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2023-04-22 15:44:21 +02:00 |
jaby
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1bb08c280f
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Merge pull request 'Support Overlays' (#2) from Overlay-The-Beginning_CDDrive into main
Reviewed-on: #2
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2023-04-22 09:38:31 +00:00 |
Jaby
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38ab0ebb56
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Move the bit types to tool_helper and merge them
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2023-04-20 21:01:27 +02:00 |